Colossal Dragon (Evil, Fire, Intermediate god)
|Hit Dice:||57d12+1140 (1510 hp)|
|Initiative:||+3 (-1 Dex, +4 Improved Initiative)|
|Speed:||30ft, Fly (poor) 100ft|
|Armor Class:||61 (+30 natural, +15 deflection, +15 divine (profane), -8 Size, -1 Dex), Touch 31, flat-footed 61|
|Base Attack/Grapple:||+57/ +90|
|Attacks:||3 Bites +67 melee (4d6+17/ 18-20)|
|Full Attack:||3 Bites +67 melee (4d6+17/ 18-20), 2 stomps +61 melee (4d4+8)|
|Special Attacks:||Breath Weapon, Energized Attacks, Improved Grapple, Swallow Whole, Energy Drain, Windstorm, Burning Shockwave, Trample|
|Special Qualities:||Divine Qualities, Drink Life, Multiple attacks, Energy Resistance (Cold, Electrical, Force, Sonic) 50, Fire and Negative-energy Immunity, Cold Vulnerability, Undead Friend, No Breath, SR 79|
|Saves:||Fort +52, Ref +31, Will +34|
|Abilities:||Str 45, Dex 8, Con 50, Int 3, Wis 15, Cha 49|
|Skills:||Intimidate +64, Jump +62, Listen +49, Spot +49|
|Feats:||Ability Focus (Breath weapon, Energy drain) Alertness, Awesome Blow, Blind-Fight, Cleave, Diehard, Endurance, Flyby Attack, Great Fortitude, Improved Bull Rush, Improved Critical (Bite), Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes, Power Attack, Run, Weapon Focus (Bite), Wingover|
|Climate/Terrain:||Any Land or Outer Space|
|Alignment:||Always Neutral Evil|
|Domains:||Death, Destruction, Evil, Fire, Magic|
|Holy Symbol:||A dragon's skull surrounded by flames|
Desghidorah is an anomaly among the evil gods, for while he is cruel, vicious and thoroughly evil, his existence seems more focused towards creating entropy and death than he is in causing suffering to the intelligent races. If there were a death god among the kaiju gods, it would be Desghidorah, for his mere existence drains the life from the land, and brings an end to existence.
Desghidorah resembles a massive dragon, with black scales that resembled cracked magma, large, trunk-like legs, and three massive heads. A pair of huge, fierce looking wings extends from his back, and gives the god the ability to fly, though the flight is far from graceful.
Clerics devoted to Desghidorah can chose from the following domains: Death, Destruction, Evil, Fire and Magic. His favored weapon is the scythe.
Desghidorah revels in combat, preferring to meet his foes head on, bombarding them with his breath weapons and burning shockwaves, before closing into melee combat. He makes abundant use of his feats, especially improved bull-rush, power attack and awesome blow. Like a hydra, Desghidorah can attack with all three heads in one round, without the need to take a full attack action.
Breath weapon (Su): Desghidorah has two breath weapons, either one usable once every 1d4 rounds from each head. He can either breathe a line of fire 300ft long and 10ft in diameter, or a cone of fire 150ft long. Creatures caught in either attack take 15d8 points of damage. Half of the damage inflicted is fire damage, while the other half is negative-energy damage, and therefore not subject to energy resistance. A successful Reflex save (DC 60) reduces the damage to half. The save is Con based.
Undead are healed for an amount equal to the negative energy damage taken.
Energized Attacks (Su): Once every turn for 1d4+1 rounds as a free action, Desghidorah can charge his body with electrical energy. While charged, his melee attacks inflict an additional 3d6 points of electrical damage.
Also, as long has he is charged, any creature that grapples him, or strikes him with a natural or metallic weapon, takes 3d6 points of electrical damage.
Improved Grapple (Ex): If Desghidorah hits a foe in melee with a bite attack, he can start a grapple without provoking an attack of opportunity. If he wins the grapple check, he latches on with the head that scored the hit. On subsequent rounds, he gains a +5 circumstantial bonus on further grapple checks to attach his other heads.
If he maintains his hold for more than one round, he deals bite damage for each head attached and can use his energy drain attack. Against huge or smaller opponents, he can also attempt to swallow the creature.
Swallow Whole (Ex): Desghidorah can attempt to swallow a foe of huge size or smaller my making a successful grapple check on the round after he established a hold.
The swallowed creature takes 3d6 points of bludgeoning damage, 3d6 points of fire damage, and gains one negative level for every round she is stuck in Desghidorah's gizzard. A swallowed creature can attempt to cut her way out by inflicting 50 points of damage to the stomach wall (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Desghidorah's gut can hold 2 huge, 8 large, 32 medium or 128 small or smaller opponents.
Energy Drain (Su): On any round that Desghidorah maintains a grapple on a foe, that creature automatically gains two negative levels. Creatures swallowed by Desghidorah also gain a negative level for each round they remain trapped. The DC is 59 for the Fortitude save to remove a negative level. For each negative level he inflicts, Desghidorah gains 5 temporary hit points.
Windstorm (Ex): By flapping his wings as a standard action, Desghidorah can create a powerful blast of wind. This wind fills a 100ft. long cone. All flames within the cone are extinguished. All ranged attacks are impossible in this windstorm (except siege weapons or the ranged attacks of other kaiju, which take a -8 penalty to attack). Listen checks are impossible. Creatures of Medium size or smaller on the ground are blown back 1d4x10ft. and take 1d4 points of non-lethal damage per ten feet traveled. Flying creatures of Medium size or smaller are blown back 2d6x10ft. and take 2d6 points of non-lethal damage. Creatures of Large size on the ground are knocked prone, while flying creatures of Large size are blown back 1d6x10ft. Flying creatures of Huge size are blown back 1d6x5ft.
