|

Colossal Magical Beast (Evil, Intermediate God, Shapechanger)
| Hit Dice: |
64d10+1088 (1440 hp) |
| Initiative: |
+4 (Improved Initiative) |
| Speed: |
30ft., Fly 100ft (poor) |
| Armor Class: |
33 (+22 natural, +15 deflection, +25 divine (profane),
-8 size), Touch 42, Flat-footed 64 |
| Base Attack/Grapple: |
+64 / +102 |
| Attacks: |
Claw +79 melee (3d6+22) |
| Full Attack: |
2 Claws +79 melee (3d6+22), Bite +77 melee (4d6+11),
Tail Claw + 73 melee (2d6+11) |
| Space/Reach: |
60ft / 30ft or 100ft (tail claw) |
| Special Attacks: |
Oxygen Destroyer, Horn Cutter, Improved Grab,
Trample, Suffocating Presence |
| Special Qualities: |
Divine qualities, Energy Resistance (Acid, Sonic,
Electricity, Radiation) 50, Aggregate Form, Cold vulnerability,
SR 68 |
| Saves: |
Fort +53, Ref +36, Will +24 |
| Abilities: |
Str 54, Dex 10, Con 45, Int 3, Wis 12, Cha 45 |
| Skills: |
Intimidate +33, Listen +17, Spot +18, Survival
+17 |
| Feats: |
Ability focus (oxygen destroyer), awesome blow,
blind-fight, cleave, diehard, endurance, flyby attack, great
cleave, great fortitude, hover, improved bull rush, improved
critical (claw), improved initiative, improved overrun, improved
sunder, iron will, lightning reflexes, multiattack, power attack,
weapon focus (bite, claw) |
| Environment: |
Any warm land |
| Organization: |
Unique |
| Challenge Rating: |
66 |
| Treasure: |
None |
| Alignment: |
Always Neutral Evil |
| Advancement: |
- |
| Domains: |
Destruction, evil, hate,
strength, war |
| Holy Symbol: |
A glass cylinder with a silver sphere
in the center |
Destoroyah
is one of the most vicious gods in existence. Unlike most of the
other gods, Destoroyah's only motivation in his existence seems
to be a seething hatred for all other things, be they living or
dead. When he appears, he destroys everything in his path with sadistic
glee, taking time to cause as much fear and despair as possible
in his victims. Were he human, Destoroyah would probably be considered
insane. Yet, such a definition can not be attached to an entity
of such primal and ancient a nature.
Destoroyah's
primary form is that of a massive humanoid that combines the features
of a reptile and a crustacean. His body has a thick carapace, with
reptilian scales covering the sections that are not armored. His
hands and feet are cloven, and his long tail ends in a crab-like
pincer. His head has a large crest, and he sports a long horn from
his forehead. A pare of massive wings sprout from his back, and
despite his massive size, grant him the power of flight, even if
its far from graceful. Destoroyah stands over 300ft tall and weighs
over 80,000 tons.
Clerics
debased enough to worship Destoroyah can chose from the following
domains: Destruction, Evil, Hate, Strength, War. His favored weapon
is the greatsword.
Combat:
Destoroyah is a god that even the other gods fear.
He is ruthless, relentless and more belligerent than any of the
other gods. When it comes down to sheer brute strength, few creatures
can stand in Destoroyah's way. When opening combat, Destoroyah relies
heavily on his Oxygen Destroyer and Horn Cutter until he can close
in on his opponent and begin to tear at them with his claws and
fangs. Destoroyah seems to enjoy toying with his foes, so as to
prolong their suffering, and once melee has been joined, will use
his claws and teeth preferentially to his oxygen destroyer and horn
cutter. While he's not particularly intelligent, he is a cruel and
crafty opponent.
Destoroyah's natural weapons are considered Epic and
Evil for overcoming damage reduction.
Oxygen
Destroyer (Su): Once every 1d4 rounds as a standard action,
Destoroyah can fire a blast of anti-oxygen from his mouth. This
attack forms a line 300ft long and 10ft wide. All creatures in the
stream's path take 16d8 points of disintegration damage. A successful
reflex save (DC 72) reduces the damage to half. This save is Constitution
based. Any creature reduced to -10 hit points by this attack is
completely disintegrated, and can only be revived by a Miracle,
True Resurrection or Wish spell.
Horn
Cutter (Su): Once every 1d4 rounds as a standard action, Destoroyah
can create a beam of force from his horn, and use it to attack any
creature within 300ft. To hit with this attack Destoroyah must make
a ranged touch attack with a +2 bonus to hit. Should he connect,
the beam deals 15d6 points of slashing damage. Because the beam
disrupts the body when it hits, this damage is not susceptible to
damage reduction.
Improved
Grab (Ex): To use this ability, Destoroyah must hit his opponent
with his tail.
Trample
(Ex): As a standard action during its turn each round, Destoroyah
can run over an opponent of Gargantuan size or smaller. Destoroyah
merely has to move over the opponent.
