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Deities: Legion
Granted Powers: Can rebuke/command any creature with the
Legion subtype as an evil cleric rebukes/commands undead. You can
use this power 3+ your Charisma modifier times per day.
You
gain the Legion subtype. Creatures with the Legion subtype can communicate
with any other creature that has the Legion subtype through the
Legion language. You are incapable of attacking any creature that
has the Legion subtype with more hit dice than it does. You are
completely incapable of attacking Legion herself even if you somehow
have more Hit Dice than she does.
Legion Domain Spells
| 1. Spider Climb |
Grants ability to walk on walls and ceilings |
| 2. Summon Swarm |
Summons swarm of small crawling or flying creatures |
| 3. Fly |
Subject flies at speed of 90 |
| 4. Giant Vermin |
Turns insects into giant vermin |
| 5. Insect Plague |
Insect horde limits vision, inflicts damage, and
weak creatures flee |
| 6. Legion's Gift* |
Creature touched gains the Legion subtype and
alignment becomes Lawful Evil |
| 7. Creeping Doom |
Carpet of insects attacks at your command |
| 8. Legion's Boon* |
Creature touched gains the Legion subtype, alignment
becomes Lawful Evil plus gains a template. |
| 9. Summon Monster IX |
Calls outsider to fight for you (Summons insect
monsters only) |
* New spell
New Spells
Legion's Boon
Transmutation (Lawful, Evil)
Level: Legion 8
Components: V,S,DF,Xp
Casting Time: 3 Hours
Range: Touch
Target: One living, corporeal creature touched
Duration: Three rounds
Saving Throw: Will negates
Spell Resistance: No
Much
like the lesser Legion's Gift, Legion's Boon forcibly
transforms one living, corporeal creature into a servant of Legion.
This spell is identical to Legion's Gift with a few minor
variances.
When
the caster touches the victim, in addition to the normal changes
that take place, on the third round of the transformation, the creature
gains either the fiendish (pg. 211-212 of Monster Manual) or the
half-fiend template (pg. 215-216 of Monster Manual), at the caster's
choice.
Like
the lesser Legion's Gift, Legion's Boon takes a toll
on the caster. However, unlike the former spell, the price is higher.
On a failed fortitude save, the caster loses 2 points of permanent
Constitution, while a successful save reduces the loss to 1d4 temporary
Constitution. If the caster chooses the half-fiend template to be
added, she does not gain a saving throw to avoid the permanent Constitution
drain.
Xp
Cost: 2,000 + 100/Target's HD
Legion's Gift
Transmutation (Lawful, Evil)
Level: Legion 6
Components: V,S,DF,Xp
Casting Time: 1 Hour
Range: Touch
Target: One living, corporeal creature touched
Duration: Three rounds
Saving Throw: Will negates
Spell Resistance: No
One
of the most insidious spells used by the swarm, Legion's Gift
forces a single creature touched thorough a diabolical physical
and mental transmutation, turning the creature into a willing slave
of the swarm, now thoroughly corrupted by the vile magic of Legion.
The priests of Legion are quite fond of using this vile spell to
turn their enemies to the worship of their god, as well as introduce
a wide variety of beasts and monsters into the swarm.
Upon
the completion of the spell, the caster must touch one living, corporeal
creature that is either held or incapable of moving (this excludes
constructs, elementals and undead). The creature gains a 1 time
only Will save to resist the spells effect. Should the save fail,
over the course of three rounds, the victim goes through a painful
metamorphosis. On the first round, her alignment shifts permanently
to Lawful Evil. On the second round, she gains the Legion subtype.
On the third round, the transformation is complete, and the character
is now a permanent slave of the swarm.
The
following is a description of the Legion subtype
Legion:
Able to communicate with any other creature that has the Legion
subtype through the Legion language. Incapable of attacking any
creature that has the Legion subtype with more hit dice than it
does. Completely incapable of attacking Legion herself, regardless
of Hit Dice.
Because
this is a transmutation effect, creatures usually immune to mind-influencing
effects, such as vermin, are still affected. Also, once the duration
of the spell ends, the creature has been permanently transformed
into a creature of the Legion, and thus, she cannot be returned
to normal with any effect short of a wish or miracle.
If the victim is somehow exposed to a regeneration spell
before the initial three rounds of transformation are completed,
the spell is negated.
Casting
this spell is taxing on the caster. Upon completion of this spell,
the caster must make a Fortitude save (same DC as the spell) or
take 1 point of permanent Constitution damage. This damage is dealt
even if the victim makes her saving throw to resist the transformation.
If the caster makes her save, she still takes 1 point of temporary
Constitution damage. In either case, the caster is considered fatigued
for 1 hour.
Xp
Cost: 1,000Xp + 50Xp/HD of the target
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