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Colossal (Long) Magical Beast (Lawful, Evil, Legion, Intermediate
Goddess)
| Hit Dice: |
57d10+1083 (1396 hp) |
| Initiative: |
+3 (+4 Improved Initiative, -1 Dex) |
| Speed: |
30 (6 squares), Burrow 30 (6 squares), Fly (Poor)
50 (10 sqaures) |
| AC: |
+51 (+20 natural, +20 deflection, +10 divine (profane),
-1 Dex, -8 Size), Touch +31, Flat-footed +51 |
| Base Attack/Grapple: |
+57 / +90 |
| Attacks: |
Claw +76 melee (3d6+17) |
| Full Attack: |
2 Claws +77 melee (3d6+17), Gore +75 (4d8+8/18-20,
X3) |
| Space/Reach: |
20ft. / 35ft. |
| Special Attacks: |
Trample, Improved Grab, Beam Attack, Energized
Tendrils, Spawn Swarm, Spell-like abilities |
| Special Qualities: |
Divine Qualities, Blindsight, Energy Shield, Queen
of the Legion, Energy Resistance 50 (Sonic, Electricity, Fire,
Cold), SR 74 |
| Saves: |
Fort +42, Ref +29, Will +21 |
| Abilities: |
Str 45, Dex 9, Con 48, Int 3, Wis 14,
Cha 37 |
| Skills: |
Concentration +39, Listen +24, Spot +24 |
| Feats: |
Ability Focus (Beam Attack), Alertness, Augmented
Summoning, Awesome Blow, Cleave, Diehard, Endurance, Flyby Attack,
Great Cleave, Hover, Improved Bull Rush, Improved Critical (Gore),
Improved Initiative, Improved Overrun, Improved Sunder, Multiattack,
Power Attack, Quicken Spell-like Ability (Summon Monster IX),
Weapon Focus (Claws and Gore) |
| Climate/Terrain: |
Any Land |
| Organization: |
Solitary or Colony (1 + 2d100 Symbiotic
Legion) |
| Challenge Rating: |
58 |
| Treasure: |
None |
| Alignment: |
Always Lawful Evil |
| Advancement: |
- |
| Domains: |
Animal, Death, Evil, Law, Legion* |
| Holy Symbol: |
A crystalline insect |
* New Domain
Legion
is one of the oddest of the evil gods, which is difficult to say,
considering the aberrancy of the gods in general. While most of
the other evil gods are in part interested in creating destruction
or pain, Legion's only goal seems to be to spread her influence
to all areas of the globe, and either subjugate all other life or
introduce it into her massive swarm. While this might seem more
benign than the destructive rampages of Destoroyah or King Ghidorah,
Legion is not a benevolent god, for she and her followers are brutally
efficient and ruthlessly cold when it comes to bringing new organisms
into the swarm and slaughtering those who are not subjugated to
its will.
Legion
superficially resembles a massive insect with a glassy, silver exoskeleton,
a large crown-like crest behind its head, and a long blade-like
horn. Below her head there is a massive bulb, which contains her
ovaries, and is capable of spawning a massive swarm of symbiotic
legion insects at will. When attacking, Legion can open her horn,
revealing an energy matrix capable of creating a powerful particle
beam. Also, she can extend a dozen energetically charged tendrils
from this spot to burn and pierce her foes to death. Legion measures
close to 200ft. long and has a width of about 75ft.
Legions
clerics can chose from the following domains: Animal, Death, Evil,
Law, Legion. Her cleric's favorite weapons are the light and heavy
lance.
Combat:
Legion, like most other kaiju gods, revels in combat.
Her preferred method of attack against other kaiju is to keep at
a distance and use her particle beam attack. Against non-kaiju,
Legion prefers to simply trample her opponents. If foes show an
ability to harm her, she will release a swarm of symbiotic legion
and cast a Quickened Summon Monster spell to deal with the
problem, or at least provide a distraction so that she can gain
an advantage. If seriously injured, Legion will retreat below ground
to heal and fight another day.
