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While most elias are content to remain in their isolated
communities, others catch the bug of wanderlust, and like the larger
humanoids around them, are compelled to take up the life of an adventurer.
While their relatives back home worry about their wayward sister,
they still send them off with the blessings of the Triad in whatever
venture they undertake.
Personality:
Elias
are friendly beings, finding great joy in contact with other races,
particularly children, so long as the larger people do not try to
destroy or desecrate their sacred sites, or abduct them for their
own use. Yet, they are not completely trustful of the larger races,
which sometimes serve the evil gods, or who hunt them for their
gemlike corpses. Because of their long lives, elias are very much
like elves in perspective, taking a long-term view of the world
rather than an immediate perspective like the humans that dominate
the planet. Also, as a highly religious people, they are highly
devoted to the principles of the Triad member they serve. Those
rare elias who serve other gods are also extremely devout to their
god's works, and seek to spread the word of their god across the
land. At their best they are respectful clerics and missionaries,
at their worst, they are violent zealots who seek to bring the glory
of their god to all those around them.
Physical Description:
All
elias are female, and are quite tiny compared to the other races
typically encountered in the world. Most elias rarely ever break
the four-inch mark, and rarely ever weigh more than three pounds.
Elias have slightly yellow skin, with jet-black hair and narrow
looking eyes. Their frames are graceful and lithe, with narrow bodies
and well-defined features. Elias lack body hair, and never grow
facial hair. Most members of the larger races find the delicate
elias entrancing, for they possess an exotic beauty that is rarely
seen by the larger races. Elias are extremely long lived, reaching
maturity after its first thousand years of life, and can live to
be well over several hundred thousand years old.
Relations:
Elias
get along fine with the elves, which are very similar to them in
temperament and lifestyle. They are uncomfortable around dwarves,
due to the dwarven love of jewelry and precious gemlike materials.
Gnomes and halflings are fun to be around, and their love of nature
and the simple life brings them close to the sensibilities of the
elias. Humans and half-elves are treated with benevolence, but are
also slightly distrusted, due to some history between the two races.
However, certain tribes of humans actually worship the elias as
emissaries of the Triad, and for their part, the elias and these
humans have extremely close and friendly relations. Elias dislike
half-orcs, seeing them as crude and dangerous beings.
Alignment:
Elias
very in personality widely, some having a rebellious and wild personality,
while others are calmer and more rational. Despite this elias are
almost always good in moral alignment, due to their predisposition
to the Triad. Their ethical alignment is varied, and is just as
likely to be devoted to chaos as it is to law. Despite this, they
are rarely extremists, and usually maintain some degree of neutrality
in their ethical natures.
Elia Lands:
Elias
prefer isolated, wilderness lands to inhabit. Preferring to settle
among the splendors of nature, they often inhabit islands, mountain
valleys and deep rainforests. The elia communities are rarely over
two hundred strong, and are usually build below ground, where they
are not exposed to the elements, and are hidden from harm. Elias
grow most of their food, preferring simple fruits and nectars, occasionally
supplemented with some vegetable mater. Because of their small size
and careful practices, elias have a negligible impact on the local
ecosystem. Only the most expert ranger or druid could detect an
elia community without seeing the diminutive fey in person. Those
elias living in close proximity to primitive tribes of humans often
receive tribute from the men and women around them, and in return,
provide healing and magic to help them. In such communities, the
humans are very protective of their tiny charges, and will ruthlessly
assault anyone who attempts to harm the elias. Many a hunting party,
intent on taking elias for their own use, have ended up impaled
on the spears of these tribesmen.
Elias
found in human communities are often adventurers or a rouge elia,
who has chosen the life among the larger beings to the simple life
among their own people. Such elias are often entertainers or healers,
due to their penchant for song and clerical magic.
Religion:
As
the chosen race of the Triad, there is little surprise that almost
all elias worship the Mothras. Most worship the gentle guardian
mother Mothra, owing to her similar attitude to the elia norm. Others
worship Mothra's grim sibling Battra, and are among the most unpredictable
members of the elia community. Finally, there is a sizable following
of the youngest member of the Triad, the headstrong and powerful
Leo. While some rouge elias follow the other gods, most follow the
Triad without fail.
