|

Colossal (Tall) Dragon (Chaotic, Evil, Greater God)
| Hit Dice: |
62d12+930 (1209 hp) |
| Initiative: |
+4 (Improved Initiative) |
| Speed: |
20 ft (4 squares), fly 120ft (poor) (60 squares) |
| AC: |
+59 (+26 natural, +15 deflection, +16 divine (profane),
-8 size), Touch -8, Flat-footed +59 |
| Base Attack/Grapple: |
+62 / +99 |
| Attacks: |
3 Bites +75 melee (4d6+21) or 3 Slams +75 melee
(2d8+21) |
| Full Attack: |
3 Bites +75 melee (4d6+21) or 3 Slams +75 melee
(2d8+21) |
| Space/Reach: |
20ft. / 30ft. |
| Special Attacks: |
Multiple Actions, Gravity Beams, Crimson Lighting,
Augmented Criticals, Frightful Presence, Grip of Terror, Shockwave,
Windstorm |
| Special Qualities: |
Divine Qualities, Darkvision 120ft., Low-light
vision, Energy Resistance (electricity, fire, cold, radiation,
sonic) 50, SR 73, No Breath |
| Saves: |
Fort +48, Ref +33, Will +35 |
| Abilities: |
Str 52, Dex 10, Con 40, Int 3, Wis 15, Cha 36 |
| Skills: |
Bluff +43, Intimidate +45, Listen +28, Sense Motive
+28, Spot +28 |
| Feats: |
Ability Focus (Frightful Presence), Awesome Blow,
Blind-fight, Cleave, Diehard, Endurance, Extra Turning, Flyby
Attack, Great Cleave, Hover, Improved Bull Rush, Improved Initiative,
Improved Sunder, Improved Turning, Persuasive, Point Blank Shot,
Power Attack, Precise Shot, Snatch, Weapon Focus (Gravity Beams,
Crimson Lightning) |
| Climate/Terrain: |
Any Land or Sky |
| Organization: |
Solitary |
| Challenge Rating: |
64 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
- |
| Domains: |
Air, Chaos, Destruction, Evil, Terror*,
War |
| Holy Symbol: |
A golden, three headed dragon |
* New Domain
Known
by the moniker the King of Terror, King Ghidorah is one of them
most powerful of the evil gods, and one of the most feared. Almost
as ancient as Godzilla and Mothra, the King of Terror has rightfully
earned his title, for he delights in slaughter, mayhem and destruction,
all for the sake of spreading fear and despair in the hearts of
the mortal residents of the world. Truly, there are few beings as
terrible as this god.
King
Ghidorah resembles a massive, bipedal golden dragon that stands
over 120ft tall with an enormous pair of fan-like wings, which span
close to 290ft. King Ghidorah has three heads atop long, trunk like
necks, each one controlled by the same cruel mind. King Ghidorah's
tail forks near the base, and is used as a rudder when the massive
god flies. A set of vicious horns protrudes from the back of the
monstrous beast's head, and his three mouths sport long, saber-like
teeth.
Clerics
debase enough to worship King Ghidorah can chose from the following
domains: Air, Chaos, Destruction, Evil, Terror, and War. His favored
weapon is the Dire Flail. Clerics that chose the war domain gain
proficiency with the flail.
Combat:
The King of Terror revels in battle, gaining immense
joy from slaughter and mayhem. The more fear he creates in his victims,
the more pleasure King Ghidorah gains. Against human targets, he
prefers to soar overhead, raking the ground with his gravity beams
or crimson lightening. He always tries to stay out of range of counter
attack, making the situation all the more hopeless for his victims
on the ground.
Against other kaiju, he acts more cautiously, using
his gravity beams from a distance and trying to keep his opponent
of guard before closing in to finish off his opponent with his three
bites or slams them with his necks. Despite his low intelligence,
King Ghidorah has a high degree of cunning and ruthlessness at his
disposal. Thus, he is a much more crafty opponent than most other
kaiju or humans expect.
King Ghidorah's natural weapons are considered chaotic,
epic and evil for the purpose of overcoming damage reduction.
Multiple
Actions (Ex): King Ghidorah can attack with all three of his
heads without penalty each round, even if he moves or charges. This
includes his use of his gravity beams and slams. Additionally, he
does not need to take a full attack action to use all of his attacks
in a round, though each head can only do one thing. Thus, he could
bite with one head, use the other to slam the opponent, and fire
a gravity beam with the third.
Ray
Attack (Su): Once per round for each head, King Ghidorah can
fire a beam of gravitational disruption that looks like a bolt of
lightning from each of his mouths. To hit with the beam, he must
make a successful ranged touch attack. If he hits, he inflicts 15d6
points of electrical damage to his foe. The ray has a range of 300
feet with no range increments.
Crimson
Lightning (Su): Once every 1d4 rounds, King Ghidorah can fire
a series of red lightning bolts from the claws on the tips of his
wings. When he uses this attack, King Ghidorah can make up to 10
simultaneous ranged touch attacks against any foe within 600ft.
of himself. He can direct each beam against a different foe, or
concentrate up to 4 bolts on a single opponent. Each bolt inflicts
5d6 points of electrical damage, and 5d6 points of fire damage.
If multiple bolts strike a creature, she takes damage for all of
them.
Augmented
Criticals (Ex): King Ghidorah's bite and slam attacks threaten
a critical on an 18-20, and inflict triple damage on a successful
critical hit.
