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Colossal (Tall) Dragon (Greater God, Radation)
| Hit Dice: |
64d12+960 (1376 hp) |
| Initiative: |
+5 (+1 Dex, +4 Improved Initiative) |
| Speed: |
40ft (8 squares), Swim 40ft (8 squares) |
| AC: |
+64 (+30 Natural, +15 deflection, +16 divine (sacred),
+1 Dex, -8 Size), touch +34, flat-footed +63 |
| Base Attack/Grapple: |
+64 / +102 |
| Attack: |
Tail slam +80 (4d8+22) |
| Full Attack: |
Tail slam +80 (4d8+22), 2 Claws +78 (2d6+11),
Bite +78 (4d6+11) |
| Space/Reach: |
20ft./ 35ft |
| Special Attacks: |
Trample, Improved grab, Swallow whole, Breath
weapon, Augmented Criticals, Shockwave, Nuclear Pulse, Battle
Rage, Spiral Fire |
| Special Qualities: |
Divine Qualities, Darkvision 120ft, Low-light
Vision, Energy Resistance (Acid, Cold, Electrical, Fire, Sonic,
Radiation) 50, SR 77, Death throes, Fast healing 20, No Breath,
Absorb energy, Scent, Radiation |
| Saves: |
Fort +51, Ref +37, Will +38 |
| Abilities: |
Str 54, Dex 12, Con 41, Int 2, Wis 15, Cha 45 |
| Skills: |
Intimidate +51, Listen +37, Spot +37, Survival
+36 |
| Feats: |
Ability focus (Breath weapon, Spiral Fire), Alertness,
Awesome Blow, Blind Fight, Cleave, Diehard, Endurance, Great
Fortitude, Greater Cleave, Improved Bull Rush, Improved Initiative,
Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes,
Multiattack, Power Attack, Snatch, Weapon Focus (Bite, Claws,
Tail Slam) |
| Climate/Terrain: |
Any Land or Ocean |
| Organization: |
Solitary |
| Challenge Rating: |
66 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
- |
| Domains: |
Destruction, Protection, Radiation*,
Strength, War |
| Holy Symbol: |
Image of Godzilla in a sea of flames
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* New Domain
Known
as the King of the Monsters, Godzilla is one of the most powerful
of all the kaiju gods, and also one of the most well known. Ancient
even by the standards of the other Kaiju gods, the King of the Monsters
embodies the most primal and destructive forces of nature, nuclear
energy and rebirth. The slightest sign that Godzilla is active will
send entire cities into panic, and when his bellowing roar is heard,
people run about in terror, desperately trying to escape the destruction
that follows in this monster's wake.
Godzilla's
appearance is vaguely humanoid, standing completely erect. His head
is small for his body's size, and vaguely resembles that of a monitor
lizard. Godzilla's arms are long enough to give him an effective
claw attack, and his mouth is lined with a double row of teeth.
The creature's massive tail, which is as long as his body, drags
behind him, but can be used to land devastating blows to enemy kaiju
or structures that get too close. However, Godzilla's most noticeable
features are his dorsal spines. These long, leaf-like protuberances
jut out of the kaiju's back in three rows, the central of which
is taller than the outer two. The spines begin at the base of the
skull, and extend all the way down his back, becoming tallest at
the shoulder blade, and ending as the base of the tail, where they
become a series of small ridges that reach to the tip of his tail.
When using his trademark breath weapon, these dorsal spines glow
bright blue, or crimson if he uses his deadly Spiral Fire attack.
Godzilla is over 160ft long from his face to the tip of his tail,
and fills half that dimension in width.
Godzilla
is one of the most powerful and primal of the Kaiju-gods, and Clerics
that follow Godzilla can choose to access the following domains:
Destruction, Radiation, Strength and War. His favored weapon is
the short- or long-spear.
Combat:
Godzilla, being destruction personified, aggressively
charges into battle. When he engages another kaiju, Godzilla will
usually open the battle by using his breath weapon, then charging
into melee, where he makes liberal use of his power attack feat
and its derivatives. If he is grappled, he uses his energy pulse
to throw opponents back. Against non-kaiju, Godzilla will simply
use his shock-wave ability to knock them down, and then trample
them. Aggressiveness is one of Godzilla's defining traits, as he
will continue to advance, even if he is attacked and wounded.
Godzilla's natural weapons are considered epic for
the purposes of overcoming damage reduction.
