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Medium Aberration (Shapechanger)
| Hit Dice: |
12d8+12 (66Hp) |
| Initiative: |
+6 (+2 Dex, +4 Improved Initiative) |
| Speed: |
40ft. Climb 40ft. (30ft.) |
| Armor Class: |
16 (+4 Natural, +2 Dex) Touch 12, Flat-footed
14 |
| Base Attack/Grapple: |
+9 / +9 |
| Attack: |
Slam +9 melee (1d6/20+infect) |
| Full Attack: |
2 Slams +9 melee (1d6/20+infect) |
| Face/Reach: |
5ft. / 5ft. |
| Special Attacks: |
Immolating gaze, parasitic control, supernatural
beauty |
| Special Qualities: |
Alternate Form, Damage reduction 10/magic and
bludgeoning, Darkvision 60ft., Amorphous, Memory Echoes |
| Saves: |
Fort +5, Ref +6, Will +10 |
| Abilities: |
Str 10, Dex 14, Con 13, Int 15, Wis 14, Cha 14 |
| Skills: |
Bluff+12, Hide +17*, Listen +12, Move Silently
+14*, Spot +12, Survival +12 |
| Feats: |
Blind-fight, Dodge, Improved Initiative, Mobility,
Stealthy |
| Climate/Terrain: |
Warm and temperate urban |
| Organization: |
Solitary |
| Challenge Rating: |
10 |
| Treasure: |
½ Standard |
| Alignment: |
Always Neutral Evil |
| Advancement: |
13-20 HD |
A
sickly, bile yellow pool of liquid oozes towards you. As it approaches,
the pool coalesces into the form of a beautiful young woman. As
you look at her, you feel your body grow hot and burst into flame.
Rarely
encountered, the mitochondria eve is always the result of a medical
or magical experiment gone wrong. These powerful and deadly organisms
are the result of an endosymbiot known as a mitochondria gaining
free will after their host is exposed to healing energies after
the host is already dead. The most common way that this occurs is
if a piece of the person's viscera, particularly the liver, are
exposed to a regenerate spell or the like.
In
their natural forms, a Mitochondria Eve resembles a formless pool
of sticky, yellow liquid, much like some variety of ooze. They can,
however, take the form of their former host at will, though they
lack garments, and their skin is perfectly smooth, lacking any hair
or blemishes. While in their humanoid forms, Mitochondria Eve radiate
a soft white glow, and speak with a haunting, echoing voice. All
Mitochondria Eve are female.
Mitochondria
Eve retain the ability to speak any language the host knew before
death.
Combat:
Mitochondria Eve consider themselves superior to all
other life, and thus feel that physical combat is beneath them.
If forced to, they are able to attack by slamming their opponent
with a pseudopodium of their own substance, but prefer to use their
immolating gaze and parasitic control powers to take control of
their opponents or simply stun them with their supernatural beauty
and move on.
Alternate
Form (Ex): At will, as a standard action, a Mitochondria Eve
can assume her humanoid or liquid form. In their liquid form, she
receives a +5 racial bonus to Hide checks and a +10 racial bonus
to Move Silently checks and can use her climb movement rate, but
cannot speak, or use her immolating gaze. While in humanoid form,
she can speak, and use her gaze, but can't climb and has an overland
movement of 30ft.
Parasitic
Control (Ex): A Mitochondria Eve can take control of any creature
by infecting it with a piece of its substance. She usually accomplishes
this by dropping a piece of her substance onto an unaware or sleeping
victim. In such a case, the Mitochondria Eve must make a ranged
touch attack to hit. A mitochondria eve can also infect a creature
with a successful critical hit when she uses her slam attack.
Any
creature so infected must make a Will save (DC 18) or be completely
taken over by the Mitochondria Eve, as if by a powerful Dominate
Monster spell. This save is Charisma based. Once a victim has
been infected the controlling Mitochondria Eve can use all of the
victim's senses. Such victims have no ability to resist the commands
of the Mitochondria Eve it is under the control of, and will follow
even obviously suicidal commands. Such creatures are able to use
the Mitochondria Eve's immolating gaze power. She can release an
infected creature at any time.
Immolating
Gaze (Ex): Every round, as a standard action, a Mitochondria
Eve can cause any living or once living corporeal creature within
her line of sight to burst into flame by commanding the mitochondria
within their cells to release their energy simultaneously. Such
creatures must make a Fortitude save (DC 18) or burst into flame,
taking 4d6 points of fire damage per round. Creatures that make
their save take 2d6 points of damage. In either case, the victim
continues to burn, taking the same dice worth of damage per round
until the flames are extinguished. The flames can be extinguished
by normal means. Constructs not made of flesh, elementals, outsiders,
plants and incorporeal undead are immune to this attack.
Supernatural
Beauty (Ex): Because of the utter perfection of her humanoid
form, and the force of her personality, a Mitochondria Eve receives
a +6 circumstantial bonus to her charisma score for making any social
interactions with members of any race that finds her attractive.
Additionally, if she makes a successful bluff check, she can stun
any creature that she gains her social interaction bonus from.
Amorphous
(Ex): In either form, Mitochondria Eve cannot be flanked, are
immune to critical hits, and are not subject to death from massive
damage.
Memory
Echoes (Ex): Mitochondria Eve retain the memories of their previous
host, and can be distracted by a particularly moving event reminiscent
of their past. If confronted by their host's former sweetheart or
similarly emotional stimulus, the Mitochondria Eve must make a Will
save (DC 21). If they fail, their previous host's personality temporarily
takes over, effectively paralyzing the creature until the stimulus
vanishes plus 1d6 rounds afterward. If she succeeds, she may only
take partial actions on the next round, and must make another save
the next round with a -2 cumulative circumstantial penalty. Once
she fails a save, she cannot attempt another.
This
can only occur if the stimulus in question is not attempting to
harm the Mitochondria Eve in any way, and is negated instantly if
the Mitochondria Eve is attacked.
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