While most elias are content to remain in their isolated communities, others catch the bug of wanderlust, and like the larger humanoids around them, are compelled to take up the life of an adventurer. While their relatives back home worry about their wayward sister, they still send them off with the blessings of the Triad in whatever venture they undertake.

Personality:
        Elias are friendly beings, finding great joy in contact with other races, particularly children, so long as the larger people do not try to destroy or desecrate their sacred sites, or abduct them for their own use. Yet, they are not completely trustful of the larger races, which sometimes serve the evil gods, or who hunt them for their gemlike corpses. Because of their long lives, elias are very much like elves in perspective, taking a long-term view of the world rather than an immediate perspective like the humans that dominate the planet. Also, as a highly religious people, they are highly devoted to the principles of the Triad member they serve. Those rare elias who serve other gods are also extremely devout to their god's works, and seek to spread the word of their god across the land. At their best they are respectful clerics and missionaries, at their worst, they are violent zealots who seek to bring the glory of their god to all those around them.

Physical Description:
        All elias are female, and are quite tiny compared to the other races typically encountered in the world. Most elias rarely ever break the four-inch mark, and rarely ever weigh more than three pounds. Elias have slightly yellow skin, with jet-black hair and narrow looking eyes. Their frames are graceful and lithe, with narrow bodies and well-defined features. Elias lack body hair, and never grow facial hair. Most members of the larger races find the delicate elias entrancing, for they possess an exotic beauty that is rarely seen by the larger races. Elias are extremely long lived, reaching maturity after its first thousand years of life, and can live to be well over several hundred thousand years old.

Relations:
        Elias get along fine with the elves, which are very similar to them in temperament and lifestyle. They are uncomfortable around dwarves, due to the dwarven love of jewelry and precious gemlike materials. Gnomes and halflings are fun to be around, and their love of nature and the simple life brings them close to the sensibilities of the elias. Humans and half-elves are treated with benevolence, but are also slightly distrusted, due to some history between the two races. However, certain tribes of humans actually worship the elias as emissaries of the Triad, and for their part, the elias and these humans have extremely close and friendly relations. Elias dislike half-orcs, seeing them as crude and dangerous beings.

Alignment:
        Elias very in personality widely, some having a rebellious and wild personality, while others are calmer and more rational. Despite this elias are almost always good in moral alignment, due to their predisposition to the Triad. Their ethical alignment is varied, and is just as likely to be devoted to chaos as it is to law. Despite this, they are rarely extremists, and usually maintain some degree of neutrality in their ethical natures.

Elia Lands:
        Elias prefer isolated, wilderness lands to inhabit. Preferring to settle among the splendors of nature, they often inhabit islands, mountain valleys and deep rainforests. The elia communities are rarely over two hundred strong, and are usually build below ground, where they are not exposed to the elements, and are hidden from harm. Elias grow most of their food, preferring simple fruits and nectars, occasionally supplemented with some vegetable mater. Because of their small size and careful practices, elias have a negligible impact on the local ecosystem. Only the most expert ranger or druid could detect an elia community without seeing the diminutive fey in person. Those elias living in close proximity to primitive tribes of humans often receive tribute from the men and women around them, and in return, provide healing and magic to help them. In such communities, the humans are very protective of their tiny charges, and will ruthlessly assault anyone who attempts to harm the elias. Many a hunting party, intent on taking elias for their own use, have ended up impaled on the spears of these tribesmen.

        Elias found in human communities are often adventurers or a rouge elia, who has chosen the life among the larger beings to the simple life among their own people. Such elias are often entertainers or healers, due to their penchant for song and clerical magic.

Religion:
        As the chosen race of the Triad, there is little surprise that almost all elias worship the Mothras. Most worship the gentle guardian mother Mothra, owing to her similar attitude to the elia norm. Others worship Mothra's grim sibling Battra, and are among the most unpredictable members of the elia community. Finally, there is a sizable following of the youngest member of the Triad, the headstrong and powerful Leo. While some rouge elias follow the other gods, most follow the Triad without fail.

Language:
        Elias speak a dialect of the Celestial tongue among themselves, and Common among others. Though those who know Celestial can follow most of the elia's language, there are subtle differences that most people miss, which most listeners' claim is due to the dialect. Elias can understand the common version of Celestial with ease, and can speak common quite easily, but listeners claim that there is a slight accent in either vocal pattern.

Names:
        Elias know each other by a single name, and have no family names to speak of. No non-elia has ever found out how these fey name each other, only that they often have fairly simple names, and they often have a consonant-vowel pattern to them. Also, because there are no male elias, they all have feminine names. No two elias in a given community have the same name, and most of the time, no two elias have the same name.

Elia Names:
        Mona, Lora, Belvera, Tanrile, Tsuraki, Kari, Molu, Izumi, and Miki.

Adventurers:
        Elia adventurers are either on quests for their god, simply satisfying their wanderlust or are rouges. Most adventuring elias keep clear of human and dwarven settlements, often gravitating towards elven and halfling communities. Most elia adventurers are clerics, rouges or bards. A growing number are also taking up the mantle of the paladin under the guidance of Leo, while a fair number of Battra worshipers follow the path of the wizard or sorceresses. Rangers are also quite common.

Elia Racial Traits

  • +6 Dexterity, -6 to Strength: Elias are very small creatures, and are thus not very strong, but are exceptionally agile.
  • Diminutive: As diminutive creatures, elias receive a +4 size bonus to armor class, a +4 size bonus on attack rolls, +12 size bonus on hide checks, but they must use either elia made weapons or custom items, and have carrying limits ? the size of medium-sized creatures.
    - Elia equipment costs the same as the equipment of larger creatures to make. Diminutive weapons inflict reduced damage on those they hit. Weapons that normally deal 1d10 inflict 1d4 points of damage, 1d8 points of damage inflict 1d3, 1d6 inflicts 1d2, and anything less inflicts a single point of damage. Critical threat range stays the same. Such items weigh 1/20th of their normal weight, and have their range increments reduced by ?. Diminutive armor weights 1/10th the weight of normal armor, but only provides half the protection, rounded up.
  • Proficient with longsword. All elias take special pride in knowing the art of fighting with their version of a longsword
  • Elias have a base speed of 5ft
  • No reach. Because they are so small, elias have no natural reach, and thus must move into the same square as their opponent to attack, which provokes an attack of opportunity. See the Player's Handbook for details on diminutive creatures in combat.
  • Elias receive a +10 racial bonus to all jump and performance-singing checks, and their maximum jumping distance is not limited by height. Elias use their dexterity score for jumping as their jump skill's key ability score. All elias are exceptionally capable jumpers and gifted singers.
  • Automatic Languages: Common and Celestial. Bonus languages: Abyssal, Aquan, Auran, Elven, Halfling, Igan Infernal, Sylvan, and Terran.
  • Favorite Class: Cleric. A multiclassing elia's cleric class does not count when determining whether she suffers an XP penalty. Devotion comes easily to elias. Most elias that follow Leo multiclass as paladins, and are not prevented from gaining future levels as a paladin. Battra worshipers often multiclass as wizards or sorceresses. Many Mothra clerics multiclass as bards.

Random Starting Ages

Bard Cleric
Barbarian Fighter Druid
Ranger Paladin Monk
Adulthood Sorceress Ranger Wizard
1000 years +10d10 years +16d10 years +20d10 years

Aging Effects

Middle Age Old Venerable Maximum Age
30,000 years 100,000 years 300,000 years 40d10 x 1,000 years

Random Height and Weight

Base Height Height Modifier Base Weight Weight Modifier
2" +1d2 1lb X ? lb.