Improved
Grab (Ex): To use this ability, Godzilla must hit a huge or
smaller opponent with his bite attack. It he hits, he can attempt
to swallow the foe.
Swallow
Whole (Ex): Godzilla can try to swallow a huge sized or smaller
foe by making a successful grapple check. A swallowed creature takes
2d8+19 points of bludgeoning damage, 3d6 points of acid damage and
3d6 points of radiation damage per round in the kaiju's gizzard.
A swallowed creature can cut its way out by using claws or a tiny
to small sized slashing weapon to deal 50 points of damage to the
stomach walls (AC 20). Once the creature exits, muscular action,
accompanied by Godzilla's rapid healing factor closes the hole;
other captured creatures must cut their own way out.
Godzilla's
gut can hold two Huge, four Large, eight Medium-size, sixteen Small,
thirty-two Tiny, sixty-four Diminutive or one-hundred-twenty-eight
Fine or smaller opponents.
Augmented
Criticals (Ex): Using natural attacks, Godzilla threatens a
critical on a natural roll of 16-20, dealing triple damage on a
successful critical hit.
Trample
(Ex): As a standard action during its turn each round, Godzilla
can run over an opponent of Gargantuan size or smaller. Godzilla
merely has to move over the opponent.
The
trample deals 4d12+9 points of damage. Trampled opponents can attempt
to make an attack of opportunity, but these incur a - 4 penalty.
If the opponent does not make an attack of opportunity, she can
attempt to make a Reflex save (DC 64) for half damage. The DC is
strength based.
Breath
Weapon (Su): Once every 1d4 rounds, Godzilla can breathe out
a 200-foot long (10ft tall by 10ft wide) beam of blue, hyper-radiation,
dealing 10d6 points of radiation damage to all creatures caught
in the beam. Creatures can make a Reflex save (DC 59) for half damage.
This save is Constitution based.
Shockwave
(Ex): As a standard action, Godzilla can stomp the ground, causing
severe localized earth tremors. All creatures standing on the ground
within 100 feet of the kaiju must make a Reflex save (DC 64) or
fall prone, while structures within the area take 4d6 points of
damage. This save is Strength based.
Battle
Rage (Ex): Five times per day, at will, Godzilla can fly into
a bloodthirsty rage, which lasts for up to 21 rounds. This state
is identical to a barbarian's Mighty Rage ability (+8 to Str and
Con, +4 moral bonus to Will saves, -2 penalty on AC). Godzilla suffers
no ill effects once the rage ends.
While
enraged, Godzilla can still use all of his special attacks.
Spiral
Fire (Su): Five times per day, but no more than once every 1d4
rounds, Godzilla can breathe out a searing red beam of radiation,
similar to his normal breath weapon, but considerably more powerful.
This attack takes the form of a line 200-ft long (10ft. tall by
10ft. wide), and inflicts 20d6 points of radiation, and 10d6 points
of force damage to all creatures caught in the blast. In addition,
each dice deals a minimum of 3 points of damage (count 1's or 2's
as being 3's). Any creature caught in this attack may make a Reflex
save (DC for 59) for half damage. The DC is constitution based.
Any
creature killed by this attack is reduced to dust and can only be
raised from the dead by a True Resurrection, Miracle
or Wish.
Nuclear
Pulse (Su): Once every 1d4 rounds, Godzilla can create a wave
of radiation, centered on himself and extending 50 feet outwards
in a burst. All creatures caught in the burst take 8d6 points of
radiation damage, and are thrown backwards 1d8x10 feet, sustaining
1d6 points of damage for every 10 feet traveled. A successful Reflex
save (DC 57) reduces the damage to half and prevents the knock back.
Creatures grappling with Godzilla when he uses this ability do not
get a saving throw. This DC is constitution based.
Absorb
Energy (Su): Godzilla absorbs any radiation-based damage that
penetrates his energy resistance, and converts it into temporary
hit points that last for ten minutes before vanishing.
No
Breath (Ex): Godzilla does not need to breath, and is immune
to gas based attacks that require a fortitude saving throw. He can
also exist in an airless environment, such as underground or underwater
with no penalty.
Death
Throes (Su): When killed, Godzilla glows red for a moment then
explodes in a deadly burst of radiation, dealing 40d6 points of
radiation damage to everything within five miles. Creatures within
this region may make a Reflex saving throw (DC 57) for half damage.
The special ability evasion and improved evasion do not work against
this damage. This save is Constitution based.
