Idea Thread: Toho Video Games 3.0

For the discussion of Toho video games and video games of Toho related characters only.
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Re: Idea Thread: Toho Video Games 3.0

Postby Godzilla Lover101 » Sat Aug 01, 2015 7:39 am

JVM wrote:Start with a port of GU for the next gen consoles, for all intents and purposes. Add a handful of new monsters (Legendaryzilla, MUTO, Hedorah, Battra and Showa Gigan mostly, remake G90's or G54 too) and new locations (including Boxing Ring, Boston, Vortaak Homeworld etc. from old games and Children's Land, Planet X, etc. from movies) and graphical upgrades to all existing ones. Fix the glitches, re-enable energy weapons knocking out health cells for all monsters. For nostalgia, add an 'Action Mode' in the vein of DAMM/STE, with a looser version of the story and tons of 1v1 battles, and a Survival Mode in the same vein. Add a 1P destruction mode with ranks based on score so it has a reason to exist. Re-add Super X3 air strike from STE. Re-add concept art assets from DAMM and STE as new collectibles. Maybe re-add some of the older just-for-fun cheat codes. Enable ability to make some monsters small and others large. B&W mode. Broaden ability to slow down or speed up monsters. Change all jumping animations to be lower.

Basically, just imagine the old games with all the polish they deserved/needed but never got.

THIS is what I want to see, although I'd rather it be a port of DAMM since all that would need to be added is more monsters and maps, with changes to existing maps and graphical textures. Destruction mode should be remade to be more like Generations destruction. Depending on the monster have a slightly different storyline. Done! Realistically, anybody have any idea how difficult this would be?
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Re: Idea Thread: Toho Video Games 3.0

Postby JVM » Sun Aug 02, 2015 1:46 am

Godzilla Lover101 wrote:
JVM wrote:Start with a port of GU for the next gen consoles, for all intents and purposes. Add a handful of new monsters (Legendaryzilla, MUTO, Hedorah, Battra and Showa Gigan mostly, remake G90's or G54 too) and new locations (including Boxing Ring, Boston, Vortaak Homeworld etc. from old games and Children's Land, Planet X, etc. from movies) and graphical upgrades to all existing ones. Fix the glitches, re-enable energy weapons knocking out health cells for all monsters. For nostalgia, add an 'Action Mode' in the vein of DAMM/STE, with a looser version of the story and tons of 1v1 battles, and a Survival Mode in the same vein. Add a 1P destruction mode with ranks based on score so it has a reason to exist. Re-add Super X3 air strike from STE. Re-add concept art assets from DAMM and STE as new collectibles. Maybe re-add some of the older just-for-fun cheat codes. Enable ability to make some monsters small and others large. B&W mode. Broaden ability to slow down or speed up monsters. Change all jumping animations to be lower.

Basically, just imagine the old games with all the polish they deserved/needed but never got.

THIS is what I want to see, although I'd rather it be a port of DAMM since all that would need to be added is more monsters and maps, with changes to existing maps and graphical textures. Destruction mode should be remade to be more like Generations destruction. Depending on the monster have a slightly different storyline. Done! Realistically, anybody have any idea how difficult this would be?


GU mapped to a traditional control system would end up 90% the same as STE and DAMM control-wise, I think, besides moving while using breath weapons, grapple (might go back to throw) and rush... unless you meant for story or location reasons.

I haven't played Generations, how would it be made more similar to that?

I also enjoy fantasizing about PC ports because modding possibilities :P

Realistically, anybody have any idea how difficult this would be?

Depends how difficult porting the elements of the existing games would be. Since I'm making a point of not having to rebuild it from scratch, I think it could potentially be cheap and simple, but if that part was too difficult, it'd all go wrong.
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Re: Idea Thread: Toho Video Games 3.0

Postby Living Corpse » Mon Aug 03, 2015 5:57 am

Beleive it or not, I'd like to see an RTS that is like Godzilla 2: War of Monsters. Where you are the military and trying to stop the monsters. You start off the the normal jets and tanks before working up to masers, Super-Xs and can reason with the Shobjin to have Mothra fight for you, after killing King Ghidorah use salvaged future/alien tech turn his corpse into Mecha-King Ghidorah, build Mechagodzilla or Mogura and even dig up the bones of the first Godzilla to make Kiryu. You can even study the water and soil where the Oxygen Destroyer was used to learn how to make a new one, but be careful, you might make Destoroyah.

