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Huge Magical Beast (Evil, Intermediate God, Shapechanger)

Hit Dice: 25d10+250 (387 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft.
Armor Class: 27 (+7 natural, +3 deflection, +7 divine (profane), +2 dex, -2 size), Touch 20, Flat-footed 25
Base Attack/Grapple: +25 / +43
Attacks: Claw +34 melee (1d6+10)
Full Attack: 2 Claws +34 melee (d6+10), Bite +31 melee (1d8+6+oxygen destroyer), Tail Claw + 31 melee (1d6+5)
Space/Reach: 15ft / 15ft
Special Attacks: Oxygen Destroyer, Improved Grab, Hive Mind
Special Qualities: Divine qualities, Energy Resistance (Acid, Sonic, Electricity, Radiation) 50, Aggregate Form, Cold vulnerability, SR 68
Saves: Fort +26, Ref +16, Will +9
Abilities: Str 30, Dex 15, Con 30, Int 3, Wis 12, Cha 45
Skills: Intimidate +33, Listen +17, Spot +18, Survival +17
Feats: Blind-fight, cleave, endurance, great fortitude, improved bull rush, improved initiative, multiattack, power attack, weapon focus (claw)
Environment: Any warm land
Organization: Swarm (2d4+6)
Challenge Rating: 26
Treasure: None
Alignment: Always Neutral Evil
Advancement: -
Domains: Destruction, evil, hate, strength, war
Holy Symbol: A glass cylinder with a silver sphere in the center

        In battle, Destoroyah can break down into a swarm of smaller creatures, called Destoroyah aggregates. While in this form, he loses the power of his giga form, but gains improved mobility and the capacity to attack many smaller foes at once.

        While in aggregate form, Destroyah's appearance changes from a giant biped to a collection of smaller, spider/crab like creatures. These spider/crabs have a pair of large forelimbs, which bear jagged claws. Their long tails still end in a pincer, which loses none of its potency as a snare. The body becomes a large, egg-like structure, from which the legs jut. A long, trunk of a neck supports the creature's head, a hideous affair with an extendable jaw trunk and a large head plate.

Combat:

When in his aggregate form, Destoroyah will generally attempt to move in with as many of his bodies as possible, grapple his opponent, and tear them apart. He will often bite grappled opponents, injecting them with anti-oxygen, thus corroding them from within.

        Oxygen Destroyer (Su): As a standard action, Destoroyah's aggregate form can breath a stream of anti-oxygen once every 1d4 rounds. This stream takes the form of a 100ft long line that's five feet in diameter. All creatures caught in the line take 5d6 points of disintegration damage. A successful reflex save (DC 32) reduces the damage to half. This save is Constitution based. Any creature reduced to -10 hit points by this attack is completely disintegrated, and can only be revived by a Miracle, True Resurrection or Wish spell.

        Destoroyah can also inject anti-oxygen with a successful grapple check after biting his foe. If he successfully injects the anti-oxygen, his opponent takes 3d6 points of disintegration damage each round for 1d6 rounds. Like with his breath weapon, any creature reduced to -10 hit points by this attack is completely disintegrated, and can only be revived by a Miracle, True Resurrection or Wish spell. A successful fortitude save (DC 32) negates the damage for that round.

        Improved Grab (Ex): To use this ability, Destoroyah must hit an opponent with either his tail or claw attack.

        Hive Mind (Su): All Destoroyah aggregates are constantly in mental contact with each other. They all share the same sensory input and mind. No member of the swarm is considered surprised, flat-footed, or flanked unless they all are.

        Aggregate form (Su): Once per turn as a full round action, Destoroyah can break down into a swarm of 2d4+6 aggregate Destoroyah. He can remain in this form indefinitely, or return to his giga form as a full round action by bringing all of the living aggregates together. Those aggregates killed turn to dust. When he returns to his giga form, he regains 3d6 hit points.