Radiation:
Godzilla's body is highly radioactive, and leaves ambient radiation
behind when he moves through an area, as do any of his attacks that
deal radiation damage. The strength of this ambient radiation is
overwhelming (see Detect Radiation), and lasts for 3d10 x
10 years.
For
every hour creatures spend near Godzilla himself or in an area contaminated
by his radioactive presence must make a fortitude save (DC 16) or
suffer 1d6 points of temporary constitution damage. On a roll of
4 or higher, 1 point of damage becomes permanent. Any creature with
Energy Resistance - Radiation 5 or greater is immune to this damage,
as is any creature with the radiation subtype.
See
the Detect Radiation spell for further details on the effects
of lingering radiation.
Godzilla's Worship and Worshipers
Godzilla,
the embodiment of destruction, has many informal worshipers in the
world. While not their primary deity, they will often pray to Godzilla
in an effort to ward off a natural disaster, or bring destruction
down upon their opponent's heads. When the monstrous god appears,
many send prayers to him in the hopes that he will not come to their
homes. Sometimes he will hear these prayers, and turn towards another
city. Other times, he will not and continues on his way. Such is
the nature of the destroyer god.
While
Godzilla has a great deal of informal worship, it's his formal worshipers
that are few and far between. Most people don't want to draw the
attention from Godzilla that it requires to gain his patronage;
as such attention often results in the destruction of one's home.
Yet, there are those who worship the kaiju as their primary god.
Many destruction and armageddon cults have Godzilla as their patron
god, for within him is the raw, emotionless furry of the cosmos
embodied in flesh. Such cults devoted to the king of monsters are
often not evil in nature. Unlike those that are devoted to Desghidorah
or Destoroyah, Godzilla's worshipers are not maliciously destructive.
Rather, they simply embody the aspects of nature that tear down
what has been built for the sake of renewing the cycle.
The
Godzilla church has few formal temples. Since there's is a god of
destruction, raising edifices runs counter to their nature. Rather,
the often gather in places of grand catastrophe, such as volcanoes
or cities leveled by kaiju, preferably Godzilla. In such places,
where destruction abounds and everything has fallen to pieces, the
followers of the king of monsters find the greatest representations
of their faith.
Godzilla's
priests are a diverse group but usually come from the humans and
half-orc races. Some wear jagged, ornate armor, emulating the appearance
of their god, wielding their spells like miniature versions of the
King of Monsters. Others prefer a more reserved appearance, often
dressing as victims of a natural disaster. By doing so, they claim
to show deference to the emotionless destructive force of their
god. The message is clear to those who know how to look: even those
loyal to the King of Monsters are not above his fury.
Godzilla's
priests, because of their destructive habits, often run into conflict
with the servants of the other gods, particularly the Triad and
Biollante. The animosity between these two groups is legendary,
and battles between the orders are quite frequent and deadly.
Among
the neutral gods, the only group that the King of Monster's priesthood
don't constantly fight with are the followers of the Sky Lord, Rodan.
Conversely, battles between the followers of Kiryu and Godzilla
are almost constantly at war, due to the dichotomy in their natures.
Among
the evil gods, King Ghidorah, SpaceGodzilla, Destoroyah and Legion
most often come into conflict with Godzilla's worshipers, but the
priesthood will fight with any god's followers at the drop of a
feather. By it's very nature, the followers of the King of Monsters
are constantly seeking to destroy the evil gods and their worshipers.
Few religious scholars chose to look into the belligerent tendencies
of these men and women. After all, staring a wild tiger in the eyes
is one of the best ways to get mauled.
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New Optional Energy Type: Radiation
Radiation
damage is particularly vicious, as it attacks the very molecular
structure of the victim. As such radiation damage takes twice
as long to heal, and is the last damage to be recovered. If
magical healing is applied, the damage healed is halved, and
the radiation damage is healed last. Additionally, radiation
damage is treated as fire when used to overcome regeneration,
and inflicts half damage to creatures that are immune to fire.
Constructs not made of flesh, elementals, and incorporeal
undead take only half damage from radiation attacks, and are
immune to the effects of lingering radiation.
Natural
radiation lingers in an area after its source has passed.
See the detect radiation spell for the effects of being
exposed to lingering radiation. Wearing full-bodied metallic
armor laced with lead provides a +2 resistance bonus to this
save. Radiation energy conjured by radiation type spells do
not create this effect, but the presence of beings with the
radiation subtype does. See the detect radiation spell to
determine the duration of the energy.
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