Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby CheetoKamper » Mon Apr 06, 2015 7:49 pm

UltramanGoji wrote:
Armored Colossus wrote:Megalon's attack is meant to hurt the enemy, why would it hurt him too?


Wasn't Megalon harmed by his own Napalm bombs in the film?


Yes yes he was. Which means it makes even more sense.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Armored Colossus » Mon Apr 06, 2015 7:55 pm

CheetoKamper wrote:
UltramanGoji wrote:
Armored Colossus wrote:Megalon's attack is meant to hurt the enemy, why would it hurt him too?


Wasn't Megalon harmed by his own Napalm bombs in the film?


Yes yes he was. Which means it makes even more sense.


Really? I don't recall that. Does he do the Napalm dance?(That's what I call it anyway.)

Glad I know now.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby CheetoKamper » Tue Apr 07, 2015 1:31 pm

Armored Colossus wrote:
CheetoKamper wrote:
UltramanGoji wrote:Wasn't Megalon harmed by his own Napalm bombs in the film?


Yes yes he was. Which means it makes even more sense.


Really? I don't recall that. Does he do the Napalm dance?(That's what I call it anyway.)

Glad I know now.


Yeah he tried to shoot it at Godzilla when laying on the ground and it went back into his mouth.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Godzilla Lover101 » Tue Apr 07, 2015 2:25 pm

CheetoKamper wrote:
Armored Colossus wrote:Really? I don't recall that. Does he do the Napalm dance?(That's what I call it anyway.)

Glad I know now.


Yeah he tried to shoot it at Godzilla when laying on the ground and it went back into his mouth.

Well sure, if you get a fire bomb stuck in your mouth, it'll hurt you. But did Megalon every get hurt by his own bombs other than that scene? Because I highly doubt it. And regardless, it was ridiculous to have him hurt by his own weapons.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby CheetoKamper » Tue Apr 07, 2015 2:46 pm

Godzilla Lover101 wrote:
CheetoKamper wrote:
Armored Colossus wrote:Really? I don't recall that. Does he do the Napalm dance?(That's what I call it anyway.)

Glad I know now.


Yeah he tried to shoot it at Godzilla when laying on the ground and it went back into his mouth.

Well sure, if you get a fire bomb stuck in your mouth, it'll hurt you. But did Megalon every get hurt by his own bombs other than that scene? Because I highly doubt it. And regardless, it was ridiculous to have him hurt by his own weapons.


It's really not a huge deal amd it makes PERFECT sense. No other monster has an attack where it drops fire on the ground. If anything it'd be ridiculous to not have it hurt him. Megalon was never immune to fire so why should he be in the game? Do you realize how absolutely stupid it would look if he just walked straight through his fire completely unaffected? I guess that means Godzilla 90's vs Godzilla 2000 neither of them should be affected by the others breath or fireballs. There's a simple solution to this anyway, when you're Megalon DON'T WALK INTO YOUR FIRE!!! You're welcome.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Armored Colossus » Tue Apr 07, 2015 3:40 pm

Godzilla Lover101 wrote:
CheetoKamper wrote:
Armored Colossus wrote:Really? I don't recall that. Does he do the Napalm dance?(That's what I call it anyway.)




It's really not a huge deal amd it makes PERFECT sense. No other monster has an attack where it drops fire on the ground. If anything it'd be ridiculous to not have it hurt him. Megalon was never immune to fire so why should he be in the game? Do you realize how absolutely stupid it would look if he just walked straight through his fire completely unaffected? I guess that means Godzilla 90's vs Godzilla 2000 neither of them should be affected by the others breath or fireballs. There's a simple solution to this anyway, when you're Megalon DON'T WALK INTO YOUR FIRE!!! You're welcome.


I accidentally walk into it. I have to do the Jumping Dive attack to avoid it.

Anyways.... I beat Adventure Mode with Rodan, Destroyah, Mecha King Ghidora, and I still didn't unlock Kiryu. Help please.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby CheetoKamper » Tue Apr 07, 2015 4:00 pm

Armored Colossus wrote:
Godzilla Lover101 wrote:
CheetoKamper wrote:



It's really not a huge deal amd it makes PERFECT sense. No other monster has an attack where it drops fire on the ground. If anything it'd be ridiculous to not have it hurt him. Megalon was never immune to fire so why should he be in the game? Do you realize how absolutely stupid it would look if he just walked straight through his fire completely unaffected? I guess that means Godzilla 90's vs Godzilla 2000 neither of them should be affected by the others breath or fireballs. There's a simple solution to this anyway, when you're Megalon DON'T WALK INTO YOUR FIRE!!! You're welcome.


I accidentally walk into it. I have to do the Jumping Dive attack to avoid it.

