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Deities: Dagahra
Granted Powers: Poison master. You never risk poisoning yourself
when making poisons, or applying it to a weapon. You also get a +2
divine bonus on any craft or profession checks to create poisons.
Toxic Domain Spells
| 1. Detect Poison |
Detects poison in one creature or small object |
| 2. Melf's Acid Arrow |
Ranged touch attack; 2d4 for 1 round + 1 round/three
levels |
| 3. Stinking Cloud |
Nauseating vapors, 1 round/level |
| 4. Poison |
Touch deals 1d10 Con damage, repeats in 1 minute |
| 5. Cloudkill |
Kills 3HD or less; 4-6 HD save or die; 6+ HD take
Con damage |
| 6. Acid Fog |
Fog deals acid damage |
| 7. Symbol of Weakness |
Triggered rune weakens nearby creatures |
| 8. Horrid Wilting |
Deals 1d6/level damage within 30ft. |
| 9. Curse of Putrescence |
Causes subject to rot; creatures that touch the
victim also begin to rot |
Curse of Putrescence
Necromancy [evil]
Level: Toxic 9
Components: V, S, Df
Casting Time: 1 action
Range: Medium (100ft +10ft/level)
Effect: See below
Duration: 1 round/level
Saving Throw: Special
Spell Resistance: Yes
Upon completing this spell, a sickly green ray of
light emerges from your hand. You must succeed with a ranged touch
attack to hit with the ray. If you hit, the creature struck takes
1d6 points of damage per caster level (Max 20d6). Creatures killed
by the damage are reduced to a pool of bubbling vomit colored putrescence.
However, the toxins in the puddle remain active for
1 round per caster level (Max 20 rounds). Should any creature touch
the organic sludge, they must make a fortitude save or suffer 1d6
points of damage per caster level (Max 10d6). Like the initial victim,
creatures killed by this spell are liquefied, and add to the size
of the pool. If they somehow survive the toxins, they must save
again each round they remain in contact with the sludge. Once the
duration of the spell is up, the liquid looses all toxicity, and
merely becomes a puddle of rotting organic mater.
The size of the puddle produced depends on the size
of the victim. Diminutive through tiny creatures do not produce
an appreciable puddle. Tiny creatures produce a puddle 5ft in diameter.
The puddle produced by a small creature is equal to its space +5ft.
Medium creatures produce a puddle equal to their space +10ft. Large
creatures create a puddle equal to 150% of their space. Huge creatures
produce a puddle twice the size of their space, while gargantuan
creatures produce a puddle four times the size of their space. A
colossal creature produces a puddle eight times the size of its
space. Any creatures within the area of the puddle when it's created
must make a fortitude save or suffer the effects of this spell.
Creatures dissolved by the spell produce their own puddle where
they last stood.
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