D20: Toho Based Dungeons & Dragons

 

First Published: 10/09/02
Updated: 6/16/17

The articles presented here features rules for a Toho Universe based tabletop role-playing game based within the Dungeons & Dragons v3.5/Pathfinder gaming systems. It adapts Godzilla, Gamera, and other kaiju from a variety of science fiction and fantasy films for the game. The various entries are broken down into 5 sections:

The Gods section provides a brief look into the history and powers of the various kaiju gods. Monsters provides information on the various non-divine kaiju of the world, as well as the unique races to be found within their world. Spells and Domains contain information about various spells and abilities originating from the followers and students of the various kaiju worshiping orders. Equipment will detail information about specific items created in a world full of kaiju, both in tribute to them and in response to their presence. Finally, the Janjira section will reveal information about a world setting where the kaiju gods reign supreme, complete with organizations, religious factions, and world events for use as a campaign setting.




The various kaiju gods are all true deities which possess a number of special attributes and abilities granted by their immense power. All of the Toho Universe gods are physical beings, not extraplanar entities, and are thus not Outsiders. The statistics listed are for the actual gods themselves, as they cannot manifest avatars beyond their own physical forms.

In addition to the listed favored weapon, followers of the kaiju gods may chose unarmed strikes as their deity's favored weapon, given the tooth and claw tactics of the majority of the kaiju pantheon.

 

1. The various gods all have the following Special Qualities (amended from the Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor. ):

Kaiju Subtype

  • Damage Reduction ​20/epic
  • All attacks made by a kaiju are considered to be Epic and Magic for the purpose of overcoming damage reduction
  • Darkvision​ 600 feet
  • Fast healing​ 30
  • Ferocity (Ex)​: All kaiju possess the ferocity universal monster ability.
  • Hurl Foe (Ex)​: When a kaiju damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the kaiju's choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the kaiju's check exceeds the foe's CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.
  • Immunity​ to Ability Damage, Ability Drain, Death Effects, Disease, Energy Drain, Fear, Mind Effects (Charm, Compulsion, Phantasms, Patterns, Morale Effects), Paralysis, Petrifaction, Polymorphing, Sleep .
  • Immune to stunning and instant death (Ex):​ The kaiju gods are wholly immune to death from massive damage. They are all completely immune to death effects and disintegration, as well as nonlethal damage.
  • Massive (Ex)​: Because kaiju are so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to a kaiju's movement, though areas of forest or settlements are considered difficult terrain to a kaiju. A Huge or smaller creature can move through any square occupied by a kaiju, or vice-versa. A kaiju can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A kaiju gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It's possible for a Huge or smaller creature to climb a kaiju. This generally requires a successful DC 30 check, and unlike the normal rules about kaiju and attacks of opportunity, a Small or larger creature that climbs on a kaiju's body provokes an attack of opportunity from the monster.
  • Recovery (Ex)​: Once per year, if a kaiju takes an amount of damage that would normally kill it by reducing its hit points to a negative amount equal to its Constitution score, the damage instead heals the kaiju of twice the amount of damage but this healing leaves the kaiju disoriented and demoralized. At this point, the creature becomes nauseated and seeks only to return to its lair. Any amount of damage dealt to it by an external source before it reaches its lair, though, immediately negates the nauseated effect and allows the kaiju to end its retreat and attack.
  • Resistance 30​ against acid, cold, electricity, fire, negative energy, radiation, and sonic.
  • Poison resistance (Ex):​ Kaiju-gods are resistant to all forms of poison. All gods gain a +30 circumstantial bonus to saves against all forms of poison.
  • Immortality:​ All kaiju-gods are effectively immortal. They do not age, and will not die of natural causes. They need only minimal food and drink to survive, entering into a hibernative state when deprived of the bare minimum of sustenance. Unless otherwise stated, they can only die through combat. Because they are living, native beings, kaiju gods can be brought back to life through a True Resurrection, Miracle or Wish spell

GODS ALIGNMENT WORSHIPERS FAVORITE WEAPON
Biollante Neutral Good Druids, Elves, Farmers, Midwives, Rangers Spiked Chain
Gamera Neutral Good Blacksmiths, Guards, Helaers, Paladins Butterfly Sword
Mothra: The Triad Neutral Good Bards, Elias, Healers, Wizards Javelin
Battra: The Triad Chaotic Good Bards, Rangers, Skalds, Vigilantes Repeating Crossbows (light or heavy)
Mothra Leo: The Triad Lawful Good Fighters, Monks, Paladins, Soldiers Longsword
Godzilla Neutral Barbarians, Destruction Cults, Dragons, Druids, Rangers Spear (short, normal, or long)
Godzilla Legendary Neutral Barbarians, Destruction Cults, Dragons, Druids, Rangers Spear (short, normal, or long)
Rodan Chaotic Neutral Aerial Creatures, Barbarians, Druids, Skalds Boarding Axe
Kiryu Lawful Neutral Constructs, Judges, Smiths, Paladins, Technomancers Shortsword
Desghidorah Neutral Evil Evil Druids, Necromancers, Sorcerers, Death Cults Scythe
Destoroyah Neutral Evil Barbarians, Murderers, Serial Killers, Warlords Greatsword
King Ghidorah Chaotic Evil Anti-paladins, Chromatic Dragons, the insane, Tyrants Ransuer
Dagahra Chaotic Evil Evil Oceanic Creatures, Pirates Shuriken
Iris Lawful Evil Assassins, Dark Elves, Monks, Rogues Kusarigama
Legion Lawful Evil Insectoid Monsters Lance (light, normal, or heavy)
SpaceGodzilla Lawful Evil Conquerors, Destruction Cults, Chromatic Dragons, Wizards Harpoon



This section will reveal information about the non-divine kaiju and creatures of a Toho-based game of Pathfinder. From the lowly Barem to the dreadful Gyaos, a wide and diverse number of creatures call the land of the kaiju gods home. Anyone venturing into that strange and wondrous land would do well to learn all that they can about them.

Monsters

Races

Familiars

Templates

 



The kaiju gods are monolithic examples of powers beyond the control of mortals: they are the storm, the earthquake given life and shape. For eons their powers have encouraged the mortals who observe and worship them to emulate them. Be it by arcane research or granted by the very kaiju themselves, these are the various spells and magics done in the name of the kaiju gods.

Spells

Domains

 



Within the lands of the kaiju pantheon, strange and exotic machines and equipment can be found. From staves harnessing the deadly power of radioactivity to artifacts made from the flesh of dangerous kaiju, there are treasures hidden within the secret places of the world just waiting to be found by a daring adventurer.

Magic Items