Idea Thread: Toho Video Games 3.0

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UltimateDitto
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Re: Idea Thread: Toho Video Games 3.0

Postby UltimateDitto » Sun Dec 02, 2018 8:38 am

If Ebirah was in Unleashed or any pipeworks game, his design would be similar to the double smash version.

I also imagine Ebirah only being able to physically attack with his claws, since he has tiny legs. Could also his sharp 'nose' to attack as well.

Beam attack, hold z or whatever, charge animation is foam bubbling at the mouth before shooting pressurized water in a 'beam'.

Has average speed great defense, good attack. Great reach with those long claws of his.

Rage would be a bit tough, but I was thinking of a charge attack that, if caught in, continues to push the opponent in front of Ebirah while he rapidly deals damage, pushing them half way across the map, before launching them upward and striking a heavy attack before the opponent lands, sending the opponent flying.
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Re: Idea Thread: Toho Video Games 3.0

Postby GojiDog » Mon Dec 03, 2018 11:23 am

Godzilla Monster of Monsters on NES was one of those games that I always felt could have been a great game and had the makings of a great game, but a few mishaps kept the quality down.

I've always kind of thought it would be cool if they kind of brought that game playback but expanded it. Larger monster cast (both enemies and playable "good" monsters) and wouldn't it be great if we got more variety with the stages (different cities, underwater levels, island levels, snowy levels, alien base levels, etc), and took advantage of the chessboard layout by having different spaces be the pathway to unlocking hidden secrets (hidden characters, power ups, etc).

I don't know, but it could be fun.
Last edited by GojiDog on Mon Dec 03, 2018 11:24 am, edited 1 time in total.

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Re: Idea Thread: Toho Video Games 3.0

Postby HillyHulk » Wed Dec 05, 2018 8:37 am

Does anybody here know what "Kaiju Samurai" is? If you don't, it's basically Godzilla as a samurai. I was thinking you could make a Samurai Warriors style game based off that kind of idea. The world could be rather interesting and there could be cool ways to handle the kaiju in making them anthropomorphic warriors.
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Re: Idea Thread: Toho Video Games 3.0

Postby LegendZilla » Thu Jan 24, 2019 7:13 pm

LSD Jellyfish wrote:
LegendZilla wrote:How about a Godzilla RTS game? I know we've technically had one before with the NES, but I'm talking about one for the modern era in the same vein as Warcraft or StarCraft. What factions do you think should be available? What should the campaigns be like?

Actually, that seems really obvious and probably the best idea beyond just a Kaiju fighting game. I was also actually thinking something similar to Fire Emblem.

You’d just have big maps, let’s say the size of a Japanese prefecture that has a few cities and some country side areas. You could control the military, and fight off at first things like basic weaker monsters, hordes of smaller monsters (Matango/Meganulon) or even weak aliens or some villainous humans group. You’d start out with basic units like tanks, jets and artillery, and would gradually get stronger weapons like Maser Cannons or even specialized weapons that do more damage depending on the enemy like the spike cannons from G2K or cryo tanks and beams from GVD.

Many different settings could be used, from cities, to the countryside to even the ocean where you’d need special units like submarines or battleships.


Usually at the end of each stage or campaign is a big boss monster, with things like Anguirus starting out first. You could have funds to purchase your military units, or you could invest in landscape traps, like the large electrical fences from early showa or the poison pit from KKVg. For an expensive price you could invest in a risky, but powerful one time or limited use super weapon like Oxygen Destroyer or Dimension Tide. Or, you could invest money (and in game time) to construct bigger and bigger Mecha you could unlock, like the Super X or Moguera and Mechagodzilla. You could use them for a few turns each game to fight monsters or do a good sweep of enemy forces. Maybe you could get alien tech and random drops from enemy plans to do something like upgrade MG2 into SMG.

Different level types could also have a strong monster like
Godzilla advance towards a city and you’re forced to either get rid of Godzilla (for that campaign) or basically stall or trap him before he reaches the city in order for cities to evacuate, or for things like KIryu to show up. Or use troops to lead monsters together to make them fight.

