Say something negative about the Pipeworks trilogy

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LegendZilla
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Say something negative about the Pipeworks trilogy

Postby LegendZilla » Tue Jul 17, 2018 12:46 am

Hey guys, just got back from G-Fest XXV and if was awesome as usual. How was it for you for those of you who attended? I hope you had the best of times.

Anyways, on to the point. The trilogy of Godzilla games made last decade by Pipeworks is uasually considered almost universally by fans everywhere as the pinnacle of Godzilla gaming. However, since everyone’s different not everybody found them satisfying and this thread is dedicated for just that. I greatly enjoyed the first two games upon release, but when Unleashed came out, it ruined everything for me. It is by far the worst offender for the lack of skreeonks given when it came to movie-accuracy with the Kaiju, for example, Showa MG not given his proper roar and the developers also had an ultra-petty excuse for not including Hedorah. They wanted to make him a liquid-shapeshifter like the T-1000, but they left him out just because they couldn’t make him they way they wanted to, which is not a big deal since he was reasonably solid in the 1971 film.

Other complaints I have is when character of Miku suddenly sounds a broken record if you beat the game as the Alien Invaders(although it could’ve been my disc copy damaged a bit). There is also one cut scene in which Ghidorah is given Gigan’s roar when the Votraak queen performs an expirament on him to boost his power.

What issues do you people have? Unleash your criticisms.
Last edited by LegendZilla on Thu Aug 09, 2018 12:03 pm, edited 5 times in total.
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Re: Say something negative about the Pipeworks trilogy

Postby ArchdukeSquidlyIII » Tue Jul 17, 2018 10:50 am

THE VORTA-THE VORTA-THE VORTAAK HAVE WON, EARTH IS DOOMED!! Thanks for reminding me about that :P
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Re: Say something negative about the Pipeworks trilogy

Postby Godzillian » Tue Jul 17, 2018 11:53 am

-Godzilla Unleashed being a nightmare for controls and only being on the wii and ps2
-creating the factions that fans have been forcing kaiju into for the past 10 years
-fairly boring original kaiju
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Re: Say something negative about the Pipeworks trilogy

Postby UltramanGoji » Tue Jul 17, 2018 12:02 pm

- Inconsistent system releases for all three games.
- Awful motion controls for GU Wii.
- Lack of sufficient bug testing for GU Wii leading to some embarrassing glitches.
- Double Smash. Just...Double Smash.
- Lackluster PS2 version of Unleashed which honestly should’ve just been scrapped at that point.
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Re: Say something negative about the Pipeworks trilogy

Postby Chris55 » Tue Jul 17, 2018 3:49 pm

Double Smash needed more than 4 months to development time. I see why Santa Cruz was embarrassed by it.
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Re: Say something negative about the Pipeworks trilogy

Postby SoggyNoodles2016 » Tue Jul 17, 2018 5:50 pm

Godzillian wrote:-creating the factions that fans have been forcing kaiju into for the past 10 years


skreeonking THANK YOU, I am so tired of seeing random monsters in factions they never belonged in.

As to my negative things for Unleashed

* the worst story mode for a fighting game I've ever seen.
* Removing nearly all weight the monsters have
* Not making Godzilla 1990s and Godzilla 1954 playable in Story Mode.
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Re: Say something negative about the Pipeworks trilogy

Postby cloverfan98 » Tue Jul 17, 2018 9:01 pm

I can't put my finger on it specifically but despite being a better game with more features I don't feel like STE is nearly as fun or charming as Melee.

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Re: Say something negative about the Pipeworks trilogy

Postby GojiDog » Wed Jul 18, 2018 7:35 am

Easily the biggest negative is the story mode for Unleased, which is just a random mess.

I've never seen anything quite like it in any fighting game I've ever played.

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Re: Say something negative about the Pipeworks trilogy

Postby KaijuCanuck » Wed Jul 18, 2018 10:55 am

Godzilla Unleashed controlled like garbage.

The mini games in STE mostly suck.
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Re: Say something negative about the Pipeworks trilogy

Postby Red-Death Gigan » Thu Jul 19, 2018 8:59 am

The "Godzillas" save for Godzilla 2000 in Unleashed all looked off, way off.
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Re: Say something negative about the Pipeworks trilogy

Postby bonziebonzie » Tue Aug 07, 2018 7:46 am

Oooh boy, I could talk about Unleashed all day! But just to name a few things:
-The wonky motion controls and the fact that the monsters constantly fall over honestly makes Unleashed unplayable imo.
- The faction aspect of the game really needed a lot more fleshing out. (E.g. alternate endings depending on which faction you decide to team up with). There’s no point in teaming up with any other faction when you’re always going to get an ending related to the faction of the monster that you are playing. You think with a mechanic like this, they would allow you to change sides (e.g. playing as an earth defender who fills up the alien meter gets you an ending where you help the aliens take over earth).
-Krystalak and Obsidius are really lackluster kaiju.
-This is a minor nitpick, but the lack of music during battles honestly kinda annoys. The music in Destroy All Monsters Melee honestly really added to the experience.

