Godzilla: Monster of Monsters (NES)
-
- Xilien Halfling
- Posts: 7393
- Joined: Sat Jan 12, 2013 3:19 pm
- Location: noitacoL
Re: Godzilla: Monster of Monsters (NES)
Ya that kinda works. He doesn't flash red so its not as exciting. Also he is really hard to hit with it otherwise. Strange how baragon of all monsters ended up being one of the hardest in the game purely due to his size.
He is one of the only monsters who I really don't have a good strategy for
He is one of the only monsters who I really don't have a good strategy for
-
- Justiriser
- Posts: 19205
- Joined: Mon May 20, 2013 9:30 am
- Location: ...
- Contact:
Re: Godzilla: Monster of Monsters (NES)
I ended up just making that my strategy.
I test things and if I see health drop, him flashing red or both, then I'm set.
While with other bosses, I just hit them with everything a little bit to see what's best.
That's the thing about NES games and fighting game formats; even if you think you have a strategy, then there's always something just as good, if not better to try out.
I test things and if I see health drop, him flashing red or both, then I'm set.
While with other bosses, I just hit them with everything a little bit to see what's best.
That's the thing about NES games and fighting game formats; even if you think you have a strategy, then there's always something just as good, if not better to try out.
-TK's resident burnout-
- BurningGMK54
- Monsterland Worker
- Posts: 214
- Joined: Fri Dec 27, 2013 12:06 pm
Re: Godzilla: Monster of Monsters (NES)
Just tried out the Anguirus code and I gotta admit that in a strange way he's pretty fun to play as (though it'd be nice if he didn't crash the game every 2 minutes). I think it's kinda interesting that the color of the enemies changes with Anguirus the same way it does with Godzilla and Mothra.
Last edited by BurningGMK54 on Sat Jan 24, 2015 7:08 pm, edited 2 times in total.
-
- Xilien Halfling
- Posts: 7393
- Joined: Sat Jan 12, 2013 3:19 pm
- Location: noitacoL
Re: Godzilla: Monster of Monsters (NES)
Agreed, but other than punching there are things you can do to trick out the AI of the bosses. Like for Gigan, if he does his buzzsaw, you can ward him off by jumping and kicking. Since you lurch forward a bit, it makes Gigan want to go back a bit so you can keep him away from you until he stops
That is, if you force him into the right enough. He still takes jumps at you that you need a little space to recover from
That is, if you force him into the right enough. He still takes jumps at you that you need a little space to recover from
-
- Keizer
- Posts: 8357
- Joined: Thu Aug 16, 2012 12:41 pm
- Location: █████████ 「REDACTED」
Re: Godzilla: Monster of Monsters (NES)
Huh, that's pretty neat, that thought never even occurred to me.BurningGMK54 wrote:Just tried out the Anguirus code and I gotta admit that in a strange way he's pretty fun to play as (though it'd be nice if he didn't crash the game every 2 minutes). I think it's kinda interesting that the color of the enemies changes with Anguirus the same way it does with Godzilla and Mothra.
http://i1301.photobucket.com/albums/ag1 ... dbzogt.png
G2000 wrote:He's given up2004Zilla wrote:May God have mercy on this site.
2009MECHAGODZILLA wrote:http://orig02.deviantart.net/f900/f/201 ... 9nqjrv.pngG2000 wrote:What about leeks? Can we post leeks?
https://upload.wikimedia.org/wikipedia/ ... 3/Leek.jpg
-
- Xilien Halfling
- Posts: 7393
- Joined: Sat Jan 12, 2013 3:19 pm
- Location: noitacoL
Re: Godzilla: Monster of Monsters (NES)
I like the red Super X.it looks pretty sweet
- The Godzilla King
- Interpol Agent
- Posts: 553
- Joined: Wed Nov 06, 2013 1:05 pm
Re: Godzilla: Monster of Monsters (NES)
I used a Code/Data logger(deletes all the used content from my play through and left anything that was not loaded), opened the Rom in a Tile Editor, and found this Varan sprite, however, that's not really too interesting.
I found Rodan a few lines above Varan.
I spent at least an hour rearranging the tiles so if you use them I'd like credit for ripping them.
Spoiler:
The character is still not functional in game and I have no idea if any of the sprites are accurately colored to how he'd actually look like in the game.
Last edited by The Godzilla King on Sat Feb 07, 2015 9:47 am, edited 1 time in total.
- Young Guy
- Terminated
- Posts: 2149
- Joined: Tue Jan 13, 2015 10:56 am
- Location: Tommy Wiseau's Green Prostate
Re: Godzilla: Monster of Monsters (NES)
Cool! What were the original colours of the in-game sprite?
- The Godzilla King
- Interpol Agent
- Posts: 553
- Joined: Wed Nov 06, 2013 1:05 pm
Re: Godzilla: Monster of Monsters (NES)
Unfortunately I can't get the character to load correctly. I can see his name above the Health Bar but I can't actually play as him. The screen just sorta flashes for a moment and then I'm back to the board.Young Guy wrote:Cool! What were the original colours of the in-game sprite?