Different stages could also have secret unlockables. Like a level near the Okinawa beach from Godzilla vs Mechagodzilla where you’re fight the aliens and MG. controlling the military and Godzilla. If you blow up the mountain, king ceased could be unearthed and be unlocked to join the fray.

In alternative game modes you could play as an alien faction trying to take over earth with monsters like Godzilla or Mothra defending it and fight off world militaries.

And of course, do to the releas of monster planet, you could have a special mode that’s similar to the films, where you’re trying to reclaim the earth and fight things like Servum.

TBH now that I’m saying this I realize how perfect this would be for an actual game.

Edit: Monster X way above me pretty much has the same idea.


You would be able to play as Godzilla too right?
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Re: Idea Thread: Toho Video Games 3.0

Postby G1985 » Fri Jan 25, 2019 9:48 am

LegendZilla wrote:
LSD Jellyfish wrote:
LegendZilla wrote:How about a Godzilla RTS game? I know we've technically had one before with the NES, but I'm talking about one for the modern era in the same vein as Warcraft or StarCraft. What factions do you think should be available? What should the campaigns be like?

Actually, that seems really obvious and probably the best idea beyond just a Kaiju fighting game. I was also actually thinking something similar to Fire Emblem.

You’d just have big maps, let’s say the size of a Japanese prefecture that has a few cities and some country side areas. You could control the military, and fight off at first things like basic weaker monsters, hordes of smaller monsters (Matango/Meganulon) or even weak aliens or some villainous humans group. You’d start out with basic units like tanks, jets and artillery, and would gradually get stronger weapons like Maser Cannons or even specialized weapons that do more damage depending on the enemy like the spike cannons from G2K or cryo tanks and beams from GVD.


You would be able to play as Godzilla too right?


This exact idea has already been done:
Godzilla: Archipelago Shock (Sega Saturn)

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Re: Idea Thread: Toho Video Games 3.0

Postby Gailah 1966 » Fri Jun 14, 2019 11:53 am

LSD Jellyfish wrote:
Gailah 1966 wrote:The tech is now ready for an asymetrical online kaiju mmo where some players go and rise havoc as giant monsters and the others play as soldiers and citizens. All this takes place in a gigantnic 3d environment where the whole planet is the "map"

Not a bad idea. There`s plenty of decent games with specific IPs with asymmetrical multiplayer. You could have players control tanks (or maybe mutants from final wars) or try to complete a specific task (like set up the ANEB trap).


As a normal citizen the game should feel like an extreme survival game. You should get survival points for each minute you stay alive. With survival points you should be able to buy or unlock kaijus.
As a soldier you should be able to level up from an ordinary foot soldier to a tank pilot, a helicopter pilot, a jet pilot, a Super X pilot (together with other players) and finally a Mechagodzilla, Moguera or Kiryu pilot (endgame).
As a kaiju you should be forced to hold rest periods so you have to play as a human from time to time.
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Re: Idea Thread: Toho Video Games 3.0

Postby MM Raids Again » Fri Jun 14, 2019 10:30 pm

Since we'll probably never get it, here's a layout for my dream Godzilla game. For years, I always just wanted another Pipeworks game, but lately, that's been changing. Ever since really getting back into Mortal Kombat, I've been wanting a Netherrealm Studios produced one. So the game would share the same type of game engine as the Mortal Kombat and Injustice games released since 2011. It'd be a 2.5 D fighter opposed to a 3D fighter with huge maps.

The biggest difference in the play of this would be the lack of jumping. Since we are dealing with a franchise with giant monsters, we rarely see them ever truly jump over one another. Only a handful of monsters (smaller ones) would be able to jump. Instead of jumping, the player would have to utilize defense more often than not. Should a monster get behind another, via flight or burrowing, the opponent can quickly turn around, however.

Arenas would play much like they do in the Mortal Kombat and Injustice games, but with more interactive. However, unlike those games, the interactive ness isn’t always something done via pressing a button. Tails and limbs could miss an opponent and hit a building behind the fight line. Enough hits would cause the structure to collapse. Other arenas would have buildings that can be grabbed and pulled down, possibly hurting the opponent and briefly fing obscuring the bottom of the fight with debris. When certain structures are destroyed, you’d get quick cut scenes of the building and whatnot falling, much like the interactive parts of Mortal Kombat 11.