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Re: Say something negative about the Pipeworks trilogy

Postby Northwind1995 » Tue Aug 07, 2018 7:58 am

UltramanGoji wrote:- Lackluster PS2 version of Unleashed

This is what I was going to say when I read the title of the thread.

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Re: Say something negative about the Pipeworks trilogy

Postby PitchBlackProgress » Thu Aug 09, 2018 12:03 am

How about the fact that a non playable Battra in GSTE looked far more accurate than the playable GU version.
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Re: Say something negative about the Pipeworks trilogy

Postby Living Corpse » Thu Aug 09, 2018 11:42 am

Godzilla: Unleashed.

Nuff said.
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Re: Say something negative about the Pipeworks trilogy

Postby Kaiju-King42 » Thu Aug 09, 2018 1:05 pm

Living Corpse wrote:Godzilla: Unleashed.

Nuff said.


The PS2 and Nintendo DS versions for sure.

I think I'm in the minority that kind of likes GU for the Wii though.
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Re: Say something negative about the Pipeworks trilogy

Postby Living Corpse » Thu Aug 09, 2018 1:22 pm

Kaiju-King42 wrote:
Living Corpse wrote:Godzilla: Unleashed.

Nuff said.


The PS2 and Nintendo DS versions for sure.

I think I'm in the minority that kind of likes GU for the Wii though.


The Wii version was playable, but still an unfinished game. Frustrating cause I see what they were trying to do, the execution was bad. I feel it would have gotten less hate if the motion controls were optional and not mandatory.
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Re: Say something negative about the Pipeworks trilogy

Postby Maritonic » Fri Aug 10, 2018 9:08 am

Kaiju-King42 wrote:
The PS2 and Nintendo DS versions for sure.

I think I'm in the minority that kind of likes GU for the Wii though.


I'm with you in that minority.

Flawed, sure, but I have a lot of fun playing it for what it is. It didn't take itself too seriously.
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Re: Say something negative about the Pipeworks trilogy

Postby CheetoKamper » Mon Aug 13, 2018 5:58 am

Not really a complaint about the games but about people who say Unleashed is the "best" and their reasoning is the amount of monsters and that's their only reasoning.

The fact that G 90's and G 54 seemed like afterthoughts in Unleashed in that they're almost identical in game play and model. Don't get me wrong it was cool to have 54 make it into one of them finally but not like that.

The whole Destroyah thing.

Putting in the two original kaiju was neat but I would've rather had Gabara and Showa Gigan.

I really didn't like the way health worked in unleashed and the fact that a beam attack couldn't take out an enemies health...I don't even know what to call it really because there were health bars but then health sections so I guess I'll say section, unless you were MechaGodzilla 1 or 2 which made the beams feel lame more than anything else. The general balance of the monsters minus Destroyah was good though.

One thing I didn't like about DAM is that once I unlocked the monsters and cities I didn't really feel very compelled to play anymore, there wasn't much to do in terms of an "end game" and unless you had friends who liked Godzilla and fighting games it didn't have much to offer at least to me.

STE I don't really have any complaints, it improved on what was good about DAMM, it reworked the cloned characters to give them enough difference to matter, added different modes to play with people, it had ONLINE. My only 2 negatives were the concept art that had Titanosaurus in it just making me wish he was actually in the game :P , and the cutscene for beating the game on hard mode always being Godzilla 2000 no matter who you actually beat the game as. I mean it's a cool scene and I like it but if I beat the game as Ghidorah it's kinda weird to see Godzilla doing what I just did with his arch enemy.
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Re: Say something negative about the Pipeworks trilogy

Postby Tyrant_Lizard_King » Wed Aug 15, 2018 8:39 am

They skreeonked PS2 owners on their version of Godzilla Unleashed.
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Re: Say something negative about the Pipeworks trilogy

Postby GodzillaBurgh » Wed Aug 15, 2018 4:20 pm

Destoroyah never flies.

UNLEASHED could use some more monsters like Zilla, Ebirah, Kamacuras, Kumonga, Manda, Rodan (1956), Monster X/Keizer Ghidorah, Hedorah, Modified Gigan, Destoroyah in his Juvenile, Aggregate & Flying Forms, Decapitated Mechagodzilla 1975, Super Mechagodzilla with Garuda, Orga in his UFO and Milennian forms, Minilla, Little Godzilla, and Godzilla Junior.

AND LASTLY...

Battra being PS2 exclusive.
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