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Colossal (Tall) Dragon (Chaotic, Evil, Greater God)

Hit Dice: 62d12+930 (1209 hp)
Initiative: +4 (Improved Initiative)
Speed: 20 ft (4 squares), fly 120ft (poor) (60 squares)
AC: +59 (+26 natural, +15 deflection, +16 divine (profane), -8 size), Touch -8, Flat-footed +59
Base Attack/Grapple: +62 / +99
Attacks: 3 Bites +75 melee (4d6+21) or 3 Slams +75 melee (2d8+21)
Full Attack: 3 Bites +75 melee (4d6+21) or 3 Slams +75 melee (2d8+21)
Space/Reach: 20ft. / 30ft.
Special Attacks: Multiple Actions, Gravity Beams, Crimson Lighting, Augmented Criticals, Frightful Presence, Grip of Terror, Shockwave, Windstorm
Special Qualities: Divine Qualities, Darkvision 120ft., Low-light vision, Energy Resistance (electricity, fire, cold, radiation, sonic) 50, SR 73, No Breath
Saves: Fort +48, Ref +33, Will +35
Abilities: Str 52, Dex 10, Con 40, Int 3, Wis 15, Cha 36
Skills: Bluff +43, Intimidate +45, Listen +28, Sense Motive +28, Spot +28
Feats: Ability Focus (Frightful Presence), Awesome Blow, Blind-fight, Cleave, Diehard, Endurance, Extra Turning, Flyby Attack, Great Cleave, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Improved Turning, Persuasive, Point Blank Shot, Power Attack, Precise Shot, Snatch, Weapon Focus (Gravity Beams, Crimson Lightning)
Climate/Terrain: Any Land or Sky
Organization: Solitary
Challenge Rating: 64
Treasure: None
Alignment: Always Chaotic Evil
Advancement: -
Domains: Air, Chaos, Destruction, Evil, Terror*, War
Holy Symbol: A golden, three headed dragon

* New Domain

        Known by the moniker the King of Terror, King Ghidorah is one of them most powerful of the evil gods, and one of the most feared. Almost as ancient as Godzilla and Mothra, the King of Terror has rightfully earned his title, for he delights in slaughter, mayhem and destruction, all for the sake of spreading fear and despair in the hearts of the mortal residents of the world. Truly, there are few beings as terrible as this god.

        King Ghidorah resembles a massive, bipedal golden dragon that stands over 120ft tall with an enormous pair of fan-like wings, which span close to 290ft. King Ghidorah has three heads atop long, trunk like necks, each one controlled by the same cruel mind. King Ghidorah's tail forks near the base, and is used as a rudder when the massive god flies. A set of vicious horns protrudes from the back of the monstrous beast's head, and his three mouths sport long, saber-like teeth.

        Clerics debase enough to worship King Ghidorah can chose from the following domains: Air, Chaos, Destruction, Evil, Terror, and War. His favored weapon is the Dire Flail. Clerics that chose the war domain gain proficiency with the flail.

Combat:

The King of Terror revels in battle, gaining immense joy from slaughter and mayhem. The more fear he creates in his victims, the more pleasure King Ghidorah gains. Against human targets, he prefers to soar overhead, raking the ground with his gravity beams or crimson lightening. He always tries to stay out of range of counter attack, making the situation all the more hopeless for his victims on the ground.

Against other kaiju, he acts more cautiously, using his gravity beams from a distance and trying to keep his opponent of guard before closing in to finish off his opponent with his three bites or slams them with his necks. Despite his low intelligence, King Ghidorah has a high degree of cunning and ruthlessness at his disposal. Thus, he is a much more crafty opponent than most other kaiju or humans expect.

King Ghidorah's natural weapons are considered chaotic, epic and evil for the purpose of overcoming damage reduction.

        Multiple Actions (Ex): King Ghidorah can attack with all three of his heads without penalty each round, even if he moves or charges. This includes his use of his gravity beams and slams. Additionally, he does not need to take a full attack action to use all of his attacks in a round, though each head can only do one thing. Thus, he could bite with one head, use the other to slam the opponent, and fire a gravity beam with the third.

        Ray Attack (Su): Once per round for each head, King Ghidorah can fire a beam of gravitational disruption that looks like a bolt of lightning from each of his mouths. To hit with the beam, he must make a successful ranged touch attack. If he hits, he inflicts 15d6 points of electrical damage to his foe. The ray has a range of 300 feet with no range increments.

        Crimson Lightning (Su): Once every 1d4 rounds, King Ghidorah can fire a series of red lightning bolts from the claws on the tips of his wings. When he uses this attack, King Ghidorah can make up to 10 simultaneous ranged touch attacks against any foe within 600ft. of himself. He can direct each beam against a different foe, or concentrate up to 4 bolts on a single opponent. Each bolt inflicts 5d6 points of electrical damage, and 5d6 points of fire damage. If multiple bolts strike a creature, she takes damage for all of them.

        Augmented Criticals (Ex): King Ghidorah's bite and slam attacks threaten a critical on an 18-20, and inflict triple damage on a successful critical hit.