A full game like this or a game where there is a monster campaign and the human campaign is like this would be cool.
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Re: Idea Thread: Toho Video Games 3.0

Postby Godzilla1703 » Mon Aug 03, 2015 6:37 am

Like how Super Hero Generation combined Kamen Rider, Ultraman, and Gundam. I'd like to see a game of similar fashion but with Godzilla, Gamera, and Ultraman.
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Re: Idea Thread: Toho Video Games 3.0

Postby Kaijunator » Tue Aug 11, 2015 3:38 am

Godzilla1703 wrote:Like how Super Hero Generation combined Kamen Rider, Ultraman, and Gundam. I'd like to see a game of similar fashion but with Godzilla, Gamera, and Ultraman.

I would to see this.

@Living Corpse: Cool idea. That would be nice to see.
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Godzilla: Rulers Of Earth The Game

Postby Godzillasylum » Wed Aug 19, 2015 9:54 am

I would really really love a Godzilla fighter game based in the Rulers Of Earth Universe. I think that would be a really massive hit and shine more light on the comic series as a whole for those who don't know of it (which is highly unlikely but you never know). What do you guys think? Would you like a game like that and would you think it would be a good idea to do?
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Re: Godzilla: Rulers Of Earth The Game

Postby M.o.g.u.e.r.a14 » Wed Aug 19, 2015 10:53 am

Not really and why did you make this thread?
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Re: Idea Thread: Toho Video Games 3.0

Postby Mr. X » Wed Aug 19, 2015 11:00 am

M.o.g.u.e.r.a14 wrote:why did you make this thread?


Problem solved. :P
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Re: Idea Thread: Toho Video Games 3.0

Postby Hellbender93 » Fri Sep 25, 2015 12:32 pm

A few major components I'd like to see in a new Godzilla game:

1. I'd like a fast paced brawler. Think something that works on a level of speed comparable to Godzilla: Destroy All Monsters Melee, but with a more savage fighting style rather than a campy one. More or less just basing the fighting style more off of clawing, biting, shoulder checks, etc. I could really see holding onto buttons to charge up attacks (ala Hulk: Ultimate Destruction) working well for numerous aspects of the gameplay, combined with the classic DAMM style beam build-ups. This would be great for combos, as well as stomping on fallen opponents and super charging your grapple attacks.

2. I'd like a game that captilizes on movie accuracy when effective. I'm all for correct monster roars and beam FX, but I felt the gameplay of Godzilla VS is more or less inaccessible to anyone outside of the fan base. I'd say, in terms of representing the Godzilla universe accurately, move away from tank controls and instead focus on Easter eggs within the environments and campaigns. With Shin Gojira being worked on, I think a shift away from Kawakita style visuals to Higuchi's work could work very well.

3. Story mode is something most G games handle rather poorly. Personally, I'd like to see a sort of Ken's Rage style Campaign. A playthrough of it would be short, but each kaiju would have their own story, which would have quite a bit of meat to it. The Easter eggs I mentioned earlier would be great as well, adding lots of references to the films while also exploring new match ups and scenarios.

4. Put more focus on environments. I'd really like to see a truly next-gen Godzilla game, especially considering what that could mean for the arenas. I'd love to see large cities that are fully interactive and destructible. I would love to see some great weapons play ala War of the Monsters or Hulk Ultimate Destruction applied to a Godzilla game, along with a next engine destruction engine. I'd definitely like to see environments based on movie locations as well.

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Re: Idea Thread: Toho Video Games 3.0

Postby Godzilla Lover101 » Fri Sep 25, 2015 6:37 pm

Since there are some ears listening for feedback on a new game (supposedly from Gormaru Island) I just wanna share my simple ideas for a game.

Firstly, the game MUST be faithful to the films. I enjoy DAMM and STE as much as anybody else, but they aren't as faithful as they should've been. Godzilla PS4 was extremely faithful to the films, and that faithfulness needs to stay in any future game, in the models, the sound effects, EVERYTHING. I do want a fast combat system, but I think they can make it looks realistic and fast-paced without having the monster models run or jump unrealistically (unlike the Atari trilogy).

Secondly, I think the combat should be similar to the Ultraman games. They have some great finishers for specific Kaiju and the combos seem very effective, but I want a 3rd person approach like the Atari games. I think the games are made by Bandai too, so it shouldn't be too hard to replicate that system of combat.

Thirdly, a great destruction mode. Okay, I know this is a fighting game, and people will want to have destruction in the levels and combat system, which I want too. But I also would like an entirely separate destruction mode that's like Godzilla Generations. I think Generations had better destruction physics than Godzilla PS4, so a combination of both game's levels and physics would be great! I also think that in addition to having massive stages with no "out of bounds" warnings, if you leave an area you will be transferred to another area, or you can pick and load it up like GU's storyline. Say you are in Tokyo, and you walk to the level's boundary. Once you cross it, you can then go to Osaka's level, or to Yokohama's level.