Frightful
Presence (Ex): King Ghidorah has earned his moniker the King
of Terror because of the fear he engenders whenever he appears.
Whenever an opponent with fewer Hit Dice than the King of Terror
sees him, they must make a Will save (DC 58) or be frightened (DMG
pg 294) for 10d6 rounds. Those who save are still shaken for a like
amount of time. This save is Charisma based. Gods are immune to
this effect.
Grip
of Terror (Su): King Ghidorah can force creatures weaker than
him to bow to his will, or run away screaming at top speed. Up to
22 times a day, King Ghidorah can chose to either turn/destroy or
rebuke/command any living creature he can see as a 63rd level cleric
as a standard action. King Ghidorah can chose to use either the
turn or rebuke abilities interchangeably. This power functions exactly
the same as the cleric ability, except it is a fear effect, and
other gods are immune to it.
Shockwave
(Ex): As a standard action, King Ghidorah can stomp the ground,
causing severe localized earth tremors. All creatures standing on
the ground within 100 feet of the kaiju must make a Reflex save
(DC 56) or fall prone, while structures within the area take 4d6
points of damage. The DC is constitution based.
Windstorm
(ex): As a standard action, King Ghidorah can create a powerful
blast of wind by flapping his wings. This blast creates a 200-foot
cone of hurricane force winds. All flames within this region are
extinguished. Ranged attacks are impossible to make while the windstorm
is in effect (except for siege weapons or kaiju ranged attacks,
which suffer a -8 penalty to attack). Listen checks within the area
are impossible. Creatures of mediums-size or smaller on the ground
are knocked prone and roll 1d4x10 feet, sustaining 1d4 points of
subdual damage per 10ft. Flying creatures of Medium-size or smaller
are blown back 2d6x10 feet and sustain 2d6 points of subdual damage.
Creatures of large size on the ground are knocked prone. Flying
creatures of Large size are blown back 1d6x10 feet. Flying creatures
of Huge size are blown back 1d6x5 feet.
No
Breath (Ex): King Ghidorah dose not need to breath and is immune
to gas-based attacks that require a fortitude saving throw. He can
also exist buried in the earth, underwater or in other airless environment
with ease.
King Ghidorah's Worship and Worshipers
Few
beings openly worship the King of Terror, and for good reason. As
one of the most dangerous and horrific of the gods, he is widely
regarded as being unapproachable. The only time anyone sends a prayer
to the King of Terror is when they desire vengeance or fear to fall
upon their enemies, and even then, they whisper the prayers in secret.
That is not to say that he doesn't have worshipers. Nothing could
be further from the truth.
What
King Ghidorah lacks from formal worship, he makes up for in formal
worship. The clerics of the King of Terror are one of the most feared
and reviled groups around, for their very presence is like that
of the King of Terror, and few beings escape them in tact. The most
organized group among King Ghidorah's clerics is called The Talons
of the King. These bloodthirsty men and women seek to spread fear
and pain throughout the world, all in the name of feeding their
master the fear of mortals. Often seen riding hydra or occasionally
evil dragons, the Talons will arrive in a city, level it, slaughter
as many inhabitants as they can, and then move on, leaving some
survivors to spread the word about the power of the Talons.
While
the Talons are King Ghidorah's most powerful organization, they
do not make up the majority of his worshippers. The majority are
lone clerics and other tribes of evil beings, such as orcs, bugbears
and some evil dragons, which pray to the King of Terror to give
them the power to instill fear in the hearts of their victims, making
them easy prey. Such clerics often gather groups of brigands and
thugs around them, and use their power over fear to control local
towns, as well as their own followers. To these ruthless men and
women, the taste of their victim's fear is delicious, and is the
ultimate sign of devotion to their cruel and wicked god. Needless
to say, the King of Terror has no formal temples, but is often worshiped
at isolated shrines. Several large orc tribes are also devoted to
the King of Terror, spreading fear and mayhem in the name of their
god.
King
Ghidorah's most powerful priests are fond of golden plate armor
with jagged, cruel looking spines. Such suits of armor are often
empowered with magic, allowing them to instill fear in the hearts
of those around them. Lesser priests still like to wear frightening
clothing, but often go for a less subtle approach, such as making
studded leather armor out of the stitched together faces of their
victims and making the studs out of teeth. Regardless of the form
it takes, the priests of the King of Terror will always try to instill
fear into their victims before killing them.
Many
of King Ghidorah's followers use a strange weapon known as the dire
flail. Claiming that the double weapon represents the heads of their
master, these men and women love to wade into battle, smashing skulls
with this deadly device. King Ghidorah seems to enjoy this, for
he allows those followers who use such weapons as holy symbols for
the purpose of Rebuking/commanding and for spell casting, but only
after it has been used to claim the life of a terrified victim.
King
Ghidorah's priests have very poor relations with the other gods.
The good gods despise them for the pain they cause, particularly
the followers of Mothra and Leo. Both of these gods despise the
King of Terror for his cruelty and flagrant disregard for the sanctity
of life and hope. Gamera also despises King Ghidorah, but lacks
the power needed to confront the much stronger King of Terror.
King
Ghidorah's rivalry with Godzilla and Rodan is legendary, and the
destruction caused by his followers puts them at odds with Kiryu's
priesthood.
None
of the evil gods' followers trust King Ghidorah or his followers,
and it is whispered that among them, only Space Godzilla's followers
don't fear them. For their part, the priests of King Ghidorah are
fine with this situation.
|