Deities: Legion
Granted Powers: Can rebuke/command any creature with the Legion subtype as an evil cleric rebukes/commands undead. You can use this power 3+ your Charisma modifier times per day.

        You gain the Legion subtype. Creatures with the Legion subtype can communicate with any other creature that has the Legion subtype through the Legion language. You are incapable of attacking any creature that has the Legion subtype with more hit dice than it does. You are completely incapable of attacking Legion herself even if you somehow have more Hit Dice than she does.

Legion Domain Spells

1. Spider Climb Grants ability to walk on walls and ceilings
2. Summon Swarm Summons swarm of small crawling or flying creatures
3. Fly Subject flies at speed of 90
4. Giant Vermin Turns insects into giant vermin
5. Insect Plague Insect horde limits vision, inflicts damage, and weak creatures flee
6. Legion's Gift* Creature touched gains the Legion subtype and alignment becomes Lawful Evil
7. Creeping Doom Carpet of insects attacks at your command
8. Legion's Boon* Creature touched gains the Legion subtype, alignment becomes Lawful Evil plus gains a template.
9. Summon Monster IX Calls outsider to fight for you (Summons insect monsters only)
* New spell

New Spells

Legion's Boon
Transmutation (Lawful, Evil)
Level: Legion 8
Components: V,S,DF,Xp
Casting Time: 3 Hours
Range: Touch
Target: One living, corporeal creature touched
Duration: Three rounds
Saving Throw: Will negates
Spell Resistance: No

        Much like the lesser Legion's Gift, Legion's Boon forcibly transforms one living, corporeal creature into a servant of Legion. This spell is identical to Legion's Gift with a few minor variances.

        When the caster touches the victim, in addition to the normal changes that take place, on the third round of the transformation, the creature gains either the fiendish (pg. 211-212 of Monster Manual) or the half-fiend template (pg. 215-216 of Monster Manual), at the caster's choice.

        Like the lesser Legion's Gift, Legion's Boon takes a toll on the caster. However, unlike the former spell, the price is higher. On a failed fortitude save, the caster loses 2 points of permanent Constitution, while a successful save reduces the loss to 1d4 temporary Constitution. If the caster chooses the half-fiend template to be added, she does not gain a saving throw to avoid the permanent Constitution drain.

        Xp Cost: 2,000 + 100/Target's HD

Legion's Gift
Transmutation (Lawful, Evil)
Level: Legion 6
Components: V,S,DF,Xp
Casting Time: 1 Hour
Range: Touch
Target: One living, corporeal creature touched
Duration: Three rounds
Saving Throw: Will negates
Spell Resistance: No

        One of the most insidious spells used by the swarm, Legion's Gift forces a single creature touched thorough a diabolical physical and mental transmutation, turning the creature into a willing slave of the swarm, now thoroughly corrupted by the vile magic of Legion. The priests of Legion are quite fond of using this vile spell to turn their enemies to the worship of their god, as well as introduce a wide variety of beasts and monsters into the swarm.

        Upon the completion of the spell, the caster must touch one living, corporeal creature that is either held or incapable of moving (this excludes constructs, elementals and undead). The creature gains a 1 time only Will save to resist the spells effect. Should the save fail, over the course of three rounds, the victim goes through a painful metamorphosis. On the first round, her alignment shifts permanently to Lawful Evil. On the second round, she gains the Legion subtype. On the third round, the transformation is complete, and the character is now a permanent slave of the swarm.

        The following is a description of the Legion subtype

        Legion: Able to communicate with any other creature that has the Legion subtype through the Legion language. Incapable of attacking any creature that has the Legion subtype with more hit dice than it does. Completely incapable of attacking Legion herself, regardless of Hit Dice.

        Because this is a transmutation effect, creatures usually immune to mind-influencing effects, such as vermin, are still affected. Also, once the duration of the spell ends, the creature has been permanently transformed into a creature of the Legion, and thus, she cannot be returned to normal with any effect short of a wish or miracle. If the victim is somehow exposed to a regeneration spell before the initial three rounds of transformation are completed, the spell is negated.

        Casting this spell is taxing on the caster. Upon completion of this spell, the caster must make a Fortitude save (same DC as the spell) or take 1 point of permanent Constitution damage. This damage is dealt even if the victim makes her saving throw to resist the transformation. If the caster makes her save, she still takes 1 point of temporary Constitution damage. In either case, the caster is considered fatigued for 1 hour.

        Xp Cost: 1,000Xp + 50Xp/HD of the target