Fourthly, roster. I want to have every Godzilla character and almost all of the incarnations all the way from Godzilla 1954, to Godzilla 2016, from Showa Ghidorah, to Death Ghidorah and Grand King Ghidorah while having unique movesets for each character and incarnation. It's about time we got a game with every single Godzilla character and incarnation. Even include Hedorah 2004 and Gabera.
I'd rather have a massive character base with large levels and massive levels for Destruction mode, and I'd rather have a complete game than a partial game with DLCs. I also want the game to be open for patching for at least a year.

If anyone agrees, please copy and paste a comment on Bandai Namco's Twitter page to let them know what we want. Thanks. :)
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Re: Idea Thread: Toho Video Games 3.0

Postby skuzzy-punk-kid » Sat Oct 03, 2015 5:28 am

Godzilla Lover101 wrote:Since there are some ears listening for feedback on a new game (supposedly from Gormaru Island) I just wanna share my simple ideas for a game.

Firstly, the game MUST be faithful to the films. I enjoy DAMM and STE as much as anybody else, but they aren't as faithful as they should've been. Godzilla PS4 was extremely faithful to the films, and that faithfulness needs to stay in any future game, in the models, the sound effects, EVERYTHING. I do want a fast combat system, but I think they can make it looks realistic and fast-paced without having the monster models run or jump unrealistically (unlike the Atari trilogy).

Secondly, I think the combat should be similar to the Ultraman games. They have some great finishers for specific Kaiju and the combos seem very effective, but I want a 3rd person approach like the Atari games. I think the games are made by Bandai too, so it shouldn't be too hard to replicate that system of combat.

Thirdly, a great destruction mode. Okay, I know this is a fighting game, and people will want to have destruction in the levels and combat system, which I want too. But I also would like an entirely separate destruction mode that's like Godzilla Generations. I think Generations had better destruction physics than Godzilla PS4, so a combination of both game's levels and physics would be great! I also think that in addition to having massive stages with no "out of bounds" warnings, if you leave an area you will be transferred to another area, or you can pick and load it up like GU's storyline. Say you are in Tokyo, and you walk to the level's boundary. Once you cross it, you can then go to Osaka's level, or to Yokohama's level.

Fourthly, roster. I want to have every Godzilla character and almost all of the incarnations all the way from Godzilla 1954, to Godzilla 2016, from Showa Ghidorah, to Death Ghidorah and Grand King Ghidorah while having unique movesets for each character and incarnation. It's about time we got a game with every single Godzilla character and incarnation. Even include Hedorah 2004 and Gabera.
I'd rather have a massive character base with large levels and massive levels for Destruction mode, and I'd rather have a complete game than a partial game with DLCs. I also want the game to be open for patching for at least a year.

If anyone agrees, please copy and paste a comment on Bandai Namco's Twitter page to let them know what we want. Thanks. :)


Nice. :)
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Re: Idea Thread: Toho Video Games 3.0

Postby Dino-Mario » Thu Jan 14, 2016 7:51 pm

As much as i liked STE and GU, i'd love to see a fighting game more similar to the Ultraman Fighting Evolution ones. With fully destructive and interactive environments, finishers and a great faithfulness to the films. And it could have campaigns based on the most emblematic moments of the movies.
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Re: Idea Thread: Toho Video Games 3.0

Postby Lain Of The Wired » Thu Jan 14, 2016 11:42 pm

My dream roster of a Godzilla game would be

* Godzilla 1962
* Rodan 1964
* Anguirus 1968
* Godzilla 1974/1975
* King Ghidorah 1964
* Mothra 1961 or 2003
* Battra
* Gigan 1972
* Godzilla 1991
* Godzilla 2014
* Godzilla 2001
* Godzilla 1998
* Mechagodzilla 1974
* King Caesar
* Kiryu
* Mothra 1992
* Spacegodzilla
* King Ghidorah 1991
* Mecha-King Ghidorah
* Titanosaurus
* Biollante
* Megalon
* Jet Jaguar
* Orga
* Monster X
* Hedorah 1971
* Super Mechagodzilla
* Destroyah
* MUTO

BAM! Lol, that's probably too many monsters but oh well :lol:
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Re: Idea Thread: Toho Video Games 3.0

