Godzilla: Monster of Monsters (NES)

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Beef Bigshot
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Re: Godzilla: Monster of Monsters (NES)

Post by Beef Bigshot »

Ya that kinda works. He doesn't flash red so its not as exciting. Also he is really hard to hit with it otherwise. Strange how baragon of all monsters ended up being one of the hardest in the game purely due to his size.

He is one of the only monsters who I really don't have a good strategy for
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Re: Godzilla: Monster of Monsters (NES)

Post by CaptainStarbird »

I ended up just making that my strategy.
I test things and if I see health drop, him flashing red or both, then I'm set.

While with other bosses, I just hit them with everything a little bit to see what's best.
That's the thing about NES games and fighting game formats; even if you think you have a strategy, then there's always something just as good, if not better to try out.
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BurningGMK54
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Re: Godzilla: Monster of Monsters (NES)

Post by BurningGMK54 »

Just tried out the Anguirus code and I gotta admit that in a strange way he's pretty fun to play as (though it'd be nice if he didn't crash the game every 2 minutes). I think it's kinda interesting that the color of the enemies changes with Anguirus the same way it does with Godzilla and Mothra.
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Last edited by BurningGMK54 on Sat Jan 24, 2015 7:08 pm, edited 2 times in total.

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Re: Godzilla: Monster of Monsters (NES)

Post by Beef Bigshot »

Agreed, but other than punching there are things you can do to trick out the AI of the bosses. Like for Gigan, if he does his buzzsaw, you can ward him off by jumping and kicking. Since you lurch forward a bit, it makes Gigan want to go back a bit so you can keep him away from you until he stops

That is, if you force him into the right enough. He still takes jumps at you that you need a little space to recover from
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Re: Godzilla: Monster of Monsters (NES)

Post by Mr. X »

BurningGMK54 wrote:Just tried out the Anguirus code and I gotta admit that in a strange way he's pretty fun to play as (though it'd be nice if he didn't crash the game every 2 minutes). I think it's kinda interesting that the color of the enemies changes with Anguirus the same way it does with Godzilla and Mothra.
http://i1301.photobucket.com/albums/ag1 ... dbzogt.png
Huh, that's pretty neat, that thought never even occurred to me.
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Re: Godzilla: Monster of Monsters (NES)

Post by Beef Bigshot »

I like the red Super X.it looks pretty sweet
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The Godzilla King
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Re: Godzilla: Monster of Monsters (NES)

Post by The Godzilla King »

Image

I used a Code/Data logger(deletes all the used content from my play through and left anything that was not loaded), opened the Rom in a Tile Editor, and found this Varan sprite, however, that's not really too interesting.

I found Rodan a few lines above Varan.

Image

I spent at least an hour rearranging the tiles so if you use them I'd like credit for ripping them.
Spoiler:
Sprite #1 is Rodan's sprite with the Brown colors of the Hex Map Sprite.
Sprite #2 uses the Battle Legends colors
Sprite #3 is the Hex Map sprite with the real colors.
Sprite #4 Is the same colors as sprite #1 but with the red added in
Sprite #5 is the sprite with the colors I found him with in the Tile Editor
Sprite #6 have the Godzilla Sprites Colors.
If anyone else wants to find them in their tile editor for whatever reason, the sprites should be directly below the Title Screen sprites in the US version of the game.

What I found interesting was how he's facing left instead of right. That may not seem like anything, but that'd cause him to fly backwards. lol Godzilla faces right in the Tile Editor. EDIT: Nevermind, Anguirus is like that too.

The character is still not functional in game and I have no idea if any of the sprites are accurately colored to how he'd actually look like in the game.
Last edited by The Godzilla King on Sat Feb 07, 2015 9:47 am, edited 1 time in total.

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Re: Godzilla: Monster of Monsters (NES)

Post by Young Guy »

Cool! What were the original colours of the in-game sprite?

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The Godzilla King
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Re: Godzilla: Monster of Monsters (NES)

Post by The Godzilla King »

Young Guy wrote:Cool! What were the original colours of the in-game sprite?
Unfortunately I can't get the character to load correctly. I can see his name above the Health Bar but I can't actually play as him. The screen just sorta flashes for a moment and then I'm back to the board.