The code is 0127-01-02.
-
- Justiriser
- Posts: 19205
- Joined: Mon May 20, 2013 9:30 am
- Location: ...
- Contact:
Re: Godzilla: Monster of Monsters (NES)
Seeing stuff like these makes me wish only a little bit more that we'd have the big four Showa monsters in this game.
That and my play through of it I did in November would have more to work with and more of a point of reference to make with Anguirus and Rodan added on with Godzilla and Mothra.
That and my play through of it I did in November would have more to work with and more of a point of reference to make with Anguirus and Rodan added on with Godzilla and Mothra.
-TK's resident burnout-
- The Godzilla King
- Interpol Agent
- Posts: 553
- Joined: Wed Nov 06, 2013 1:05 pm
Re: Godzilla: Monster of Monsters (NES)
If anyone wants Anguirus to actually stay on ground during the monster fights instead of floating, turn off the code after you get into the fight. Once the fight ends, turn the code back on. It worked for me in the American version of the game. I pasted his tiles(NES Sprites) on top of the Title Screen to get him working in the US version, and so far, the game hasn't crashed.
I'm curious to see how Rodan would play. I'm kinda thinking he might be similar to Mothra, which would make him weak.
I'm curious to see how Rodan would play. I'm kinda thinking he might be similar to Mothra, which would make him weak.
-
- Xilien Halfling
- Posts: 7393
- Joined: Sat Jan 12, 2013 3:19 pm
- Location: noitacoL
Re: Godzilla: Monster of Monsters (NES)
Huh, so rody was kinda completed...don't want to sound like a downer but I'm not impressed by his sprite. Why is it facing down? Regardless its still a cool discovery
- 1tisoygoji
- Gotengo Officer
- Posts: 1510
- Joined: Thu Mar 27, 2014 7:34 pm
Re: Godzilla: Monster of Monsters (NES)
Anyone else dig the game's OST? I love the Saturn theme.
-
- Justiriser
- Posts: 19205
- Joined: Mon May 20, 2013 9:30 am
- Location: ...
- Contact:
Re: Godzilla: Monster of Monsters (NES)
Yes.1tisoygoji wrote:Anyone else dig the game's OST? I love the Saturn theme.
The Earth theme, Hedorah's, Saturn, the Planet X/Title theme, Gigan's, MechaGodzilla's, and Ghidorah's to name a few.
I even found guitar remixes of a few pieces in the OST a while back.
-TK's resident burnout-
- 1tisoygoji
- Gotengo Officer
- Posts: 1510
- Joined: Thu Mar 27, 2014 7:34 pm
Re: Godzilla: Monster of Monsters (NES)
I always had a thing for 8-Bit music. It has a certain charm that can't be matched.CaptainStarbird wrote:Yes.1tisoygoji wrote:Anyone else dig the game's OST? I love the Saturn theme.
The Earth theme, Hedorah's, Saturn, the Planet X/Title theme, Gigan's, MechaGodzilla's, and Ghidorah's to name a few.
I even found guitar remixes of a few pieces in the OST a while back.
-
- Justiriser
- Posts: 19205
- Joined: Mon May 20, 2013 9:30 am
- Location: ...
- Contact:
Re: Godzilla: Monster of Monsters (NES)
For me, like with this game, it's the feeling of hearing a different style applied to a film franchise, but it keeps the old school feeling the Showa era had at the time with tinges of Godzilla 1985 in there.1tisoygoji wrote:I always had a thing for 8-Bit music. It has a certain charm that can't be matched.
-TK's resident burnout-
-
- Sazer
- Posts: 12648
- Joined: Sat Dec 27, 2014 10:49 pm
Re: Godzilla: Monster of Monsters (NES)
Someone remade the King Ghidorah theme of this game and it's awesome.
https://www.youtube.com/watch?v=aCulLcHDNaQ
https://www.youtube.com/watch?v=aCulLcHDNaQ
- 1tisoygoji
- Gotengo Officer
- Posts: 1510
- Joined: Thu Mar 27, 2014 7:34 pm
Re: Godzilla: Monster of Monsters (NES)
That's a pretty sick arrangement LC.
- Young Guy
- Terminated
- Posts: 2149
- Joined: Tue Jan 13, 2015 10:56 am
- Location: Tommy Wiseau's Green Prostate
Re: Godzilla: Monster of Monsters (NES)
Here's the whole soundtrack here!
Here's the listings. There's a lot so I'm going to put it in a spoiler tag.
Here's the listings. There's a lot so I'm going to put it in a spoiler tag.
Spoiler:
- The Godzilla King
- Interpol Agent
- Posts: 553
- Joined: Wed Nov 06, 2013 1:05 pm
Re: Godzilla: Monster of Monsters (NES)
Maly did a much better job piecing together the Rodan sprites than I did and found 2 other frames for him.
Last edited by The Godzilla King on Fri Feb 20, 2015 12:02 pm, edited 1 time in total.