I do agree with this. I have a topic about "Do's and Don'ts: Godzilla Games" and that lists what we think should be in the next Godzilla game/Colossal Kaiju Combat.Mr. Strange wrote: I don't mean to quibble, but I actually think Unleashed improved on StE in a ton of ways - though obviously it did fall short on some aspects, which really hurt the game's overall quality.
But even if StE is a better game overall, we shouldn't ignore the really great features G:U brought to the series - albeit in an imperfect package:
1 - Amazing custom game configuration system.
2 - Faction system.
3 - Improved powerup spawn (folks complained about powerup camping in StE, and I think we did a great job of fixing those issues in G:U)
4 - Better vehicles, military AI, & pathing.
5 - Better building destruction.
6 - Fully physics-based monster movement.
7 - Multi-thread animation system for characters.
8 - Better camera, 3&4 player support, and new game modes.
I do feel that the Faction System needs some tweaking though. It doesn't tell you what makes others hate you/like you and sometimes it's straight up unfair when you unwillingly get knocked into a special building that make the GDF hate you. The worst crime about the Faction System is TEAMKILLING. If you're in a tough 2v2 battle, you're forced to NEVER use your heavy attacks in the odd case that you'll damage your partner. But in doing so, you're forced to take a pounding from the enemies since you'll never get rid of one health chip. Sometimes this can even get you in a deadlock, as the AI will relentlessly... block the entire battle. Since you can't use heavy attacks nor risk using throw you will ultimately never be able to win unless your partner leaves the area.
If you need to see what some others and I think what should/shouldn't be implemented in another Godzilla fighting game (or Colossal Kaiju Combat), you're more than welcome to read the topic.