Anyways.... I beat Adventure Mode with Rodan, Destroyah, Mecha King Ghidora, and I still didn't unlock Kiryu. Help please.[/quote]
You have to beat it with Orga on medium. http://www.tohokingdom.com/vg/gdamm/codes.htm
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Armored Colossus » Tue Apr 07, 2015 4:17 pm

CheetoKamper wrote:
Armored Colossus wrote:
CheetoKamper wrote:



It's really not a huge deal amd it makes PERFECT sense. No other monster has an attack where it drops fire on the ground. If anything it'd be ridiculous to not have it hurt him. Megalon was never immune to fire so why should he be in the game? Do you realize how absolutely stupid it would look if he just walked straight through his fire completely unaffected? I guess that means Godzilla 90's vs Godzilla 2000 neither of them should be affected by the others breath or fireballs. There's a simple solution to this anyway, when you're Megalon DON'T WALK INTO YOUR FIRE!!! You're welcome.


I accidentally walk into it. I have to do the Jumping Dive attack to avoid it.

Anyways.... I beat Adventure Mode with Rodan, Destroyah, Mecha King Ghidora, and I still didn't unlock Kiryu. Help please.[/quote]
You have to beat it with Orga on medium. http://www.tohokingdom.com/vg/gdamm/codes.htm[/quote]
Ah, I was looking at the Japanese version. Thanks for the link.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby 2004Zilla » Mon Jun 15, 2015 9:41 pm

Finally got around to replaying the Pipeworks game.

Destroy All Monsters Melee is really fun. Adventure mode was a lot easier than it used to be. The only real problem I had was Destoroyah spamming his laser katana horn when I was on the ground. Other than that, and me attempting to block with the L and R buttons (I thank Smash for that), I breezed through Adventure mode. I remember the times where I had to use cheats, lol.

Onto Godzilla Unleashed for me (since apparently my PS2 won't play Save The Earth. A shame, since that was my favorite of the three).
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby The Godzilla King » Mon Jul 06, 2015 3:10 pm

Here's a leftover test city in the game:



I've got more leftover stuff in this playlist: https://www.youtube.com/playlist?list=P ... lXoMMt-UL5

This city can be accessed by modifying the city select file and replacing one of the cities with the test cities.

I also found this interesting chunk of code in the Xbox Monster Select list:

Spoiler:
[Monsters]
godzilla90s unlocked
anguirus unlocked
megalon unlocked
baragon unlocked
gigan unlocked
godzilla2k locked EMH
ghidorah locked EMH
rodan locked EMH
mghidorah locked EMH
destoroyah locked EMH
mechazilla locked EMHB
orga hidden EMH
mystery invalid


Baragon's on the list of kaiju, but is not present in the game. Unfortunately it would appear Baragon was completely removed from the game other than a few references in the monster select list.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby cmdmstudios » Wed Jul 08, 2015 8:31 am

^If I remember correctly, Baragon was supposed to be the exclusive monster for the PS2 port of DAMM, but that port never came to fruition.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Mr. Strange » Fri Jul 31, 2015 11:15 pm

The Godzilla King wrote:Baragon's on the list of kaiju, but is not present in the game. Unfortunately it would appear Baragon was completely removed from the game other than a few references in the monster select list.


cmdmstudios wrote:^If I remember correctly, Baragon was supposed to be the exclusive monster for the PS2 port of DAMM, but that port never came to fruition.


cmdmstudios is correct - we never actually built Baragon at all. We did have a plan to build him as a PS2 exclusive character, but that never came to fruition.

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby The Godzilla King » Thu Aug 06, 2015 3:40 pm



I found a pretty cool Debug Camera. The Free Camera!
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby F4ZaTE_X » Wed Mar 23, 2016 2:46 am

One of the things I didn't like about this game is that Pipeworks couldn't get the damn SOUND EFFECTS RIGHT (roars, beam sound effects, etc)
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Superrex » Wed Mar 23, 2016 5:16 am

F4ZaTE_X wrote:One of the things I didn't like about this game is that Pipeworks couldn't get the damn SOUND EFFECTS RIGHT (roars, beam sound effects, etc)

The roars in the game are almost spot-on. The only ones that I think are off are the Godzillas and Mechagodzilla (and maybe Orga), but they sound enough like their respective monsters that it doesn't bother me much. The beam sound effects don't really matter much to me. Don't care what they sound like.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Ivo-goji » Wed Mar 23, 2016 7:16 am

I bought a used copy of this game that came without a manual, so I always had to re-learn the controls by trial and error whenever I played.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby GigaBowserG » Wed Mar 23, 2016 12:41 pm

Ivo-goji wrote:I bought a used copy of this game that came without a manual, so I always had to re-learn the controls by trial and error whenever I played.


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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby SG-17 » Sun Oct 09, 2016 5:19 am

Did this game run at or near 60fps on the GC?

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Living Corpse » Sun Nov 13, 2016 10:45 pm

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby F4ZaTE_X » Mon Nov 14, 2016 3:57 am

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https://www.youtube.com/watch?v=crdNjfYAwJE


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