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Colossal (Tall) Dragon (Greater God, Radation)

Hit Dice: 64d12+960 (1376 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40ft (8 squares), Swim 40ft (8 squares)
AC: +64 (+30 Natural, +15 deflection, +16 divine (sacred), +1 Dex, -8 Size), touch +34, flat-footed +63
Base Attack/Grapple: +64 / +102
Attack: Tail slam +80 (4d8+22)
Full Attack: Tail slam +80 (4d8+22), 2 Claws +78 (2d6+11), Bite +78 (4d6+11)
Space/Reach: 20ft./ 35ft
Special Attacks: Trample, Improved grab, Swallow whole, Breath weapon, Augmented Criticals, Shockwave, Nuclear Pulse, Battle Rage, Spiral Fire
Special Qualities: Divine Qualities, Darkvision 120ft, Low-light Vision, Energy Resistance (Acid, Cold, Electrical, Fire, Sonic, Radiation) 50, SR 77, Death throes, Fast healing 20, No Breath, Absorb energy, Scent, Radiation
Saves: Fort +51, Ref +37, Will +38
Abilities: Str 54, Dex 12, Con 41, Int 2, Wis 15, Cha 45
Skills: Intimidate +51, Listen +37, Spot +37, Survival +36
Feats: Ability focus (Breath weapon, Spiral Fire), Alertness, Awesome Blow, Blind Fight, Cleave, Diehard, Endurance, Great Fortitude, Greater Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Snatch, Weapon Focus (Bite, Claws, Tail Slam)
Climate/Terrain: Any Land or Ocean
Organization: Solitary
Challenge Rating: 66
Treasure: None
Alignment: Always Neutral
Advancement: -
Domains: Destruction, Protection, Radiation*, Strength, War
Holy Symbol: Image of Godzilla in a sea of flames
* New Domain

        Known as the King of the Monsters, Godzilla is one of the most powerful of all the kaiju gods, and also one of the most well known. Ancient even by the standards of the other Kaiju gods, the King of the Monsters embodies the most primal and destructive forces of nature, nuclear energy and rebirth. The slightest sign that Godzilla is active will send entire cities into panic, and when his bellowing roar is heard, people run about in terror, desperately trying to escape the destruction that follows in this monster's wake.

        Godzilla's appearance is vaguely humanoid, standing completely erect. His head is small for his body's size, and vaguely resembles that of a monitor lizard. Godzilla's arms are long enough to give him an effective claw attack, and his mouth is lined with a double row of teeth. The creature's massive tail, which is as long as his body, drags behind him, but can be used to land devastating blows to enemy kaiju or structures that get too close. However, Godzilla's most noticeable features are his dorsal spines. These long, leaf-like protuberances jut out of the kaiju's back in three rows, the central of which is taller than the outer two. The spines begin at the base of the skull, and extend all the way down his back, becoming tallest at the shoulder blade, and ending as the base of the tail, where they become a series of small ridges that reach to the tip of his tail. When using his trademark breath weapon, these dorsal spines glow bright blue, or crimson if he uses his deadly Spiral Fire attack. Godzilla is over 160ft long from his face to the tip of his tail, and fills half that dimension in width.

        Godzilla is one of the most powerful and primal of the Kaiju-gods, and Clerics that follow Godzilla can choose to access the following domains: Destruction, Radiation, Strength and War. His favored weapon is the short- or long-spear.

Combat:

Godzilla, being destruction personified, aggressively charges into battle. When he engages another kaiju, Godzilla will usually open the battle by using his breath weapon, then charging into melee, where he makes liberal use of his power attack feat and its derivatives. If he is grappled, he uses his energy pulse to throw opponents back. Against non-kaiju, Godzilla will simply use his shock-wave ability to knock them down, and then trample them. Aggressiveness is one of Godzilla's defining traits, as he will continue to advance, even if he is attacked and wounded.

Godzilla's natural weapons are considered epic for the purposes of overcoming damage reduction.

        Improved Grab (Ex): To use this ability, Godzilla must hit a huge or smaller opponent with his bite attack. It he hits, he can attempt to swallow the foe.

