JVM wrote:Start with a port of GU for the next gen consoles, for all intents and purposes. Add a handful of new monsters (Legendaryzilla, MUTO, Hedorah, Battra and Showa Gigan mostly, remake G90's or G54 too) and new locations (including Boxing Ring, Boston, Vortaak Homeworld etc. from old games and Children's Land, Planet X, etc. from movies) and graphical upgrades to all existing ones. Fix the glitches, re-enable energy weapons knocking out health cells for all monsters. For nostalgia, add an 'Action Mode' in the vein of DAMM/STE, with a looser version of the story and tons of 1v1 battles, and a Survival Mode in the same vein. Add a 1P destruction mode with ranks based on score so it has a reason to exist. Re-add Super X3 air strike from STE. Re-add concept art assets from DAMM and STE as new collectibles. Maybe re-add some of the older just-for-fun cheat codes. Enable ability to make some monsters small and others large. B&W mode. Broaden ability to slow down or speed up monsters. Change all jumping animations to be lower.
Basically, just imagine the old games with all the polish they deserved/needed but never got.
THIS is what I want to see, although I'd rather it be a port of DAMM since all that would need to be added is more monsters and maps, with changes to existing maps and graphical textures. Destruction mode should be remade to be more like Generations destruction. Depending on the monster have a slightly different storyline. Done! Realistically, anybody have any idea how difficult this would be?