Legion's natural weapons are considered epic, evil
and lawful for the purposes of overcoming damage reduction.
Beam
Attack (Su): Once every 1d4 rounds, Legion can open her nasal
horn and release a powerful particle beam attack. The beam forms
a line 300ft long and 10ft. in diameter. Any creature caught in
this line takes 20d8 points of force damage, but can reduce the
damage to half with a successful Reflex save (DC 59). The beam always
continues to its maximum range, regardless of any obstructions,
including enemy creatures. The save is Constitution based.
Improved
Grab (Ex): In order to use this ability, Legion must hit an
opponent of colossal size or smaller with her claw attack. If she
hits, she can start a grapple as a free action without provoking
an attack of opportunity. If she gets a hold, she deals claw damage
each round the hold is maintained, and gets a +10 circumstantial
bonus to her gore attack. If she chooses to use her beam attack
on a grappled foe, the creature held does not get a saving throw
to reduce the damage to half.
Trample
(Ex): As a standard action during her turn, Legion can run over
an opponent of Gargantuan size or smaller. To use this attack, she
merely has to move over her foe.
Any
creature Legion tramples takes 4d12+17 points of crushing damage,
but can make a Reflex save (DC 55) for half damage. Those who don't
chose not to make a Reflex save can make an attack of opportunity
against Legion, but the attack receives a -4 penalty. The DC is
Strength based.
Energized
Tendrils (Su): As a standard action once every 1d4 rounds, Legion
can release up to twelve searing tendrils from the particle lens
inside her nasal horn. In order to hit with the tendrils, she must
make a ranged touch attack for each tendril. For each tendril that
hits, it inflicts 3d6 points of fire damage and 1d6 points of piercing
damage.
Legion
can either use this attack instead of her beam attack. After using
either one, she must wait for 1d4 rounds before using either of
them again, but she can alternate between the two at will. However,
if her nasal horn is somehow destroyed, she can only use this attack,
and loses her beam attack.
Spawn
Swarm (Ex): Once every 1d3 hours, Legion can spawn a swarm of
20d10 Symbiotic Legion insects from her abdomen as a full round
action. Such a swarm can act immediately, and appear directly in
front of Legion, filling a cloud 5 feet x 5 feet x 5 feet per insect
in the swarm.
Spell-like
Abilities: At will: Dominate Monster (DC 32), Legion's
Boon (DC 29), Legion's Gift (DC 31), and Summon Monster
IX (evil or lawful creatures only). Caster level 57th. The save
is Charisma based
Blindsight
(Ex): Legion perceives the world through sensing the flow of
energy thought all mater. Her vision is not impaired thorough darkness,
as that does not mask the flow of energy though the objects around
her.
Energy
Shield (Su): On any round, Legion can forego her normal attacks
by taking a full round action. If her foe uses an energy attack,
such as a breath weapon, spell or beam attack, Legion can create
an energy shield around her that negates the attack's energy. The
shield negates the first 200 points of energy damage that Legion
would suffer that round, which does not count towards her normal
energy resistance.
Legion
can't use this special power if she has lost over 167 hit points,
for such damage would mean that her crown has been injured, and
thus disabled.
Queen
of the Legion: Legion has the ability to communicate in the
Legion tongue with any creature that also possesses the Legion subtype.
All other creatures with the Legion subtype are incapable of attacking
Legion directly or indirectly, and will always act as though under
the effect of a charm spell while in her presence, even giving
their lives if necessary to protect their queen. If Legion attacks
another creature with the Legion subtype, that creature is considered
to have AC 0, and does not gain any saving throws to avoid damage
from her special attacks, so strong is Legion's influence over her
"children.