        Swallow Whole (Ex): Godzilla can try to swallow a huge sized or smaller foe by making a successful grapple check. A swallowed creature takes 2d8+19 points of bludgeoning damage, 3d6 points of acid damage and 3d6 points of radiation damage per round in the kaiju's gizzard. A swallowed creature can cut its way out by using claws or a tiny to small sized slashing weapon to deal 50 points of damage to the stomach walls (AC 20). Once the creature exits, muscular action, accompanied by Godzilla's rapid healing factor closes the hole; other captured creatures must cut their own way out.

        Godzilla's gut can hold two Huge, four Large, eight Medium-size, sixteen Small, thirty-two Tiny, sixty-four Diminutive or one-hundred-twenty-eight Fine or smaller opponents.

        Augmented Criticals (Ex): Using natural attacks, Godzilla threatens a critical on a natural roll of 16-20, dealing triple damage on a successful critical hit.

        Trample (Ex): As a standard action during its turn each round, Godzilla can run over an opponent of Gargantuan size or smaller. Godzilla merely has to move over the opponent.

        The trample deals 4d12+9 points of damage. Trampled opponents can attempt to make an attack of opportunity, but these incur a - 4 penalty. If the opponent does not make an attack of opportunity, she can attempt to make a Reflex save (DC 64) for half damage. The DC is strength based.

        Breath Weapon (Su): Once every 1d4 rounds, Godzilla can breathe out a 200-foot long (10ft tall by 10ft wide) beam of blue, hyper-radiation, dealing 10d6 points of radiation damage to all creatures caught in the beam. Creatures can make a Reflex save (DC 59) for half damage. This save is Constitution based.

        Shockwave (Ex): As a standard action, Godzilla can stomp the ground, causing severe localized earth tremors. All creatures standing on the ground within 100 feet of the kaiju must make a Reflex save (DC 64) or fall prone, while structures within the area take 4d6 points of damage. This save is Strength based.

        Battle Rage (Ex): Five times per day, at will, Godzilla can fly into a bloodthirsty rage, which lasts for up to 21 rounds. This state is identical to a barbarian's Mighty Rage ability (+8 to Str and Con, +4 moral bonus to Will saves, -2 penalty on AC). Godzilla suffers no ill effects once the rage ends.

        While enraged, Godzilla can still use all of his special attacks.

        Spiral Fire (Su): Five times per day, but no more than once every 1d4 rounds, Godzilla can breathe out a searing red beam of radiation, similar to his normal breath weapon, but considerably more powerful. This attack takes the form of a line 200-ft long (10ft. tall by 10ft. wide), and inflicts 20d6 points of radiation, and 10d6 points of force damage to all creatures caught in the blast. In addition, each dice deals a minimum of 3 points of damage (count 1's or 2's as being 3's). Any creature caught in this attack may make a Reflex save (DC for 59) for half damage. The DC is constitution based.

        Any creature killed by this attack is reduced to dust and can only be raised from the dead by a True Resurrection, Miracle or Wish.

        Nuclear Pulse (Su): Once every 1d4 rounds, Godzilla can create a wave of radiation, centered on himself and extending 50 feet outwards in a burst. All creatures caught in the burst take 8d6 points of radiation damage, and are thrown backwards 1d8x10 feet, sustaining 1d6 points of damage for every 10 feet traveled. A successful Reflex save (DC 57) reduces the damage to half and prevents the knock back. Creatures grappling with Godzilla when he uses this ability do not get a saving throw. This DC is constitution based.

        Absorb Energy (Su): Godzilla absorbs any radiation-based damage that penetrates his energy resistance, and converts it into temporary hit points that last for ten minutes before vanishing.

        No Breath (Ex): Godzilla does not need to breath, and is immune to gas based attacks that require a fortitude saving throw. He can also exist in an airless environment, such as underground or underwater with no penalty.

        Death Throes (Su): When killed, Godzilla glows red for a moment then explodes in a deadly burst of radiation, dealing 40d6 points of radiation damage to everything within five miles. Creatures within this region may make a Reflex saving throw (DC 57) for half damage. The special ability evasion and improved evasion do not work against this damage. This save is Constitution based.

