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Colossal (Wide) Magical Beast (Lesser God, Chaotic)
| Hit Dice: |
46d10+782 (1035 hp) |
| Initiative: |
+2 (Dex) |
| Speed: |
20ft. (4 squares), Fly 100ft (Poor) (20 squares) |
| AC: |
50 (+20 Natural, +14 Luck, +12 Deflection, +2
Dex, -8 Size), Touch 30, Flat-footed 48 |
| Base Attack/Grapple: |
+46/+80 |
| Attacks: |
Bite + 57 melee (4d6+18) |
| Full Attack: |
Bite + 57 melee (4d6+18), 2 Wing slam +54 melee
(2d6+9), 2 Claws +54 melee (2d8+9) |
| Space/Reach: |
30ft./35ft. |
| Special Attacks: |
Breath Weapon, Windstorm, Trample, Sonic Boom |
| Special Qualities: |
Divine Qualities, Energy Resistance (acid, electrical,
fire, radiation, sonic) 50, Fast healing 20, Divine Luck, Freedom
of movement, SR 57 |
| Saves: |
Fort +37, Ref +25, Will+20 |
| Abilities: |
Str 47, Dex 14, Con 45, Int 2, Wis
17, Cha 40 |
| Skills: |
Balance +13, Intuit Direction +12, Spot +12, Tumble
+16 |
| Feats: |
Ability Focus (Breath Weapon), Acrobatic, Awesome
Blow, Blind Fight, Diehard, Endurance, Flyby Attack, Hover,
Improved Bull Rush, Improved Overrun, Iron Will, Multiattack,
Power Attack, Snatch, Weapon Focus (Bite), Wingover |
| Climate/Terrain: |
Any Land or Sky |
| Organization: |
Solitary |
| Challenge Rating: |
47 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Neutral |
| Advancement: |
- |
| Domains: |
Air, Chaos, Fire, Luck, Travel |
| Holy Symbol: |
Rodan flying in front a sunburst |
One
of the least powerful of the gods, but still a potent figure, Rodan
is a massive aerial creature that is almost the living embodiment
of freedom and chaos. This flying behemoth is more concerned with
simply existing that he is in battling any of the other gods, for
his whole reason for being is to simply survive, prosper and encourage
chaos. Rodan would rather revel in his freedom than battle his fellow
gods, but is deadly in combat when threatened, for despite his dislike
of battle, he will not hesitate to unleash is power and annihilate
any creature that dares to oppose him.
Rodan
resembles a massive pterodactyl with a 170ft wingspan and a 70ft
long body. He bears a royal looking crown of horns on his head and
has brownish-red flesh. His maw is a long beak-like structure, and
his chest is covered in lance-like spines. Despite his size, Rodan
is quite maneuverable in flight, and can achieve super-sonic speeds
in the air.
Clerics
devoted to him can cast spells from the Air, Chaos, Fire, Luck and
Travel domains. His favored weapon is the Shuriken.
Combat:
Despite his adversity to combat, Rodan is a fearless
opponent who is more that willing to lay waste to entire stretches
of land if he feels that he's threatened.
Rodan often begins combat against other gods with
his breath weapon, then following up with his physical attacks and
feats. Against other fliers, Rodan will use his Sonic Boom attack
before closing in for melee combat or using his breath weapon. Against
smaller enemies, Rodan will simply trampled them if they seem to
pose a threat, but will ignore them is they do not have the capacity
to harm him.
Rodan's natural weapons are considered chaotic and
epic for purposes of overcoming damage reduction.
Breath
weapon (Su): Once every 1d4 rounds as a standard action, Rodan
can breathe a high intensity beam of light and heat. This beam fills
a line 300ft. long and 10ft. in diameter, inflicting 10d6 points
of fire damage to all creatures caught in its path. Creatures caught
in this attack may make a Reflex save (DC 52) for half damage. The
DC is constitution based.
Windstorm
(ex): As a standard action, Rodan can create a powerful blast
of wind by flapping his wings. This blast creates a 200-foot cone
of hurricane force winds. All flames within this region are extinguished.
Ranged attacks are impossible to make while the windstorm is in
effect (except for siege weapons or kaiju ranged attacks, which
suffer a -8 penalty to attack). Listen checks within the area are
impossible. Creatures of mediums-size or smaller on the ground are
knocked prone and roll 1d4x10 feet, sustaining 1d4 points of subdual
damage per 10ft. Flying creatures of Medium-size or smaller are
blown back 2d6x10 feet and sustain 2d6 points of subdual damage.
Creatures of large size on the ground are knocked prone. Flying
creatures of Large size are blown back 1d6x10 feet. Flying creatures
of Huge size are blown back 1d6x5 feet.
Trample
(Ex): As a standard action during its turn each round, Rodan
can run over an opponent of Gargantuan size or smaller. Rodan merely
has to move over the opponent.
The
trample deals 4d12+9 points of damage. Trampled opponents can attempt
to make an attack of opportunity, but these incur a - 4 penalty.
If the opponent does not make an attack of opportunity, they can
attempt to make a Reflex save (DC 51) for half damage. The DC is
strength based.