        Frightful Presence (Ex): King Ghidorah has earned his moniker the King of Terror because of the fear he engenders whenever he appears. Whenever an opponent with fewer Hit Dice than the King of Terror sees him, they must make a Will save (DC 58) or be frightened (DMG pg 294) for 10d6 rounds. Those who save are still shaken for a like amount of time. This save is Charisma based. Gods are immune to this effect.

        Grip of Terror (Su): King Ghidorah can force creatures weaker than him to bow to his will, or run away screaming at top speed. Up to 22 times a day, King Ghidorah can chose to either turn/destroy or rebuke/command any living creature he can see as a 63rd level cleric as a standard action. King Ghidorah can chose to use either the turn or rebuke abilities interchangeably. This power functions exactly the same as the cleric ability, except it is a fear effect, and other gods are immune to it.

        Shockwave (Ex): As a standard action, King Ghidorah can stomp the ground, causing severe localized earth tremors. All creatures standing on the ground within 100 feet of the kaiju must make a Reflex save (DC 56) or fall prone, while structures within the area take 4d6 points of damage. The DC is constitution based.

        Windstorm (ex): As a standard action, King Ghidorah can create a powerful blast of wind by flapping his wings. This blast creates a 200-foot cone of hurricane force winds. All flames within this region are extinguished. Ranged attacks are impossible to make while the windstorm is in effect (except for siege weapons or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen checks within the area are impossible. Creatures of mediums-size or smaller on the ground are knocked prone and roll 1d4x10 feet, sustaining 1d4 points of subdual damage per 10ft. Flying creatures of Medium-size or smaller are blown back 2d6x10 feet and sustain 2d6 points of subdual damage. Creatures of large size on the ground are knocked prone. Flying creatures of Large size are blown back 1d6x10 feet. Flying creatures of Huge size are blown back 1d6x5 feet.

        No Breath (Ex): King Ghidorah dose not need to breath and is immune to gas-based attacks that require a fortitude saving throw. He can also exist buried in the earth, underwater or in other airless environment with ease.

King Ghidorah's Worship and Worshipers

        Few beings openly worship the King of Terror, and for good reason. As one of the most dangerous and horrific of the gods, he is widely regarded as being unapproachable. The only time anyone sends a prayer to the King of Terror is when they desire vengeance or fear to fall upon their enemies, and even then, they whisper the prayers in secret. That is not to say that he doesn't have worshipers. Nothing could be further from the truth.

        What King Ghidorah lacks from formal worship, he makes up for in formal worship. The clerics of the King of Terror are one of the most feared and reviled groups around, for their very presence is like that of the King of Terror, and few beings escape them in tact. The most organized group among King Ghidorah's clerics is called The Talons of the King. These bloodthirsty men and women seek to spread fear and pain throughout the world, all in the name of feeding their master the fear of mortals. Often seen riding hydra or occasionally evil dragons, the Talons will arrive in a city, level it, slaughter as many inhabitants as they can, and then move on, leaving some survivors to spread the word about the power of the Talons.

        While the Talons are King Ghidorah's most powerful organization, they do not make up the majority of his worshippers. The majority are lone clerics and other tribes of evil beings, such as orcs, bugbears and some evil dragons, which pray to the King of Terror to give them the power to instill fear in the hearts of their victims, making them easy prey. Such clerics often gather groups of brigands and thugs around them, and use their power over fear to control local towns, as well as their own followers. To these ruthless men and women, the taste of their victim's fear is delicious, and is the ultimate sign of devotion to their cruel and wicked god. Needless to say, the King of Terror has no formal temples, but is often worshiped at isolated shrines. Several large orc tribes are also devoted to the King of Terror, spreading fear and mayhem in the name of their god.

        King Ghidorah's most powerful priests are fond of golden plate armor with jagged, cruel looking spines. Such suits of armor are often empowered with magic, allowing them to instill fear in the hearts of those around them. Lesser priests still like to wear frightening clothing, but often go for a less subtle approach, such as making studded leather armor out of the stitched together faces of their victims and making the studs out of teeth. Regardless of the form it takes, the priests of the King of Terror will always try to instill fear into their victims before killing them.

        Many of King Ghidorah's followers use a strange weapon known as the dire flail. Claiming that the double weapon represents the heads of their master, these men and women love to wade into battle, smashing skulls with this deadly device. King Ghidorah seems to enjoy this, for he allows those followers who use such weapons as holy symbols for the purpose of Rebuking/commanding and for spell casting, but only after it has been used to claim the life of a terrified victim.

        King Ghidorah's priests have very poor relations with the other gods. The good gods despise them for the pain they cause, particularly the followers of Mothra and Leo. Both of these gods despise the King of Terror for his cruelty and flagrant disregard for the sanctity of life and hope. Gamera also despises King Ghidorah, but lacks the power needed to confront the much stronger King of Terror.

        King Ghidorah's rivalry with Godzilla and Rodan is legendary, and the destruction caused by his followers puts them at odds with Kiryu's priesthood.

        None of the evil gods' followers trust King Ghidorah or his followers, and it is whispered that among them, only Space Godzilla's followers don't fear them. For their part, the priests of King Ghidorah are fine with this situation.