Postby GigaBowserG » Fri Jan 15, 2016 1:05 am

Lain Of The Wired wrote:My dream roster of a Godzilla game would be

* Godzilla 1962
* Rodan 1964
* Anguirus 1968
* Godzilla 1974/1975
* King Ghidorah 1964
* Mothra 1961 or 2003
* Battra
* Gigan 1972
* Godzilla 1991
* Godzilla 2014
* Godzilla 2001
* Godzilla 1998
* Mechagodzilla 1974
* King Caesar
* Kiryu
* Mothra 1992
* Spacegodzilla
* King Ghidorah 1991
* Mecha-King Ghidorah
* Titanosaurus
* Biollante
* Megalon
* Jet Jaguar
* Orga
* Monster X
* Hedorah 1971
* Super Mechagodzilla
* Destroyah
* MUTO

BAM! Lol, that's probably too many monsters but oh well :lol:


Not a bad number at all, actually :) 32 there (Battra and Mothra forms separate, both MUTO), 22 monsters were in PS4 Godzilla, and 27 in Wii GU (Mothra forms separate).
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Re: Idea Thread: Toho Video Games 3.0

Postby Jatahaxe » Sat Feb 06, 2016 9:30 pm

How about a mode where you play as Hedorah's flying form, and if you pan the camera behind you can see the trail of rapid decay and corrosion in real time?
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Re: Idea Thread: Toho Video Games 3.0

Postby Ligerzilla2014 » Tue Feb 16, 2016 5:34 pm

Godzilla Final Wars reworked as a Super Smash Bros style beat 'em up with Gordon as Little Mac.

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Re: Idea Thread: Toho Video Games 3.0

Postby toho_guy01 » Mon Feb 22, 2016 9:02 am

I was thinking a good idea for a game would be a text based MMO, similar to Urban Dead. There would be fairly big cities that regenerate every half hour or less and a ocean small enough to get from one place to another while big enough to stay out of other's way.

As well as that, you could make your own monster or you could choose a preexisting monster and upgrade them with traits and parts (taking Ebriah and giving him a electricity shooting stinger instead of a flipper tail or making both claws huge).

How does that sound?
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Re: Idea Thread: Toho Video Games 3.0

Postby Lain Of The Wired » Tue Feb 23, 2016 11:40 am

toho_guy01 wrote:I was thinking a good idea for a game would be a text based MMO, similar to Urban Dead. There would be fairly big cities that regenerate every half hour or less and a ocean small enough to get from one place to another while big enough to stay out of other's way.

As well as that, you could make your own monster or you could choose a preexisting monster and upgrade them with traits and parts (taking Ebriah and giving him a electricity shooting stinger instead of a flipper tail or making both claws huge).

How does that sound?

I don't like it
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Re: Idea Thread: Toho Video Games 3.0

Postby Jatahaxe » Fri Feb 26, 2016 10:21 pm

Ligerzilla2014 wrote:Godzilla Final Wars reworked as a Super Smash Bros style beat 'em up with Gordon as Little Mac.

In all seriousness there's a few things a Godzilla game could take from SSB. A bigass slashfic-style story mode like SSBB's Subspace Emissary, and/or a "classic" mode. The option to unlock new monsters either by beating them in story mode or playing lots of versus matches (Challenger Approaching!)
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Re: Idea Thread: Toho Video Games 3.0

Postby ILL GREEN » Sun Apr 03, 2016 11:34 am

I would like to see a deep movie making game like Peter Molyneux' The Movies https://en.m.wikipedia.org/wiki/The_Movies where you start out in a small shack of a studio during the Showa era creating kaiju flicks for Toho with limited time and resources. With each finished movie you gain access to more special effects and the movies begin to look more advanced than the other until you reach the Heisei/Millennium era. And thats just campaign mode. Sandbox mode allows you to make and edit movies using all the cameras and special efx in the game including post production. Humans and kaiju can be created with a special engine which will allow you to morph their entire body and facials to look skinny to fat and from cute to vicious. An assortment of clothes and rubber suits to mix and match and customize to your liking. Create movies as it was made during the '50s to 2016. Add ons can be Ultraman franchise too.

After you have your actors and sets ready to film, you now write the script which is a ton of actions to choose from and placing in the timeline. You can chop and edit these actions to sequence with a different one to create original movements and cut scenes. When done you add the text for title and credits, burn to dvd and you made a 20 minute kaiju flick.

Actions are catergorized to the type of scene you working on, so if its monsters fighting, you go select fighting and there will appear a list of actions specialized in kaiju battle from biting to body slamming for each actor. As mentioned you can edit these actions and mix and match with other actions so original battles is possible. You can also select the type of fashion you want the kaiju to walk, eat, breathe and sleep. For humans, actions include walking, talking, driving and speed chases, military etc and all that human stuff we do and see.


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