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Huge Magical Beast (Evil, Intermediate God, Shapechanger)
| Hit Dice: |
25d10+250 (387 hp) |
| Initiative: |
+6 (+2 Dex, +4 Improved Initiative) |
| Speed: |
30ft. |
| Armor Class: |
27 (+7 natural, +3 deflection, +7 divine (profane),
+2 dex, -2 size), Touch 20, Flat-footed 25 |
| Base Attack/Grapple: |
+25 / +43 |
| Attacks: |
Claw +34 melee (1d6+10) |
| Full Attack: |
2 Claws +34 melee (d6+10), Bite +31 melee (1d8+6+oxygen
destroyer), Tail Claw + 31 melee (1d6+5) |
| Space/Reach: |
15ft / 15ft |
| Special Attacks: |
Oxygen Destroyer, Improved Grab, Hive Mind |
| Special Qualities: |
Divine qualities, Energy Resistance (Acid, Sonic,
Electricity, Radiation) 50, Aggregate Form, Cold vulnerability,
SR 68 |
| Saves: |
Fort +26, Ref +16, Will +9 |
| Abilities: |
Str 30, Dex 15, Con 30, Int 3, Wis 12, Cha 45 |
| Skills: |
Intimidate +33, Listen +17, Spot +18, Survival
+17 |
| Feats: |
Blind-fight, cleave, endurance, great fortitude,
improved bull rush, improved initiative, multiattack, power
attack, weapon focus (claw) |
| Environment: |
Any warm land |
| Organization: |
Swarm (2d4+6) |
| Challenge Rating: |
26 |
| Treasure: |
None |
| Alignment: |
Always Neutral Evil |
| Advancement: |
- |
| Domains: |
Destruction, evil, hate,
strength, war |
| Holy Symbol: |
A glass cylinder with a silver sphere
in the center |
In
battle, Destoroyah can break down into a swarm of smaller creatures,
called Destoroyah aggregates. While in this form, he loses the power
of his giga form, but gains improved mobility and the capacity to
attack many smaller foes at once.
While
in aggregate form, Destroyah's appearance changes from a giant biped
to a collection of smaller, spider/crab like creatures. These spider/crabs
have a pair of large forelimbs, which bear jagged claws. Their long
tails still end in a pincer, which loses none of its potency as
a snare. The body becomes a large, egg-like structure, from which
the legs jut. A long, trunk of a neck supports the creature's head,
a hideous affair with an extendable jaw trunk and a large head plate.
Combat:
When in his aggregate form, Destoroyah will generally
attempt to move in with as many of his bodies as possible, grapple
his opponent, and tear them apart. He will often bite grappled opponents,
injecting them with anti-oxygen, thus corroding them from within.
Oxygen
Destroyer (Su): As a standard action, Destoroyah's aggregate
form can breath a stream of anti-oxygen once every 1d4 rounds. This
stream takes the form of a 100ft long line that's five feet in diameter.
All creatures caught in the line take 5d6 points of disintegration
damage. A successful reflex save (DC 32) reduces the damage to half.
This save is Constitution based. Any creature reduced to -10 hit
points by this attack is completely disintegrated, and can only
be revived by a Miracle, True Resurrection or Wish
spell.
Destoroyah
can also inject anti-oxygen with a successful grapple check after
biting his foe. If he successfully injects the anti-oxygen, his
opponent takes 3d6 points of disintegration damage each round for
1d6 rounds. Like with his breath weapon, any creature reduced to
-10 hit points by this attack is completely disintegrated, and can
only be revived by a Miracle, True Resurrection or
Wish spell. A successful fortitude save (DC 32) negates the
damage for that round.
Improved
Grab (Ex): To use this ability, Destoroyah must hit an opponent
with either his tail or claw attack.
Hive
Mind (Su): All Destoroyah aggregates are constantly in mental
contact with each other. They all share the same sensory input and
mind. No member of the swarm is considered surprised, flat-footed,
or flanked unless they all are.
Aggregate
form (Su): Once per turn as a full round action, Destoroyah
can break down into a swarm of 2d4+6 aggregate Destoroyah. He can
remain in this form indefinitely, or return to his giga form as
a full round action by bringing all of the living aggregates together.
Those aggregates killed turn to dust. When he returns to his giga
form, he regains 3d6 hit points.
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