Language:
Elias
speak a dialect of the Celestial tongue among themselves, and Common
among others. Though those who know Celestial can follow most of
the elia's language, there are subtle differences that most people
miss, which most listeners' claim is due to the dialect. Elias can
understand the common version of Celestial with ease, and can speak
common quite easily, but listeners claim that there is a slight
accent in either vocal pattern.
Names:
Elias
know each other by a single name, and have no family names to speak
of. No non-elia has ever found out how these fey name each other,
only that they often have fairly simple names, and they often have
a consonant-vowel pattern to them. Also, because there are no male
elias, they all have feminine names. No two elias in a given community
have the same name, and most of the time, no two elias have the
same name.
Elia Names:
Mona,
Lora, Belvera, Tanrile, Tsuraki, Kari, Molu, Izumi, and Miki.
Adventurers:
Elia
adventurers are either on quests for their god, simply satisfying
their wanderlust or are rouges. Most adventuring elias keep clear
of human and dwarven settlements, often gravitating towards elven
and halfling communities. Most elia adventurers are clerics, rouges
or bards. A growing number are also taking up the mantle of the
paladin under the guidance of Leo, while a fair number of Battra
worshipers follow the path of the wizard or sorceresses. Rangers
are also quite common.
Elia Racial Traits
- +6 Dexterity, -6 to Strength: Elias are very small creatures,
and are thus not very strong, but are exceptionally agile.
- Diminutive: As diminutive creatures, elias receive a +4 size
bonus to armor class, a +4 size bonus on attack rolls, +12 size
bonus on hide checks, but they must use either elia made weapons
or custom items, and have carrying limits ¼ the size of medium-sized
creatures.
- Elia equipment costs the same as the equipment of larger creatures
to make. Diminutive weapons inflict reduced damage on those they
hit. Weapons that normally deal 1d10 inflict 1d4 points of damage,
1d8 points of damage inflict 1d3, 1d6 inflicts 1d2, and anything
less inflicts a single point of damage. Critical threat range
stays the same. Such items weigh 1/20th of their normal weight,
and have their range increments reduced by ½. Diminutive armor
weights 1/10th the weight of normal armor, but only provides half
the protection, rounded up.
- Proficient with longsword. All elias take special pride in
knowing the art of fighting with their version of a longsword
- Elias have a base speed of 5ft
- No reach. Because they are so small, elias have no natural reach,
and thus must move into the same square as their opponent to attack,
which provokes an attack of opportunity. See the Player's Handbook
for details on diminutive creatures in combat.
- Elias receive a +10 racial bonus to all jump and performance-singing
checks, and their maximum jumping distance is not limited by height.
Elias use their dexterity score for jumping as their jump skill's
key ability score. All elias are exceptionally capable jumpers
and gifted singers.
- Automatic Languages: Common and Celestial. Bonus languages:
Abyssal, Aquan, Auran, Elven, Halfling, Igan Infernal, Sylvan,
and Terran.
- Favorite Class: Cleric. A multiclassing elia's cleric class
does not count when determining whether she suffers an XP penalty.
Devotion comes easily to elias. Most elias that follow Leo multiclass
as paladins, and are not prevented from gaining future levels
as a paladin. Battra worshipers often multiclass as wizards or
sorceresses. Many Mothra clerics multiclass as bards.
Random Starting Ages
| |
|
Bard |
Cleric |
| |
Barbarian |
Fighter |
Druid |
| |
Ranger |
Paladin |
Monk |
| Adulthood |
Sorceress |
Ranger |
Wizard |
| 1000 years |
+10d10 years |
+16d10 years |
+20d10 years |
Aging Effects
| Middle Age |
Old |
Venerable |
Maximum Age |
| 30,000 years |
100,000 years |
300,000 years |
40d10 x 1,000 years |
Random Height and Weight
| Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
| 2" |
+1d2 |
1lb |
X ½ lb. |
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