Additionally, you can’t have a Godzilla game without the military. They just launch attacks at the kaiju in the battle. They don’t really do much besides just add some voiceover in a fight. You’d never see them turn the tides of battle in a standard match. The typical weapons would be utilized: masers, tanks, helicopters and jets. Should a monster destroy two or more of these weapons at once, it triggers a quick cut scene in the middle of the match showing them stomping or blasting them. IE: ground-based weapons (tanks and masers) are stepped one and flying ones (jets and helicopters) are blasted via beam weapons.

Flying would be utilized by a handful of kaiju, but couldn’t be allowed to be a game changer. So, for the most part, kaiju that fly are really just limited to hovering at about head level over the opponent and being able to quickly get behind them to try and attack before the opponent can turn around. It wouldn’t be as fast a process as say the MK and Injustice games of jumping around. The only exceptions to this are Mothra, Megaguirus and Battra whom are always in flight and fly at chest level of the opponent. They still fight with their heads, limbs and beams.

Just like in Mortal Kombat and Injustice, each kaiju would have a super move. This move would be a once a fight thing triggered by low health. So it’d work similarly to MK11’s Krushing Blow. And while not a fatality, each monster would also have a final attack that can be triggered when the opponent has very little health left. Final attacks would be another cinematic move. This means if you’d play a match properly, not only would you (the player) be fighting the opponent, but you could trigger several different cinematic events in a fight to make the match seem even more like a Godzilla movie.

So, for starters, the arenas:

- Tokyo Bay Area (1954)*
- Tokyo (Modern) (Interactive Tokyo Tower)
- Osaka (Interactive Osaka Castle)
- Military Base
- San Francisco (Interactive Transamerica Building)
- Sydney
- Las Vegas (Interactive Stratosphere Tower)
- New York City (Several Interactive Skyscrapers)
- Planet X *
- Mount Fuji *
- Monsterland
- Infant Island (Interactive Mothra egg can be broken open and show a Mothra Larvae quickly blast opponent in sticky webbing before fleeing the fight)
- Skull Island (Interactive destructible mountain)
- Area G Research Base (Final Wars)

*Hidden Arenas* - Must be unlocked in Story Mode before being used outside of it
- SpaceGodzilla’s Crystal Fortress (Unlockable and featuring Interactive Crystal Spires and Tower)
- Lake Ashino (Unlockable)
- Destroyed Tokyo (Unlockable)

* The Tokyo Bay Area (1954) arena would feature a hidden finish move where if the opponent has low health and is knocked into the bay, a cinematic cut scene would show Dr. Serizawa under the water unleash the Oxygen Destroyer. The monster would then be shown roaring the churning water before vanishing underneath it, leaving their fate up to the player.

* Planet X would also feature a hidden finisher where should the opponent win without taking damage, a cut scene would trigger with Xillian UFOs appearing around the victor. These UFOs would then hover over the weakened loser, zapping them with alien firepower and then showing the Xillian Leader laughing, indicating they have captured Monster Zero-(Random Number).

* Mount Fuji would have a hidden finisher inspired by Godzilla vs. Hedorah. Should the opponent be low on health and forced to the furthest point on the left side of the arena and defeated, a cut scene would show them stumble between the massive electrodes used by humanity in defeating Hedorah. They would then be hit with tremendous amounts of power, causing them to roar in pain before falling, their entire body smoldering and steaming.


Story Mode would be a bit of a blend between Destroy All Monsters and Godzilla: Final Wars. Taking place in a world where most of the Earth’s kaiju have been rounded up onto Monster Land, the strongest of them all (Godzilla) has been locked away in Antarctica since the 1990’s after a battle with Earth’s greatest weapons, including Moguera and Jet Jaguar. Since then, humanity has been able to keep the creatures at bay. However, when an alien threat emerges (the Xillian), the invaders take control of the kaiju and set them loose on rampages the world over, forcing humanity to do whatever it takes to survive… and win. Even if that means unleashing the King of the Monsters.

Just like in Mortal Kombat and Injustice, Story Mode would be played in chapters. Each chapter would be played by a different monster, feature a handful of fights and cut scenes to progress the story to the next chapter.

