UltramanGoji wrote:
IMO there's no reason for a PS2 Unleashed release (unless you meant a PS4 port of the Wii game)
Wouldn't they have to find a way to map the motion controls to fit the PS4 controller for that to work?
UltramanGoji wrote:
IMO there's no reason for a PS2 Unleashed release (unless you meant a PS4 port of the Wii game)
GodzillavsJason wrote:I am considered to be one of the worst type of people in the world which is being a straight white man.
SuperPawnageGigan wrote:i Agree. Godzilla unleashed was my 1st godzilla game i want it remasterd and also i want battra in it.
MechaGoji Bro7503 wrote: ↑Tue Jan 31, 2023 3:24 pm Don't go to a friend's wedding, send him 100 copies of Gamera vs Zigra instead. Be a man.
MechaGoji Bro7503 wrote: ↑Tue Jan 31, 2023 3:24 pm Don't go to a friend's wedding, send him 100 copies of Gamera vs Zigra instead. Be a man.
MechaGoji Bro7503 wrote: ↑Tue Jan 31, 2023 3:24 pm Don't go to a friend's wedding, send him 100 copies of Gamera vs Zigra instead. Be a man.
Well.... perhaps he was wanting the Wii version of Unleashed to be remastered- which did not have Battra. Battra was only on the PS2 version.Maritonic wrote:So...why make a point of saying you want Battra in it? If you want the game remastered, logic would dictate the game would remain the same....?
It would be cool to have alternate versions of kaiju just as skins - I don’t personally care if Godzilla 90s and Godzilla 2000 have different move sets, I just want to play as lots of different Godzilla’s. They could be called ‘suits’.LockBite wrote:I’d honestly rather have Pipeworks just re-obtain the license and make a new $40 fighter that has the frame rate and energy of DAMM but with the extra modes of STE. Alternate versions of monsters could be DLC, which would get the crew more money and incentivize them to make as many variants as possible.
I always liked the idea of just having "Godzilla incarnations" playable with different suits as skins rather than giving every single design a character slot. Short answer: Yeah I agree.KaijuCanuck wrote:
It would be cool to have alternate versions of kaiju just as skins - I don’t personally care if Godzilla 90s and Godzilla 2000 have different move sets, I just want to play as lots of different Godzilla’s. They could be called ‘suits’.
God, how anal retentive can Toho beUltramanGoji wrote:I think I remember reading somewhere that Toho doesn't like the idea of "skins", but I don't remember where it's from. Possibly one of the main site's many interviews with the Pipeworks teams.
I'd rather have someone else be given a chance to try their hand at making a Godzilla game than keep giving it to someone who already has.LockBite wrote:I’d honestly rather have Pipeworks just re-obtain the license and make a new $40 fighter that has the frame rate and energy of DAMM but with the extra modes of STE. Alternate versions of monsters could be DLC, which would get the crew more money and incentivize them to make as many variants as possible.
Gotta agree. Pipeworks made three games, I think they've shown their hand more than enough times.Living Corpse wrote:I'd rather have someone else be given a chance to try their hand at making a Godzilla game than keep giving it to someone who already has.LockBite wrote:I’d honestly rather have Pipeworks just re-obtain the license and make a new $40 fighter that has the frame rate and energy of DAMM but with the extra modes of STE. Alternate versions of monsters could be DLC, which would get the crew more money and incentivize them to make as many variants as possible.
I have a secret dream that a well-renowned and acclaimed studio will obtain the license, such as Rocksteady or Bethesda. But, that probably won’t happen.UltramanGoji wrote:Gotta agree. Pipeworks made three games, I think they've shown their hand more than enough times.Living Corpse wrote:I'd rather have someone else be given a chance to try their hand at making a Godzilla game than keep giving it to someone who already has.LockBite wrote:I’d honestly rather have Pipeworks just re-obtain the license and make a new $40 fighter that has the frame rate and energy of DAMM but with the extra modes of STE. Alternate versions of monsters could be DLC, which would get the crew more money and incentivize them to make as many variants as possible.
Its pretty much all Japanese companies. Toei hates TeamFourStar but Funimation loves them for example.Godzillian wrote:God, how anal retentive can Toho beUltramanGoji wrote:I think I remember reading somewhere that Toho doesn't like the idea of "skins", but I don't remember where it's from. Possibly one of the main site's many interviews with the Pipeworks teams.