Sonic
Boom (Su): On any round that Rodan takes a double move action
while flying, any creature within 100ft. of him is blasted with
sonic force as Rodan breaks the sound barrier. All creatures caught
within this effect suffer 9d6 points of sonic damage. In addition,
all huge or smaller creatures that suffer damage are thrown back
3d4x10 ft and are stunned for 2d4 rounds. Creatures suffer 1d6 points
of damage per 10ft. thrown.
Structures
in the area suffer 9d6 points of sonic damage, which ignores hardness.
Rodan
must travel his full movement distance for this power to function.
Divine
Luck (Su): Three times per day, when a dice roll directly involves
or affects Rodan, he can have the die re-rolled as a free action,
and then take the better of the two rolls. This includes saving
throws, damage rolls and the like.
Freedom
of Movement (Su): Rodan is constantly under the effects of a
freedom of movement spell, cast by a 20th-level sorcerer.
He can suppress and resume this power as a free action.
Rodan's Worship and Worshipers
Rodan is a wild and free-spirited deity,
concerned with freedom and chaos more than with creating any lasting
legacy. To the Sky Lord, freedom is all that maters. But that is
not all that Rodan values. Luck is also one of his areas of expertise,
for chaos and freedom are often accompanied by a healthy dose of
good or bad luck.
As the patron god of luck, Rodan has
a large number of informal worshipers among the gamblers and businessmen
of the world, as well as merchants, who often pray to him for good
luck in their business ventures or gambling, as well as bad luck
for their competitors.
Formal followers of the Sky Lord are
often wild men and women, who live simply and freely in no particular
place at a time. Whole communities devoted to Rodan exist, though
they tend to be nomadic, barbaric peoples, who care little for the
trappings of civilized people. The moniker noble savage does definitely
apply to most of these communities, for while they dislike the trappings
of "civilization," they are generally not hostile to those they
encounter. If attacked however, they will defend themselves vigorously
and violently. Some tribes though become violent in their dislike
of civilized areas, and seek out and destroy them in the name of
freedom and chaos. Such tribes are rare, but not so much that they
are unknown.
Among the common races that follow Rodan,
humans, with their chaotic and unpredictable natures, are the most
common followers of the Sky Lord, though the elves and half-orcs
are not far behind in numbers. Dwarves and gnomes rarely worship
Rodan, and Halfings following the Sky Lord are all but unknown.
Rodan also has a large following among
flying creatures, which, like their god, are free willed and chaotic.
Among them, arrowhawks, giant eagles and owls, along with cloud
and storm giants are the most common, though almost anything intelligent
that can fly offers some tribute to Rodan. Many of Rodan's nomad
followers ride tamed griffons, hippogriffs and very rarely wyvern.
Rodan's clerics are fond of rust colored
robes when performing their duties, though this is not a guarantied
thing, given the chaotic and unpredictable nature of the followers
of this god. When not preaching or performing their priestly duties,
Rodan priests can look like just about anyone.
One if Rodan's less known aspects is
that of a fire god. As such, he has a mediocre following of fire
worshiping beings. Such people are fascinated with fire and burning.
Often, these men and women will gather together in cults devoted
to Rodan's fire aspect. Fire walking, dancing and ritualized burning
of member's bodies is common in these flame cults, who extol in
the virtues of chaotic flames, insofar as it is part of the very
nature of their god. Cults that simply cease to revere fire and
begin to use it for destructive purposes often end up being subverted
by Desghidorah in short order.
Rodan and his followers have little
to do with the other gods and their followers. The Sky Lord rarely
interferes in the affairs of the good gods, though Leo's followers
and Rodan's occasionally cross swords, due to the dichotomy between
the chaotic Rodan and the lawful Leo.
Among the other neutral gods, the followers
of Godzilla and Rodan actually get along quite well. In the past,
both religions, and the gods themselves, have worked together in
concert with each other to stop the machinations of the evil gods.
The followers of the King of Monsters and the Sky Lord both have
similar philosophies when it comes to life and the world, so there
is little surprise that they get along with each other.
However, the relationship with the other
neutral god, Kiryu, is almost the exact opposite of Rodan's relations
with Godzilla. Where Rodan's followers are free-spirited and chaotic,
Kiryu is mechanically lawful and cold. The order and regiment of
Kiryu's followers chafes at Rodan's chaotic nature, and the two
groups of worshipers battle fiercely over differences in principles.
Among the evil gods, Rodan's followers
have an outstanding rivalry with King Ghidorah, and the two groups
clash quite often. This rivalry seems to stem from the fact that
the two gods have often fought against the other, and the rivalry
seems to filter down into the ranks of the god's followers. The
only other evil god that Rodan and his followers come into conflict
with is Legion. Legion, with her domineering and controlling personality
and methods, strikes an agonizing chord with the chaotic and free
spirited Rodan, who values free-will and chaos above all else. Though
Rodan's followers would love to eradicate Legion and her brood,
her strength and hoards of fanatically devout followers makes it
almost impossible for the disorganized followers of Rodan to make
a decisive assault upon the Slaver Queen. Legion, although she is
aware of Rodan's dislike of her and her followers, seems to give
them little notice, considering them an insignificant threat to
her plans.
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