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Colossal (Long) Magical Beast (Legion)
| Hit Dice: |
45d10+450 (697 hp) |
| Initiative: |
+0 |
| Speed: |
20ft. Fly (good) 60ft. |
| AC: |
34 (-8 size, +32 natural) |
| Base Attack/Grapple: |
+45 / +79 |
| Attacks: |
Sting +56 melee (3d6+18+energy drain) |
| Full Attack: |
Sting +56 melee (3d6+18+energy drain), 2 claws
+53 melee (2d8+9), Bite +53 melee (3d8+9) |
| Face/Reach: |
60ft. / 15ft. |
| Special Attacks: |
Sting, Sonic wings, Trample, Windstorm, Plasma
Bolt, Spell-like abilities |
| Special Qualities: |
Damage reduction 25/epic, Darkvision 120ft., Energy
resistance (fire, cold, sonic) 50, Immune to mind influencing
effects, SR 30, See Invisibility |
| Saves: |
Fort +36, Ref +24, Will +18 |
| Abilities: |
Str 46, Dex 10, Con 30, Int 2, Wis 13, Cha 31 |
| Skills: |
Spot +17, Survival +17, Tumble +19 |
| Feats: |
Ability Focus (sting), Blind-fight, Cleave, Diehard,
Flyby Attack, Great Fortitude, Hover, Improved Initiative, Improved
Sunder, Iron Will, Multiattack, Power Attack, Skill Focus (tumble),
Snatch, Weapon Focus (sting), Wingover |
| Climate/Terrain: |
Any Land |
| Organization: |
Solitary or Pair (Megaguirus plus
Legion) |
| Challenge Rating: |
30 |
| Treasure: |
None |
| Alignment: |
Always Lawful Evil |
| Advancement: |
- |
Megaguirus
is one of Legion's most powerful, and least willing, slaves. Once
a mighty Queen of Killers, Megaguirus fought the Slaver Queen, and
lost. For her impudence, Legion used her powerful magic to force
the Queen of Killers to join her swarm, and made Megaguirus her
herald. Now, as a part of the swarm, Megaguirus can never have her
revenge on the one who humiliated her, so strong is Legion's influence.
She instead re-directs her rage and humiliation onto those who she
encounters. Occasionally, Legion will call upon Megaguirus to accompany
her when she decides to go out and seek a new nest site. Despite
her hatred of Legion, Megaguirus is bound to serve her. Truly, it
is a sad fate for one who was once so mighty.
Megaguirus
resembles a massive, demonic looking dragonfly, with sharp edges
on all of her body segments, a massive toothy maw, two great pincers
and a deadly stinger on the tip of her tail. Where once her body
burned with a chaotic passion for death and destruction, Legion's
magic has forced Megaguirus into a state of cold and calculated
malice. Megaguirus is keenly aware of how wild her spirit once was,
and the loss of her free spirit has made her crueler than she ever
was before.
Combat:
More than most other kaiju, Megaguirus revels in combat,
as she seeks to take out her frustration on those around her. Because
she is so strong, most opponents are felled before they can react,
giving the Queen of Killers very little satisfaction with their
deaths. If she feels that she can get away with it, she will attack
other Legion creatures in preference to other foes. Given the nature
of the Legion creatures, and the strength of Megaguirus, they cannot
attack back.
Against enemy kaiju, Megaguirus prefers to use her
sonic wings to blast opponents, then move into melee range and shred
them with her claws and bite, or barrage them with her plasma bolts
while using her tumble skill to weave in and out, avoiding attacks
of opportuinity. Against non-kaiju, she prefers to blow them away
with her windstorm power, then swoop down and slay the survivors
with her sonic wings. Megaguirus prefers to toy with her prey for
as long as possible, so as to prolong it's suffering.
Sonic
Wings (Su): As a standard action once per minute, Megaguirus
can charge her wings with sonic energy. For 1d4+1 rounds after the
power is activated, any creatures that are directly below Megaguirus
at any point take 5d6 points of sonic damage. If a creature is below
her for more than one round, it takes damage for each round it remains
under her. Structures under Megaguirus when she has this power activated
take 5d10 points of damage. Creatures caught in the effect may make
a Fortitude save (DC 43) for half damage. This save is constitution
based.
Sting
(Su): Megaguirus is able to steal some of her opponent's power
when she hits with her stinger. An opponent struck with the sting
must make a Fortitude save (DC 45) or gain one negative level. This
save is Constitution based. For each negative level inflicted, Megaguirus
gains some of the energy stolen. For each negative level she inflicts
with her sting, she can chose to do one of the following: regain
1d8 hit points, reduce the time required before she can use her
sonic wings again by half, or she can use her plasma bolt attack.
Negative
levels gained in this way last for one day before fading. After
this time is up, the creature must make a fortitude save (DC 45).
If this save fails, the negative level vanishes and becomes a permanent
level drain. This save is Constitution based.
Plasma
Bolt (Su): After she has used her sting, Megaguirus can use
her plasma bolt attack. As a standard action, she can charge up
a sphere of energy on the tip of her stinger and launch it at an
opponent within 300ft. In order to hit with the sphere, she must
make a ranged touch attack. If she hits, the sphere inflicts 15d6
points of fire damage. Megaguirus can only use this power after
she has inflicted a negative level with her sting.
Windstorm
(Ex): As a standard action, Megaguirus can blast an area with
gale force winds by flapping her wings at high speed. This blast
of wind creates a 100-foot-long cone of hurricane force winds. All
flames in the area are extinguished. Ranged attacks are impossible
to make while the windstorm is in effect (except for siege weapons
or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen
checks within the area are impossible. Creatures of mediums-size
or smaller on the ground are knocked prone and roll 1d4x10 feet,
sustaining 1d4 points of subdual damage per 10ft. Flying creatures
of Medium-size or smaller are blown back 2d6x10 feet and sustain
2d6 points of subdual damage. Creatures of large size on the ground
are knocked prone. Flying creatures of Large size are blown back
1d6x10 feet. Flying creatures of Huge size are blown back 1d6x5
feet.
If
Megaguirus has her sonic wings power active when she uses this attack,
all creatures caught in the cone, in addition to the effects described
above, take 3d6 points of sonic damage with no saving throw.
Trample
(Ex): As a standard action on her turn each round, Megaguirus
can run over opponents of Gargantuan size or smaller. In order to
use this attack, Megaguirus must be on the ground.
The
trample deals 4d12+17 points of damage. Trampled opponents may make
an attack of opportunity, but they suffer a -4 penalty to their
attack rolls. If they do not make attacks of opportunity, they can
attempt a reflex save (DC 50) for half damage. This save is Strength
based.
Spell-like
abilities: 1/day - Haste. This ability functions as if
cast by a 20th level sorcerer.
Immune
to Mind-influencing effects (Ex): Immune to mind-influencing
effects (charms, compulsions, phantasms, patterns, and morale effects).
See
Invisibility (Su): Megaguirus can constantly see invisibility
as the spell cast by a 20th level sorcerer. It can suppress or resume
this power as a free action.
Legion:
Able to communicate with any other creature that has the Legion
subtype through the Legion language. Incapable of attacking any
creature that has the Legion subtype with more hit dice than it
does. Completely incapable of attacking Legion herself, regardless
of how many hit dice she has.
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