The code is 0127-01-02.

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Re: Godzilla: Monster of Monsters (NES)

Post by CaptainStarbird »

Seeing stuff like these makes me wish only a little bit more that we'd have the big four Showa monsters in this game.
That and my play through of it I did in November would have more to work with and more of a point of reference to make with Anguirus and Rodan added on with Godzilla and Mothra.
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The Godzilla King
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Re: Godzilla: Monster of Monsters (NES)

Post by The Godzilla King »

If anyone wants Anguirus to actually stay on ground during the monster fights instead of floating, turn off the code after you get into the fight. Once the fight ends, turn the code back on. It worked for me in the American version of the game. I pasted his tiles(NES Sprites) on top of the Title Screen to get him working in the US version, and so far, the game hasn't crashed.

I'm curious to see how Rodan would play. I'm kinda thinking he might be similar to Mothra, which would make him weak.

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Re: Godzilla: Monster of Monsters (NES)

Post by Beef Bigshot »

Huh, so rody was kinda completed...don't want to sound like a downer but I'm not impressed by his sprite. Why is it facing down? Regardless its still a cool discovery
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Re: Godzilla: Monster of Monsters (NES)

Post by 1tisoygoji »

Anyone else dig the game's OST? I love the Saturn theme.

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Re: Godzilla: Monster of Monsters (NES)

Post by CaptainStarbird »

1tisoygoji wrote:Anyone else dig the game's OST? I love the Saturn theme.
Yes.
The Earth theme, Hedorah's, Saturn, the Planet X/Title theme, Gigan's, MechaGodzilla's, and Ghidorah's to name a few.
I even found guitar remixes of a few pieces in the OST a while back.
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Re: Godzilla: Monster of Monsters (NES)

Post by 1tisoygoji »

CaptainStarbird wrote:
1tisoygoji wrote:Anyone else dig the game's OST? I love the Saturn theme.
Yes.
The Earth theme, Hedorah's, Saturn, the Planet X/Title theme, Gigan's, MechaGodzilla's, and Ghidorah's to name a few.
I even found guitar remixes of a few pieces in the OST a while back.
I always had a thing for 8-Bit music. It has a certain charm that can't be matched.

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Re: Godzilla: Monster of Monsters (NES)

Post by CaptainStarbird »

1tisoygoji wrote:I always had a thing for 8-Bit music. It has a certain charm that can't be matched.
For me, like with this game, it's the feeling of hearing a different style applied to a film franchise, but it keeps the old school feeling the Showa era had at the time with tinges of Godzilla 1985 in there.
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Re: Godzilla: Monster of Monsters (NES)

Post by BlankAccount »

Someone remade the King Ghidorah theme of this game and it's awesome.

https://www.youtube.com/watch?v=aCulLcHDNaQ

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1tisoygoji
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Re: Godzilla: Monster of Monsters (NES)

Post by 1tisoygoji »

That's a pretty sick arrangement LC.

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Re: Godzilla: Monster of Monsters (NES)

Post by Young Guy »

Here's the whole soundtrack here!



Here's the listings. There's a lot so I'm going to put it in a spoiler tag.
Spoiler:
0:00 Title Screen / Planet X
2:02 Intro / Mars
3:26 Game Select
3:32 Password
4:16 Earth
5:54 Jupiter
7:31 Saturn
8:47 Uranus
9:55 Pluto
11:18 Neptune
12:33 Godzilla
14:08 Gezora
14:58 Moguera / Baragon
15:44 Varan
16:08 Hedorah
17:08 Gigan
18:43 Mecha-Godzilla
19:25 King Ghidora
20:24 Ending
22:22 Victory
22:30 Death
22:37 Game Over
22:56 Password GH1D0RA "Debug" Stage
23:26 Unknown Jingle 1
23:31 Unknown Jingle 2
23:36 Unknown Theme 1
24:20 Unknown Theme 2

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The Godzilla King
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Re: Godzilla: Monster of Monsters (NES)

Post by The Godzilla King »

Image

Maly did a much better job piecing together the Rodan sprites than I did and found 2 other frames for him.
Last edited by The Godzilla King on Fri Feb 20, 2015 12:02 pm, edited 1 time in total.

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