- Chapters 1 and 2 would be played by Jet Jaguar and Moguera respectfully. These two would end up traveling the world in fending off kaiju in cities before humanity locates the Xillian’s hidden base and destroys it, freeing Earth’s monsters of their control. This makes it seem as if humanity has won… They haven’t. Instead, the Xillian’s begin summoning their own armada of monsters, some of the most diabolic and brutal things humanity has ever seen, including the likes of Hedorah, Gigan, Megalon, Orga and King Ghidorah.

- Chapters 3, 4 and 5 would be played by different Earth kaiju of the players choosing at the start of each (Anguirus or Baragon, Zilla or King Caesar, Rodan or Megaguirus) and showcase them trying to repel the alien monsters.

- Chapter 6 would show Infant Island under siege of the aliens as well and Mothra awakening and joining the war for the Earth. At the end, after defeating King Ghidorah, Mothra ventures to the outside world with her priestesses whom urge humanity to awaken the King of the Monsters, something nobody has any plans on doing.

- Chapter 7 would showcase Kong on Skull Island, battling his arch nemesis (Gorosaurus) before being jumped by Gigan and Megalon. Now enraged, the King of the Island sets off to join Earth’s monsters in fighting the invasion.

- Chapter 8 would reveal that King Ghidorah wasn’t only defeated by Mothra, but also killed. Knowing this, humanity has taken Ghidorah’s corpse and made a new weapon out of it: Mecha-King Ghidorah. Mecha-King Ghidorah in their arsenal, the aliens fear humanity may be on the verge of total victory. Thus, they seek more power and discover Mothra’s ancient nemesis: Battra and use various kaiju DNA and plant DNA to create a new titan: Biollante. Now Mecha-King Ghidorah must contend with both… but after defeating the gigantic Biollante, the three-headed monster has fallen again, its organic heads now reduced to pulp by the beast’s acid.

- Chapters 9-13 would let the player control various kaiju and further try and defeat the aliens, only for humanity to realize there’s no stopping them. Finally, after a titanic clash in Tokyo where Mothra is struck down by Battra, a decision is made: free Godzilla.

- Chapter 14, the longest of the story mode with many battles, would start with Godzilla being freed at the Area G Research Base. The aliens immediately attack, but Godzilla makes short work of their beasts. In response of the growing threat of Godzilla, the invaders utilize their technological skill to construct MechaGodzilla. When this doesn’t work, they retrieve samples of his blood and create a cosmic clone: SpaceGodzilla. Despite this immensely powerful thing, Godzilla still can’t be stopped. This leads to the final battle in the Ruins of Tokyo where Godzilla has to fight Monster X, whom transforms into the alien’s trump card: Keizer Ghidorah, upon his defeat…



And now, for another fun part. Bosses and Mini-Bosses. Neither in which would be playable in the game for different reasons. Each would tie into the story. There are two Mini-Bosses and one final boss. Those are:

- Biollante: Fought in Lake Ashino, Biollante is a gigantic behemoth of a kaiju that towers over all and has tremendous reach, but she can not move. While the fight location is taken from the battle with Rose Biollante, the battle itself is against her final form. Defeating her may be a challenge, but you’ll be rewarded with an unlockable arena (Lake Ashino) and skin for Godzilla (1989).

- SpaceGodzilla: Fought in his Crystal Fortress-infested city of Fukuoka, this alien clone of the King of the Monsters fights much like a playable kaiju, only much harder. With the ability to levitate, summon crystals and volleys of corona beams that are next to impossible to dodge, the player would have to try their damndest and utilize whatever they can to win. Hint: destroy crystals to lower his power… Defeating this space demon will unlock this arena for outside story mode and a Ohrai Godzilla skin, based on Godzilla’s appearance on the poster for the 1994 movie.

- Keizer Ghdorah: The final boss and battled in the Ruins of Tokyo, this granddaddy of the King of Terror is next level difficult with gravity beams that not only throw you around, but rapidly drain your energy. Utilize whatever you can to win. Beating this demon unlocks the Ruins of Tokyo arena and the 2004 skin for Godzilla.



