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Colossal (Wide) Magical Beast (Lesser God, Chaotic)

Hit Dice: 46d10+782 (1035 hp)
Initiative: +2 (Dex)
Speed: 20ft. (4 squares), Fly 100ft (Poor) (20 squares)
AC: 50 (+20 Natural, +14 Luck, +12 Deflection, +2 Dex, -8 Size), Touch 30, Flat-footed 48
Base Attack/Grapple: +46/+80
Attacks: Bite + 57 melee (4d6+18)
Full Attack: Bite + 57 melee (4d6+18), 2 Wing slam +54 melee (2d6+9), 2 Claws +54 melee (2d8+9)
Space/Reach: 30ft./35ft.
Special Attacks: Breath Weapon, Windstorm, Trample, Sonic Boom
Special Qualities: Divine Qualities, Energy Resistance (acid, electrical, fire, radiation, sonic) 50, Fast healing 20, Divine Luck, Freedom of movement, SR 57
Saves: Fort +37, Ref +25, Will+20
Abilities: Str 47, Dex 14, Con 45, Int 2, Wis 17, Cha 40
Skills: Balance +13, Intuit Direction +12, Spot +12, Tumble +16
Feats: Ability Focus (Breath Weapon), Acrobatic, Awesome Blow, Blind Fight, Diehard, Endurance, Flyby Attack, Hover, Improved Bull Rush, Improved Overrun, Iron Will, Multiattack, Power Attack, Snatch, Weapon Focus (Bite), Wingover
Climate/Terrain: Any Land or Sky
Organization: Solitary
Challenge Rating: 47
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: -
Domains: Air, Chaos, Fire, Luck, Travel
Holy Symbol: Rodan flying in front a sunburst

        One of the least powerful of the gods, but still a potent figure, Rodan is a massive aerial creature that is almost the living embodiment of freedom and chaos. This flying behemoth is more concerned with simply existing that he is in battling any of the other gods, for his whole reason for being is to simply survive, prosper and encourage chaos. Rodan would rather revel in his freedom than battle his fellow gods, but is deadly in combat when threatened, for despite his dislike of battle, he will not hesitate to unleash is power and annihilate any creature that dares to oppose him.

        Rodan resembles a massive pterodactyl with a 170ft wingspan and a 70ft long body. He bears a royal looking crown of horns on his head and has brownish-red flesh. His maw is a long beak-like structure, and his chest is covered in lance-like spines. Despite his size, Rodan is quite maneuverable in flight, and can achieve super-sonic speeds in the air.

        Clerics devoted to him can cast spells from the Air, Chaos, Fire, Luck and Travel domains. His favored weapon is the Shuriken.

Combat:

Despite his adversity to combat, Rodan is a fearless opponent who is more that willing to lay waste to entire stretches of land if he feels that he's threatened.

Rodan often begins combat against other gods with his breath weapon, then following up with his physical attacks and feats. Against other fliers, Rodan will use his Sonic Boom attack before closing in for melee combat or using his breath weapon. Against smaller enemies, Rodan will simply trampled them if they seem to pose a threat, but will ignore them is they do not have the capacity to harm him.

Rodan's natural weapons are considered chaotic and epic for purposes of overcoming damage reduction.

        Breath weapon (Su): Once every 1d4 rounds as a standard action, Rodan can breathe a high intensity beam of light and heat. This beam fills a line 300ft. long and 10ft. in diameter, inflicting 10d6 points of fire damage to all creatures caught in its path. Creatures caught in this attack may make a Reflex save (DC 52) for half damage. The DC is constitution based.

        Windstorm (ex): As a standard action, Rodan can create a powerful blast of wind by flapping his wings. This blast creates a 200-foot cone of hurricane force winds. All flames within this region are extinguished. Ranged attacks are impossible to make while the windstorm is in effect (except for siege weapons or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen checks within the area are impossible. Creatures of mediums-size or smaller on the ground are knocked prone and roll 1d4x10 feet, sustaining 1d4 points of subdual damage per 10ft. Flying creatures of Medium-size or smaller are blown back 2d6x10 feet and sustain 2d6 points of subdual damage. Creatures of large size on the ground are knocked prone. Flying creatures of Large size are blown back 1d6x10 feet. Flying creatures of Huge size are blown back 1d6x5 feet.

        Trample (Ex): As a standard action during its turn each round, Rodan can run over an opponent of Gargantuan size or smaller. Rodan merely has to move over the opponent.

        The trample deals 4d12+9 points of damage. Trampled opponents can attempt to make an attack of opportunity, but these incur a - 4 penalty. If the opponent does not make an attack of opportunity, they can attempt to make a Reflex save (DC 51) for half damage. The DC is strength based.

