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Deities: Battra
Granted Powers: If you have been struck in combat, you may
use a retributive strike as a free action. When you do so, the creature
that had struck you instantly takes the exact same amount of damage
that it had inflicted on you. This power only functions for physical
melee attacks, and does not reproduce energy damage, such as that
from a flaming weapon. This is a supernatural power usable once per
day.
Retribution Domain Spells
| 1. Shield of Faith |
Aura grants +2 or higher deflection bonus to AC |
| 2. Hold Person |
Holds one person helpless of 1 round/level |
| 3. Bestow curse |
-6 to ability; -4 on attacks, saves and checks
or 50% chance of losing each action |
| 4. Divine Power |
You gain attack bonus, 18 Str and 1hp/level |
| 5. Mirror Strike |
Mirror absorbs one energy attack and reflects
it back at is original user. |
| 6. Omega Curse |
Creates a curse individually tailored to the crimes
of one individual |
| 7. Force Cage |
Cube of force imprisons all inside |
| 8. Trap the Soul |
Imprisons subject within a gem |
| 9. Imprisonment |
Imprisons subject within the earth |
New Spells
Mirror Strike
Abjuration
Level: Retribution 5
Components: V,S,M,F
Casting time: 1 action
Range: Touch
Target: One specially prepared mithral shield
Duration: 1 round/level or until discharged
Saving throw: No
Spell Resistance: No
This
spell, created by the Battra priesthood, is one of the most feared
spells in their repertoire. This spell is truly one of retribution,
for it turns an opponent's own attacks back on them, even going
so far as to alter the energy so that it will harm creatures normally
immune to certain energy types.
When
the spell is cast, the caster must touch a specially prepared mithral
shield. Once activated, the spell lasts for 1 round per level, or
until it is discharged. If the caster is struck by an attack that
deals energy damage during the duration of the spell, she can make
a reflex save (DC 20) to catch the blast on the surface of the shield.
Attacks that can be caught by this include rays, breath weapons,
bolts, bursts or even melee attacks, such as a flaming weapon or
a touch spell. If the caster succeeds in her reflex save, she takes
no damage from the attack, which is absorbed into the shield. In
the case of breath weapons and bursts, all other creatures in the
area still take damage as usual. Once the shield has absorbed an
attack, it cannot absorb another.
Any
time after the shield has absorbed an attack, the caster can chose
to unleash the stored energy as an exact duplicate of its original
form. In the case of touch or melee attacks, the energy can be unleashed
as a free action, directly striking the attacker. For ranged attacks,
the caster must spend a standard action to unleash the absorbed
attack. For instance, if the caster caught a fireball spell
with the shield, she could redirect the fireball back at the original
caster on his next turn. Area, range, saving throws and such are
completely identical to the original attack. However, despite the
appearance of the spell, it does not inflict the original energy
type in damage. Instead, the redirected attack inflicts an equal
amount of divine damage, which is not subject to energy resistance,
endure elements spells and the like.
Focus:
A large mithral shield with a large mirrored surface, forged by
the Battra priesthood, worth 3,000gp.
Martial
components: A specially prepared mineral oil, composed of powdered
mithral, diamonds and holy water, costing 200gp. This oil must be
used to polish the mirrored surface of the shield as the spell is
being cast.
Omega Curse
Transmutation
Level: Retribution 6, Sor/Wiz 7
Components: V,S
Casting Time: 1 action
Range: Touch
Target: 1 creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
A
more powerful and deadly form of the bestow curse spell,
omega curse creates a potent curse specially tailored to
the victim. This curse will interfere with one or more actions that
the victim performs, usually the one that he is being punished for
performing. In general, the curse can have the following effects:
- A total of 18 points effectively deducted from any combination
of ability scores the caster desires (minimum of 1)
- -6 enchantment penalty on attack rolls, saving throws, ability
checks, and skill checks " -24 enchantment penalty on one specific
skill or saving throw
- Each turn, the target has a 25% chance of acting normally;
otherwise, he takes no action.
While
the effects can vary from person to person, and curse to curse,
they can be no stronger than the above examples. Clever casters
often come up with very poetic ways of cursing an opponent using
this spell.
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