Now, finally, the roster. It should be noted that what I envision is a roster of classic kaiju given updated designs by Neatherrealm in the same vein as their Injustice series featured heroes/villains that they designed instead of just lifting the same designs we’ve seen. So each default skin is something unique to Neatherrealm with blends of various designs from the movies. For example: Godzilla could have a 2004-style body shape, but with a more Heisei-styled face with ears and fangs and more millennium-styled, sharp spines with bone white color. Additionally, there would be different skins to be unlocked that would be of the classic designs and such we all know and love. So every monster would have at least two skins (the Neatherrealm-made one and one based on the films).

Please be noted I do not envision this game to be a playable MonsterVerse fighting game and be focused more on the Japanese films. MonsterVerse skins and even kaiju could come as DLC packs.

The roster would have 20 playable kaiju:

1. Godzilla (1954, 1989, 2000, 2004 skins)
2. King Kong (1962 skin)
3. Mothra (1961, 1992, 2004 skins)
4. King Ghidorah (1964, 1991, 1998 skins)
5. Mecha-King Ghidorah (1991 skin)
6. MechaGodzilla (1974 and 1993 skins)
7. Rodan (1956, 1993, 2004 skins)
8. Anguirus (1955 skin, 1968 skin, 2004 skin)
9. Baragon (2001 skin)
10. Zilla (1998 skin)
11. Megaguirus (2000 skin)
12. Battra (1992 skin)
13. Gorosaurus (1968 skin)
14. King Caesar (1974 and 2004 skins)
15. Orga (1999 skin)
16. Gigan (1972 and 2004 skins)
17. Megalon (1973 skin)
18. Hedorah (1971 and 2004 skins)
19. Jet Jaguar (1973 skin)
20. Moguera (1994 skin)

So, there ya’ have it. The base game I’d kill for. For DLC, if the game would get any, I imagine it’d act as “packs” like Neatherrealm’s other games. Such pack ideas I have:

*Pre-Order Bonsus* - Destoroyah with a Shin Godzilla (2016) skin for Godzilla.

- Legends Pack: Adds three more classic Godzilla kaiju: Titanosaurus, Kumonga and Varan while introducing a surprise combatant: Gamera. Also adds a new stage to the game: World Children’s Land with an interactive Godzilla Tower. Also gives Godzilla skins of 1962, 1964, 1965 and 1972.

- MonsterVerse pack: Adds Skull Crawler, Behemoth, and Muto. Also adds MonsterVerse skins to Godzilla (2019), King Kong (2017), Rodan (2019), Mothra (2019) and King Ghidorah (2019) and a new arena: Boston from Godzilla: King of the Monsters.

- Pacific Rim pack: Adds Gipsy Danger and Knifehead to the game while also adding PR-inspired skins to some kaiju (like King Ghidorah and Godzilla) and a Jaeger-based skin to Jet Jaguar, Moguera and MechaGodzilla. Also includes a new arena: Hong Kong, from Pacific Rim.
Last edited by MM Raids Again on Fri Jun 14, 2019 10:32 pm, edited 1 time in total.
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Re: Idea Thread: Toho Video Games 3.0

Postby Living Corpse » Sat Jun 15, 2019 8:31 am

Rodan was gonna have his own game but it got canceled.

https://www.tohokingdom.com/vg/rodan.htm

I wanna see them make a Rodan game now.
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Re: Idea Thread: Toho Video Games 3.0

Postby Maritonic » Sat Jun 15, 2019 8:35 am

Living Corpse wrote:Rodan was gonna have his own game but it got canceled.

https://www.tohokingdom.com/vg/rodan.htm

I wanna see them make a Rodan game now.


If nothing else, it would be kind of fun with today's graphics to have something like the Ace Combat games with Rodan. Even if it's just a level in a Godzilla game.
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Re: Idea Thread: Toho Video Games 3.0

Postby Living Corpse » Sat Jun 15, 2019 9:01 am

Maritonic wrote:
Living Corpse wrote:Rodan was gonna have his own game but it got canceled.

https://www.tohokingdom.com/vg/rodan.htm

I wanna see them make a Rodan game now.