The
trample deals 4d12+11 points of damage. Trampled opponents can attempt
to make an attack of opportunity, but these incur a - 4 penalty.
If the opponent does not make an attack of opportunity, she can
attempt to make a Reflex save (DC 67) for half damage. The DC is
strength based.
Suffocating
Presence (Ex): Destoroyah's very presence causes the oxygen
in the air to be destroyed, making it harder for living beings to
survive in his presence. All creatures within 500ft. of Destoroyah
that breathe become fatigued after five rounds. After another five
rounds, the character becomes exhausted. Should she remain in Destoroyah's
aura for another five rounds, the character begins to suffocate
(treat as drowning). This affect only applies if the victim takes
more than one standard or move-equivalent action per round. For
every round that the victim takes no other action but catching her
breath, reduce the round count by 1. Should the count drop below
the number of rounds for an effect, that effect vanishes. For example,
if a character performs a full rounds worth of actions for six rounds,
she becomes fatigued. If she stops and does nothing for 2 rounds,
she is no longer fatigued, but if she performs another full round
of actions, she will become fatigued again.
Aggregate
form (Su): Once per turn as a full round action,
Destoroyah can break down into a swarm of 2d4+6 aggregate Destoroyah.
He can remain in this form indefinitely, or return to his giga form
as a full round action by bringing all of the living aggregates
together. Those aggregates killed turn to dust. When he returns
to his giga form, he regains 3d6 hit points.
Cold
Vulnerability (Ex): Cold based attacks deal 150% damage to Destoroyah.
Destoroyah's Worship and Worshipers
Destoroyah
is often called the god of hate, which is an apt metaphor. Destoroyah
hates all things, but he hates life in particular. He is savage,
brutal and monstrous, as are his followers.
Destoroyah
has few informal worshipers. His nature does not lend itself to
informal worship, for he demands too much emotion from his followers
to allow for casual worship.
Destoroyah's
formal worshipers are a savage lot. Deranged at their best, and
homicidal at their worst, Destoroyah's followers are a brutal, emotional
and savage bunch, committing murder, rape and pillage all in the
name of satisfying their lord's hate. These men and women tend to
be misogynistic/feministic, racists and bigots. The only overriding
emotion prevalent in all of their natures is an overwhelming devotion
to the emotion of hatred. Even then, there are very few of them.
Many philosophers often state that Destoroyah feeds on the hate
and misery his followers cause, rather than just their worship.
If this is indeed the case, Destoroyah may draw his power not just
from the hatred of his followers, but of all living creatures on
the face of the planet. This is a disturbing thought to say the
least.
Barbarians,
fighters and rangers make up the majority of Destoroyah's worshipers,
though he does have a small following of evil wizards, bards and
rouges. Assassins are rare, but often chose a single group, and
target them with ruthless abandon. Blackguards are slightly more
common, but not by much.
Destoroyah's
clerics are a vicious lot, fanning the fires of hate and rage in
his other followers until they explode in an orgy of rage and spite,
slaughtering and destroying everything in their paths. These bloodthirsty
priests are just as fond of venting their hate as their followers,
and often can be found on the front lines, hacking at their opponents
with their saw-toothed greatswords.
Humans
make up the majority of Destoroyah's worshipers, for they are know
for their racial intolerance and quick judgments. Elves and dwarves
vie for second place, as the elf's elitism and the dwarves isolationistic
ways can both quickly lead to burning hate in only a few steps.
Among the savage humanoids, Destoroyah is a popular deity, as his
very nature lends justification to the wanton destruction of all
things.
Destoroyah's
clerics prefer plate armor, often tinted the color of blood. Armor
spikes are favored, and such armor is often enchanted to make it
stronger. Clerics often wield massive, wickedly serrated greatswords,
which are meant to represent the horn of their master.
Destoroyah
has few formal temples. When his followers gather, its usually in
a secluded glen in the woods, or around small, shrines constructed
of bone in the more desolate reaches of the planet. Often these
places are surrounded with crude scaffolding, from which Destoroyah's
debase worshipers hang captives to be tortured in the name of their
god.
Destoroyah's
relationship with the other gods is not surprising: he hates the
lot of them. He despises all of the gods of good with a passion,
and would love to tear them apart with his claws.
He
hates all of the neutral gods, but bears a particular enmity towards
Godzilla. The two gods have clashed in the past, and Destoroyah
has usually been forced to retreat from such conflicts.
Among
the evil gods, Destoroyah seems to hate Iris the most. The calm,
emotionless nature of the Assassin infuriates the god of hate, and
the fact that Iris's followers are often the ones approached for
quests of vengeance infuriates him to no end. Destoroyah also despises
Legion, for she smothers all emotion, which Destoroyah cannot live
without. Legion actively avoids conflicts with the more powerful
Destoroyah, but should a battle between the two ever occur, Legion
might lose more than the fight.
|