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Large Magical Beast
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Hit Dice:
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5d10+10 (37 hp)
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| Initiative: |
+2 (Dex) |
| Speed: |
15 ft. Fly 35ft (poor) |
| AC: |
20 (+9 natural, +2 Dex, -1 Size) |
| Base Attack/Grapple: |
+5/+11 |
| Attack: |
1 bite +5 melee (1d6+1) |
| Full Attack: |
Bite +5 melee (1d6+1), 2 wing slams +0 melee (1d4) |
| Space/Reach: |
10ft. / 10ft. |
| Special Attacks: |
Frightful Presence, Sonic Ray, Snatch |
| Special Qualities: |
Low-light vision, Light Sensitivity, Damage Reduction
10/magic, Sonic resistance 10 |
| Saves: |
Fort +6, Ref +6, Will -1 |
| Abilities: |
Str 13, Dex 15, Con 14, Int 2, Wis 13, Cha 10 |
| Skills: |
Listen +6, Spot +6, Survival +3 |
| Feats: |
Alertness, Dodge |
| Climate/Terrain: |
Any warm land |
| Organization: |
Solitary, Nest (3-8), Flight (20-100) |
| Challenge Rating: |
2 |
| Treasure: |
½ standard |
| Alignment: |
Always Lawful Evil |
| Adv. Range: |
6-10 HD (Huge), 11-15 HD (Gargantuan),
16-20 HD (Colossal) |
| Level Adjustment: |
+4 (cohort) |
As
you look up, you see a nightmarish abomination of nature. A massive
bird like creature with the wings of a bat soars above you, reeking
of carrion and offal. Before you can react, it screeches once and
swoops down towards you.
Screaming
down from the night skies like demons, the gyaos are the scourge
of all warm-blooded life on the face of the world. Created by the
same extinct, ancient beings that crafted the gods Gamera and Iris,
these monstrous birds are voracious predators, spreading pain and
death wherever they nest. Add into the picture that they rapidly
breed asexually, and these creatures pose a serious threat to all
life on the face of the world.
Gyaos
resemble massive, hideous crosses between bats, reptiles and birds.
Their wings span an impressive 30ft. when they are fully extended,
but can fold up and be used to walk like a vampire bat's. A gyaos
has a long, birdlike neck, but its head more closely resembles that
of a predatory dinosaur, and sports a large, V-like crest that opens
towards the back of the beast's head. Gyaos have large, light sensitive
eyes, which let them see well enough at night, but make them susceptible
to exposure to bright lights.
There
is a special contention between the gyaos and the priesthood of
Gamera. Priests of the Burning Guardian often hunt down and destroy
gyaos nests with such violent zeal that one often can hardly recognize
the normally peaceful priests. While the priests are not forthcoming
with why they despise the gyaos so much, it is speculated that it
has something to do with the connection the gyaos have with Gamera
and Iris's extinct creators.
Combat:
Gyaos are ferocious beasts, and will often attack
even large, well-guarded settlements to sate their hunger for flesh.
Often they will swoop down out of the night sky, grab any prey they
can find and take their prize back to their nest to devour. If they
encounter resistance, they will start combat by strafing their prey
with their sonic ray attack, then land and finish it off with its
bite and wings. Because of their constant, overwhelming hunger,
gyaos never retreat from combat.
A gyaos's natural weapons are considered magical for
the purposes of overcoming damage reduction.
Frightful
Presence (Ex): When a creature with fewer hit dice than the
gyaos first spies the creature, it must make a Will save (DC 12)
or be frightened for 5d6 rounds. A successful save renders the creature
immune to that gyaos's frightful presence for one day. This save
charisma based.
Sonic
Ray (Su): Once every 1d4 rounds, a gyaos can fire a 60ft. long
beam of concentrated sonic energy from its mouth. In order to hit
with the ray, the gyaos must make a ranged touch attack. On a successful
hit, the ray inflicts 4d4 points of sonic damage. If the beam is
directed against objects, it inflicts 10d6 points of damage and
ignores hardness.
Snatch
(Ex): If the gyaos hits an opponent or object at least one size
category smaller than it is with its bite attack while flying, it
can start a grapple as a free action that does not provoke an attack
of opportunity. Should the gyaos get a hold, it grabs the creature
in its talons. Each round, the creature may make an opposed grapple
check to try an break free, but if it fails, the victim takes 1d4
points of damage and is still held. Once it grabs its prey, a gyaos
will typically fly rapidly upward, thus making the prospect of breaking
the hold much more dangerous. Prey that continues to struggle is
often taken to great heights and dropped. A gyaos has a carrying
capacity equal to a creature with twice its strength score.
Light
Sensitivity (Ex): Gyaos eyes are extremely sensitive to light.
If abruptly exposed to bright light (such as sunlight or a daylight
spell), a gyaos is considered stunned for 1 round. In addition,
while exposed to bright light, gyaos suffer a -1 circumstantial
penalty to all attack rolls, saves and checks.
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