If nothing else, it would be kind of fun with today's graphics to have something like the Ace Combat games with Rodan. Even if it's just a level in a Godzilla game.


Rodan 1956 was insanely fun to play in Godzilla Vs and that game you do more walking and jumping than actual flying, so I think a full length game where you switch between flying and ground combat could work. When fighting standard military it's Ace Combat, when fighting a boss like Mothra it become a fighting game where you fight on land, can jump up in the air and "float" (I don't know the proper term for slow flight in one spot) to peck them in the face like in Godzilla: Battle Legends.

The final boss would be Godzilla, obviously, but the secret boss could be King Ghidorah and you team up with Godzilla to beat him. Godzilla could be an unlockable character or other versions of Rodan could be unlockable all with their own unique stats and abilities like Fire Rodan's Heat Ray.
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Re: Idea Thread: Toho Video Games 3.0

Postby Maritonic » Sat Jun 15, 2019 9:15 am

Living Corpse wrote:
Maritonic wrote:
Living Corpse wrote:Rodan was gonna have his own game but it got canceled.

https://www.tohokingdom.com/vg/rodan.htm

I wanna see them make a Rodan game now.


If nothing else, it would be kind of fun with today's graphics to have something like the Ace Combat games with Rodan. Even if it's just a level in a Godzilla game.


Rodan 1956 was insanely fun to play in Godzilla Vs and that game you do more walking and jumping than actual flying, so I think a full length game where you switch between flying and ground combat could work. When fighting standard military it's Ace Combat, when fighting a boss like Mothra it become a fighting game where you fight on land, can jump up in the air and "float" (I don't know the proper term for slow flight in one spot) to peck them in the face like in Godzilla: Battle Legends.

The final boss would be Godzilla, obviously, but the secret boss could be King Ghidorah and you team up with Godzilla to beat him. Godzilla could be an unlockable character or other versions of Rodan could be unlockable all with their own unique stats and abilities like Fire Rodan's Heat Ray.


Hover?

Yeah honestly this would be really awesome. One thing I loved about Save the Earth were the mini games where you fought Ebirah or flew MOGERA. So the idea of something different, where you're flying around as Rodan fighting off waves of the military, or other flying kaiju (especially after the combat seen in KOTM) I think would be really fun to explore.
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Re: Idea Thread: Toho Video Games 3.0

Postby Living Corpse » Sat Jun 15, 2019 9:35 am

Maritonic wrote:
Living Corpse wrote:
Maritonic wrote:
If nothing else, it would be kind of fun with today's graphics to have something like the Ace Combat games with Rodan. Even if it's just a level in a Godzilla game.


Rodan 1956 was insanely fun to play in Godzilla Vs and that game you do more walking and jumping than actual flying, so I think a full length game where you switch between flying and ground combat could work. When fighting standard military it's Ace Combat, when fighting a boss like Mothra it become a fighting game where you fight on land, can jump up in the air and "float" (I don't know the proper term for slow flight in one spot) to peck them in the face like in Godzilla: Battle Legends.

The final boss would be Godzilla, obviously, but the secret boss could be King Ghidorah and you team up with Godzilla to beat him. Godzilla could be an unlockable character or other versions of Rodan could be unlockable all with their own unique stats and abilities like Fire Rodan's Heat Ray.


Hover?

Yeah honestly this would be really awesome. One thing I loved about Save the Earth were the mini games where you fought Ebirah or flew MOGERA. So the idea of something different, where you're flying around as Rodan fighting off waves of the military, or other flying kaiju (especially after the combat seen in KOTM) I think would be really fun to explore.


Save the Earth was originally gonna have a Rodan mini-game but it was scrapped. Also liked we got a space rail shooter and underwater rail shooter, Spacegodzilla is a space monster and Godzilla is a sea monster after all. An underground rail shooter for Baragon would have been interesting to pull off.

https://wikizilla.org/wiki/Godzilla:_Sa ... th/Gallery

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Last edited by Living Corpse on Sat Jun 15, 2019 9:40 am, edited 2 times in total.
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Re: Idea Thread: Toho Video Games 3.0

Postby Maritonic » Sat Jun 15, 2019 9:43 am

Oh wow, I never knew about that! That's awesome.
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