        Radiation: Godzilla's body is highly radioactive, and leaves ambient radiation behind when he moves through an area, as do any of his attacks that deal radiation damage. The strength of this ambient radiation is overwhelming (see Detect Radiation), and lasts for 3d10 x 10 years.

        For every hour creatures spend near Godzilla himself or in an area contaminated by his radioactive presence must make a fortitude save (DC 16) or suffer 1d6 points of temporary constitution damage. On a roll of 4 or higher, 1 point of damage becomes permanent. Any creature with Energy Resistance - Radiation 5 or greater is immune to this damage, as is any creature with the radiation subtype.

        See the Detect Radiation spell for further details on the effects of lingering radiation.

Godzilla's Worship and Worshipers

        Godzilla, the embodiment of destruction, has many informal worshipers in the world. While not their primary deity, they will often pray to Godzilla in an effort to ward off a natural disaster, or bring destruction down upon their opponent's heads. When the monstrous god appears, many send prayers to him in the hopes that he will not come to their homes. Sometimes he will hear these prayers, and turn towards another city. Other times, he will not and continues on his way. Such is the nature of the destroyer god.

        While Godzilla has a great deal of informal worship, it's his formal worshipers that are few and far between. Most people don't want to draw the attention from Godzilla that it requires to gain his patronage; as such attention often results in the destruction of one's home. Yet, there are those who worship the kaiju as their primary god. Many destruction and armageddon cults have Godzilla as their patron god, for within him is the raw, emotionless furry of the cosmos embodied in flesh. Such cults devoted to the king of monsters are often not evil in nature. Unlike those that are devoted to Desghidorah or Destoroyah, Godzilla's worshipers are not maliciously destructive. Rather, they simply embody the aspects of nature that tear down what has been built for the sake of renewing the cycle.

        The Godzilla church has few formal temples. Since there's is a god of destruction, raising edifices runs counter to their nature. Rather, the often gather in places of grand catastrophe, such as volcanoes or cities leveled by kaiju, preferably Godzilla. In such places, where destruction abounds and everything has fallen to pieces, the followers of the king of monsters find the greatest representations of their faith.

        Godzilla's priests are a diverse group but usually come from the humans and half-orc races. Some wear jagged, ornate armor, emulating the appearance of their god, wielding their spells like miniature versions of the King of Monsters. Others prefer a more reserved appearance, often dressing as victims of a natural disaster. By doing so, they claim to show deference to the emotionless destructive force of their god. The message is clear to those who know how to look: even those loyal to the King of Monsters are not above his fury.

        Godzilla's priests, because of their destructive habits, often run into conflict with the servants of the other gods, particularly the Triad and Biollante. The animosity between these two groups is legendary, and battles between the orders are quite frequent and deadly.

        Among the neutral gods, the only group that the King of Monster's priesthood don't constantly fight with are the followers of the Sky Lord, Rodan. Conversely, battles between the followers of Kiryu and Godzilla are almost constantly at war, due to the dichotomy in their natures.

        Among the evil gods, King Ghidorah, SpaceGodzilla, Destoroyah and Legion most often come into conflict with Godzilla's worshipers, but the priesthood will fight with any god's followers at the drop of a feather. By it's very nature, the followers of the King of Monsters are constantly seeking to destroy the evil gods and their worshipers. Few religious scholars chose to look into the belligerent tendencies of these men and women. After all, staring a wild tiger in the eyes is one of the best ways to get mauled.

New Optional Energy Type: Radiation

        Radiation damage is particularly vicious, as it attacks the very molecular structure of the victim. As such radiation damage takes twice as long to heal, and is the last damage to be recovered. If magical healing is applied, the damage healed is halved, and the radiation damage is healed last. Additionally, radiation damage is treated as fire when used to overcome regeneration, and inflicts half damage to creatures that are immune to fire. Constructs not made of flesh, elementals, and incorporeal undead take only half damage from radiation attacks, and are immune to the effects of lingering radiation.

        Natural radiation lingers in an area after its source has passed. See the detect radiation spell for the effects of being exposed to lingering radiation. Wearing full-bodied metallic armor laced with lead provides a +2 resistance bonus to this save. Radiation energy conjured by radiation type spells do not create this effect, but the presence of beings with the radiation subtype does. See the detect radiation spell to determine the duration of the energy.