Burning Shockwave (Su): As a standard action once every 1d4 rounds, Desghidorah can rise up and slam his forelegs down, sending out localized tremors and waves of energy. All creatures standing on the ground within 100-ft. of the god must make a two Reflex saves, (DC 55 each). If the creature fails the first save, they fall prone. If the creature fails the second save, it takes 6d6 points of fire damage. A successful Reflex save reduces the damage by half.
Structures within the area take 4d6 points of damage, in addition to the fire damage.
Trample (Ex): As a standard action during his turn each round, Desghidorah can run over opponents of Gargantuan size or smaller, merely by moving over them.
The trample deals 4d12+17 points of damage. Trampled opponents can attempt attacks of opportunity, but incur a -4 penalty. If they do not make attacks of opportunity, trampled creatures can make a Reflex save (DC 55) for half damage.
Drink Life (Su): As an embodiment of entropy and death, Desghidorah constantly radiates an aura of negative energy. All creatures within 600-ft. of the god are incapable of regaining hit points by any means, including divine magic. If the creature has fast healing or regeneration, it loses that quality while within this aura. Desghidorah is immune to the effects of his own aura.
As a full round action once every hour, Desghidorah can focus this negative energy into a burst of negative life energy, sapping the vitality from all plant life within 200-ft. of the god, inflicting 20d6 points of damage on all plants and plant type monsters. After using this attack, Desghidorah regains 10d6 hit points.
Undead within the aura gain fast healing 2, or if they already have fast healing, the value increases by two. If undead are within the aura when Desghidorah uses it to consume plant-life, they regain the same number of hit points as the god.
Multiple Attacks (Ex): Desghidorah can attack with all three of his heads as part of a normal attack action. Each head can substitute a bite attack for a breath weapon attack, and each is independent of the others for the lag between uses of the breath attack.
Undead Friend (Ex): Because of his association with negative life energy, Desghidorah is one of the only Kaiju gods that has any influence over undead. No undead creature can ever willingly attack Desghidorah, and all undead within his Drink Life aura are treated as Charmed by the god. There is no saving throw against this ability. Desghidorah is accompanied by 4d12x10 HD worth of undead at any time.
Vulnerability (Ex): Because of his connection to negative energy and death, Desghidorah is treated as undead for the effects of negative and positive energy, such as the cure and inflict wounds spells.
No Breath (Ex): Desghidorah does not need to breath, and is immune to gas based attacks that require a Fortitude saving throw. He can also exist in an airless environment, such as outer space, with no penalty.
Desghidorah's Worship and Worshipers
Desghidorah is a feared, reviled and often hated deity, and is often called the Soul Eater. Because of his nature as a vessel of pure entropy, he is feared as the death bringer that he is. Even his brother King Ghidorah has more worship that him, for people can relate to terror and fear, and therefore comprehend them better than entropy. Few beings wish to think of their end, let alone the end of all life, and therefore they prefer not to think about Desghidorah. But, despite all that, Desghidorah does have worshipers.
Desghidorah's most abundant worshipers are necromancers, as well as sorcerers, clerics and druids who are obsessed with death energy and entopic forces. These death magic wielders are some of the best at what they do, and what they do is used the forces of negative energy to wither and corrode all life around them. Unlike the evil magic users devoted to the other dark gods, the servants of the Soul Eater care not who they target, be they the servants of the good, neutral or evil gods. Desghidorah's sect has exterminated Triad monasteries and Legion hives, for destruction and entropy have no friends, and pander to no needs other than that of death.
Other creatures that ally themselves with Desghidorah are the undead. Because Desghidorah is a vessel of negative energy, he draws in undead from all across the planet. Many powerful, self willed undead worship him, and many of his mortal worshipers seek out means to become undead themselves, often transforming themselves into ghosts, liches and vampires.
Because fire is often a tool for destruction, and because it is an element associated with the god himself, many evil fire creatures are also allies of the Soul Eater. Red dragons, evil fire elementals, and salamanders.
Desghidorah's sect seems to have no truly coherent goal, other than the spread of death and entropy. Wherever a new town is built, they seek to destroy it. Whenever a new life is born, they try to slay an old one. Though they seem to revel in increasing the rate of death, they do not appear to want to exterminate all life, for without any life, death could not happen. Because of this, Desghidorah's worshipers have been known to assist the agents of the other gods when a force that could exterminate too much life threatens the planet. Though their motives seem good, they are merely for the selfish desire to continue killing and bringing entropy to the world.
Desghidorah priests and worshipers often wear black clothing highlighted with red, and are known to wear animal skulls that have been blackened by fire as symbols of their dread master's will.
Desghidorah has no allies among the gods, but he doesn't really have any enemies either. The only gods who actively dislike him are the gods of good, and even then, not as much as they seem to hate the other evil gods. Desghidorah's actions are too unfocused by the standards of the other gods to warrant them devoting to much energy to him. While Desghidorah is not unfocused on his goals, his targets are seemingly random, so the other gods devote less energy to him and more energy towards those actively trying to destroy them. Whether this is merely a diversionary tactic on Desghidorah's part, none can say.