Legion's Worship and Worshipers
Among
one of the most widely worshiped of the evil gods, Legion and her
followers are exactly what her name suggests: they are legion. Her
agents cover the globe; from simple vermin to monstrous aberrations
to humanoids debase enough to worship her. Aptly nicknamed the Slaver
Queen, Legion's worship has spread like an infection through the
heart of all life on the planet. Nothing living is save from the
Slaver Queen's influence, as her worshippers have been granted special
magical powers to introduce new creatures into the swarm, by force
if necessary.
Legion
has barely any informal worshippers. Few creatures want to draw
the attention of the Slaver Queen, for such attention would bring
her followers down upon them, forcing them either to join the swarm
or be killed.
However,
among her formal worshippers, Legion is the be all and end all of
existence. Any creature with the Legion subtype, or that joins (by
choice or not) Legion's faith is devoted to her in heart and soul.
The
symbiotic legion insects, Legion's own spawn, are her most loyal
and devoted servants. Though lacking intelligence, these insects
act as almost an extension of Legion's will, destroying those who
have displeased her, or heralding her appearance when she is on
the move. The appearance of these silvery beetle-like creatures
is often a sign that Legion is approaching.
Other
creatures that worship Legion include many insect-like monsters,
such as Chuul, Ettercaps, evil Remorhaz and a large number of Fiendish
Vermin. Also, a sizeable number of Formian nests serve her, along
with several Gelugon devils. Like all other creatures in her swarm,
these creatures are fanatically loyal to their queen.
Among
the humanoids that worship her, humans are the most common, with
a fair number of evil dwarves as well. Such worshippers work in
secret, slowly corrupting those around them and eventually introducing
them into the swarm.
Finally,
thanks to the powerful spells Legion's Boon and Legion's
Gift that she grants to her followers, as well as the magical
potion Legion's Blood that her strongest clerics produce,
Legion has a large number of creatures that would normal not have
the temperament or nature to join the swarm under her sway. Thanks
to these dangerous spells, Legion has many beings under her sway,
including numerous communities of humanoids, a large number of powerful
outsiders, several dragons, and even, as unlikely as it might seem,
at least two non-divine kaiju.
Because
Legion has such a diverse group of worshippers, there is no typical
appearance that they take. Anyone can be a part of the swarm, from
a simple street beggar to a powerful political figure, such as the
leader of a nation. Most humanoids that worship Legion show their
devotion to the Slaver Queen by wielding lances in combat. Some
worshippers also tattoo images of insects over their hearts to show
their loyalty to the swarm.
Legion
and her swarm have, not surprisingly, very poor relationships with
the other gods and their worshipers. The good gods, particularly
Gamera and Battra find the Slaver Queen's nature abhorrent, as it
is dynamically opposite of their own. Both Leo and Mothra find Legion
to be a blight upon the world, and the worshiper's of Biollante
find Legion's followers enslavement of natural creatures repulsive.
The
neutral gods are fairly indifferent to Legion, though Kiryu's worshippers
oppose Legion quite often, as the Slaver Queen's actions run counter
to the values of protection that the Metal Guardian's followers
believe in.
Among
the evil gods, only Iris seems to have any respect for Legion, though
he also covets her power and ability to inspire such fanatic loyalty
in her followers. SpaceGodzilla and King Ghidorah, because of their
chaotic nature, often run afoul of Legion's plans, and thus the
followers of these gods are often at odds with each other. Often
this conflict leads the followers of Legion into skirmishes with
the servants of the other evil gods. Such conflicts often cost either
side a great deal of warriors, but Legion's followers are often
the quicker to recover, because of their ability to work together
as a coherent whole. Despite this, Legion's followers, and the goddess
herself, prefer to avoid open conflict with SpaceGodzilla and King
Ghidorah's followers, as such battles cost them precious resources,
and also risk drawing the attention of the two more powerful destruction
gods.
For
the time being, Legion seems content to amass power and grow stronger,
until one day she is dominant enough to take control of all life
on the face of the world, including the other gods.
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