        Sonic Boom (Su): On any round that Rodan takes a double move action while flying, any creature within 100ft. of him is blasted with sonic force as Rodan breaks the sound barrier. All creatures caught within this effect suffer 9d6 points of sonic damage. In addition, all huge or smaller creatures that suffer damage are thrown back 3d4x10 ft and are stunned for 2d4 rounds. Creatures suffer 1d6 points of damage per 10ft. thrown.

        Structures in the area suffer 9d6 points of sonic damage, which ignores hardness.

        Rodan must travel his full movement distance for this power to function.

        Divine Luck (Su): Three times per day, when a dice roll directly involves or affects Rodan, he can have the die re-rolled as a free action, and then take the better of the two rolls. This includes saving throws, damage rolls and the like.

        Freedom of Movement (Su): Rodan is constantly under the effects of a freedom of movement spell, cast by a 20th-level sorcerer. He can suppress and resume this power as a free action.

Rodan's Worship and Worshipers

Rodan is a wild and free-spirited deity, concerned with freedom and chaos more than with creating any lasting legacy. To the Sky Lord, freedom is all that maters. But that is not all that Rodan values. Luck is also one of his areas of expertise, for chaos and freedom are often accompanied by a healthy dose of good or bad luck.

As the patron god of luck, Rodan has a large number of informal worshipers among the gamblers and businessmen of the world, as well as merchants, who often pray to him for good luck in their business ventures or gambling, as well as bad luck for their competitors.

Formal followers of the Sky Lord are often wild men and women, who live simply and freely in no particular place at a time. Whole communities devoted to Rodan exist, though they tend to be nomadic, barbaric peoples, who care little for the trappings of civilized people. The moniker noble savage does definitely apply to most of these communities, for while they dislike the trappings of "civilization," they are generally not hostile to those they encounter. If attacked however, they will defend themselves vigorously and violently. Some tribes though become violent in their dislike of civilized areas, and seek out and destroy them in the name of freedom and chaos. Such tribes are rare, but not so much that they are unknown.

Among the common races that follow Rodan, humans, with their chaotic and unpredictable natures, are the most common followers of the Sky Lord, though the elves and half-orcs are not far behind in numbers. Dwarves and gnomes rarely worship Rodan, and Halfings following the Sky Lord are all but unknown.

Rodan also has a large following among flying creatures, which, like their god, are free willed and chaotic. Among them, arrowhawks, giant eagles and owls, along with cloud and storm giants are the most common, though almost anything intelligent that can fly offers some tribute to Rodan. Many of Rodan's nomad followers ride tamed griffons, hippogriffs and very rarely wyvern.

Rodan's clerics are fond of rust colored robes when performing their duties, though this is not a guarantied thing, given the chaotic and unpredictable nature of the followers of this god. When not preaching or performing their priestly duties, Rodan priests can look like just about anyone.

One if Rodan's less known aspects is that of a fire god. As such, he has a mediocre following of fire worshiping beings. Such people are fascinated with fire and burning. Often, these men and women will gather together in cults devoted to Rodan's fire aspect. Fire walking, dancing and ritualized burning of member's bodies is common in these flame cults, who extol in the virtues of chaotic flames, insofar as it is part of the very nature of their god. Cults that simply cease to revere fire and begin to use it for destructive purposes often end up being subverted by Desghidorah in short order.

Rodan and his followers have little to do with the other gods and their followers. The Sky Lord rarely interferes in the affairs of the good gods, though Leo's followers and Rodan's occasionally cross swords, due to the dichotomy between the chaotic Rodan and the lawful Leo.

Among the other neutral gods, the followers of Godzilla and Rodan actually get along quite well. In the past, both religions, and the gods themselves, have worked together in concert with each other to stop the machinations of the evil gods. The followers of the King of Monsters and the Sky Lord both have similar philosophies when it comes to life and the world, so there is little surprise that they get along with each other.

However, the relationship with the other neutral god, Kiryu, is almost the exact opposite of Rodan's relations with Godzilla. Where Rodan's followers are free-spirited and chaotic, Kiryu is mechanically lawful and cold. The order and regiment of Kiryu's followers chafes at Rodan's chaotic nature, and the two groups of worshipers battle fiercely over differences in principles.

Among the evil gods, Rodan's followers have an outstanding rivalry with King Ghidorah, and the two groups clash quite often. This rivalry seems to stem from the fact that the two gods have often fought against the other, and the rivalry seems to filter down into the ranks of the god's followers. The only other evil god that Rodan and his followers come into conflict with is Legion. Legion, with her domineering and controlling personality and methods, strikes an agonizing chord with the chaotic and free spirited Rodan, who values free-will and chaos above all else. Though Rodan's followers would love to eradicate Legion and her brood, her strength and hoards of fanatically devout followers makes it almost impossible for the disorganized followers of Rodan to make a decisive assault upon the Slaver Queen. Legion, although she is aware of Rodan's dislike of her and her followers, seems to give them little notice, considering them an insignificant threat to her plans.